Warhammer 40k – Damaging Vehicles [5th ed]            Page 1 of 2   

1. Roll to hit.  a. BS + D6 must be equal to or greater than 7  2. Determine facing armour.  a. Facing nearest each model is hit. (front, side, rear) [p60]  i. Vehicle visible but not nearest facing, cover save increases. [p62]  b. If a multiple models in a unit face different sides, resolve hits separately. [p60]  c. If the center of a blast template hits the vehicle, facing is from the firer. [p60]  d. If the blast template hits but the center of a marker misses the vehicle, facing is  from the center of the template. [p60]  e. Barrage weapons hit side (top) armour. [p60]  f. Template weapons use facing from the firer. [p29]  3. Determine Penetration  a. Weapon Str + D6 [p60]  b. + Rending weapons get to add an extra D3 if you roll a 6 to penetrate. [p31]  c. + Melta weapons at half range or less add an extra D6. [p32]  d. + Models with Tank Hunters rule add +1  [p76]  e. ‐ If the blast template center missed the vehicle, weapon is half strength. [p60]  f. Sniper weapons are Strength 3 vs Vehicles. [p31]  g. Ordnance weapons roll 2D6 instead of 1 and take the highest. [p60]  h. Twin‐linked (flamer style) template weapons may reroll this. [p31]  4. Check Penetration Results  a. If the above total equals Vehicle Armour, causes a Glancing Hit. [p60]  b. If the above total is greater than Vehicle Armour, causes a Penetrating Hit. [p60]  c. Lance weapons treat armour above 12 as 12. [p32]  5. Cover Saves  Might as well save time by checking cover saves now.  a. 4+ save if at least 50% of the facing being shot is obscured. [p62]  i. 3+ save if models can’t see their facing at all. [p62]  b. For squads shooting at vehicles, it must be 50% obscured from the majority of  models shooting it with weapons that can damage it. [p62]  c. Area terrain doesn’t automatically provide vehicles with cover. [p62]  6. Roll  Damage Result  a. Roll D6 [p61]  b. + Add 1 if weapon is AP1 [p61]  c. + Add 1 if vehicle is open topped. [p70]  d. ‐ Subtract 1 if weapon is AP‐  [p61]  e. ‐ Subtract 2 if it’s a glancing hit. [p61]   

Copyright Owned by Games Workshop  Cheat sheet created by Wargaming Tradecraft – http://www.wargamingtradecraft.com 

Warhammer 40k – Damaging Vehicles [5th ed]            Page 2 of 2   

7. Check Damage Result  a. 1 – Crew Shaken  i. Vehicle can’t shoot for a turn. [p61]  ii. Passengers can’t shoot for a turn. [p67]  iii. Multiple results don’t stack for multiple turns. [p61]  iv. Thunder Hammers cause this in addition to any other result. [p42]  b. 2 – Crew Stunned  i. Vehicle can’t move or shoot. [p61]  ii. Vehicles in squadrons treat this result as Shaken. [p64]  iii. Multiple results don’t stack for multiple turns. [p61]  c. 3 – Damaged Weapon  i. Attacker chooses a weapon to destroy. [p61]  ii. If no weapons left, upgrades result to “Immobilized”. [p61]  iii. If no weapons left and Immobilized, upgrades to “Wrecked”. [p61]  d. 4 – Damaged Immobilized  i. Vehicle can’t move for the rest of the game. [p61]  ii. Vehicles in squadrons are instead “Destroyed Wrecked”. [p64]  iii. Turrets may still rotate and weapons still have their arcs of fire. [p61]  iv. Additional results become “Damaged Weapon”. [p61]  v. Additional results with no more weapons, becomes “Wrecked”. [p61]  vi. Skimmers that moved Flat Out upgrades to Wrecked. [p71]  e. 5 – Destroyed Wrecked  i. Vehicle is left in place and becomes a wreck. [p61]  ii. Wrecks counts as difficult and dangerous terrain, blocks LOS. [p62]   iii. Passengers immediately disembark and take pinning test. (Any models  that can’t disembark are destroyed) [p67]  f. 6 – Destroyed Explodes   i. Becomes a crater or difficult terrain. [p61]  ii. Every model within D6” of the hull suffers a Strength 3, AP‐ hit. [p61]  iii. Passenger unit suffers a number of hits for every model in the unit, at  Strength 4 AP‐. Survivors are placed where the vehicle was and take a  pinning test. [p67]  Strength 3 against passengers in an open‐topped vehicle. [p70]  iv. Don’t roll this more than once if there’s multiple results. [faq] 

Copyright Owned by Games Workshop  Cheat sheet created by Wargaming Tradecraft – http://www.wargamingtradecraft.com 

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