Chris Gardner What are we testing?

Expected result?

Actual result?

Helicopter shooting. Snowman shooting. Dinosaur shooting.

As expected. As expected. As expected.

Helicopter loosing health.

As expected, only in level one. As expected. As expected. As expected. As expected.

As expected. As expected. As expected but not from gun. As expected, only in level one. As expected. As expected. As expected. As expected.

Snowman loosing health. Dinosaur loosing health. Enter next level. Helicopter movement up, down, left, right. Explosion when bullet object hits, NPC/ player object.

Visual testing. Visual testing. Visual testing. Visual testing. Visual testing.

Invisible wall to stop movement.

As expected.

As expected but hits invisible wall on level two. As expected, but some invisible walls are not there on level one and two.

Invisible wall hit by player to move to level 2.

As expected.

As expected.

Visual testing.

Pressing up, movement up, hits invisible to stop.

As expected.

As expected, but hits invisible wall and jumps to level two.

Visual testing.

Chris Gardner

As expected but hits invisible wall on level two.

Testing method? Visual testing. Visual testing. Visual testing.

Visual testing.

Visual testing.

Action?

Is action successful?

Shooting. Shooting. Shooting but not from the gun. Loosing health.

Yes Yes Yes

Loosing health. Loosing health. Entering next level. Moving up, down, left and right. Explosion.

Yes Yes Yes Yes

Invisible wall is stopping movement at the edges of level, but not there at bottom of level one and through all walls on level two except top. Hitting invisible wall to move to level 2.

Yes

Moving up, should hit invisible wall and stop moving up.

Yes

Yes

Action does now to exist as killing the kaiju moves player to next level. Yes

Chris Gardner Pressing left, movement left, hits invisible wall to move to level two.

As expected.

As expected.

Visual testing.

Pressing right, movement right, hits invisible wall to stop.

As expected.

Visual testing.

Pressing down, movement down, hits invisible wall to stop.

As expected.

Goes through invisible wall on level one and two. Goes through the invisible wall on level one and two.

Does the player object have the right sprite.

As expected.

As expected, the player object has the correct sprite which is my helicopter.

Visual testing.

Peer review one, does the helicopter animate when moving up, down, left and right. Peer review two, does the player animate when shooting.

As expected.

Peer review three, does the bullet animate when kaiju is shooting. Peer review four, does animation on player happen in level two. Peer review five, does bullet animate in level two.

As expected.

As expected, helicopter is animated when moving. As expected, when bullet shooting it is animated. As expected, when shooting the bullet is animated. As expected, helicopter is animated when moving. As expected, when shooting bullet animates.

Chris Gardner

As expected.

As expected.

As expected.

Moving left, and hitting invisible wall at side of room to get to level 2. Moving right, should hit invisible wall and stop moving. Moving down, should hit invisible wall and stop moving. Helicopter is at starting spawn when game starts running.

Yes

Visual testing.

Helicopter blades movement.

Yes

Visual testing.

Helicopter bullet shooting.

Yes

Visual testing.

Kaiju bullet shooting.

Yes

Visual testing.

Helicopter blades on level two.

Yes

Visual testing.

The bullets from player and kaiju animate.

yes

Visual testing.

Yes

Yes

Yes

What are we testing.pdf

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