CASE STUDY

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COLOPL, Inc.

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USER FLOW OPTIMIZED THANKS TO ADMOB

AT A GLANCE COLOPL, Inc. • http://colopl.co.jp/ Summary • With their promise to deliver ‘Entertainment in Real Life’, COLOPL develops and manages smartphone applications and a platform for location-based games. They are known for delivering high-quality, light smartphone applications for the ‘Kuma the Bear’ brand such as ‘Nightbird Trigger!’, which was downloaded one million times in 40 days. They continue to be passionate supporters of rich full-scale online applications such as ‘Pro Baseball PRIDE’ and are now attracting attention for ‘Quiz RPG: The World of Mystic Wiz’, which exceeded 13 million downloads in the eight months following its release. • Founded on October 1, 2008. • Listed on Tokyo Stock Exchange’s Mothers market in December 2012. • 306 employees (as of September 2013).

Since it was founded on October 1, 2008, COLOPL Inc. has been producing location-based mobile applications and platforms. They originally offered services aimed at feature phones but, since fall 2011, they have increasingly turned their focus towards the growing smartphone applications market. After just two years, they have achieved rapid growth with income from smartphones now making up 90% of total sales. COLOPL’s 2013 sales figures have dramatically increased by 330% compared with the previous year, earning them a ‘Top Developer’ title on Google Play. In December 2012, they were listed on the Tokyo Stock Exchange’s Mothers market. COLOPL’s unique selling point was its original portfolio strategy, and the main reason for its explosion into the smartphone application market. They introduced free applications that appealed to customers, monetized them through the introduction of AdMob, and developed house ads to promote their own company’s products and paid applications.

AdMob chosen for free house ad feature When COLOPL was still new, with little experience of smartphone applications, they used an advertising revenue model. However, they also wanted to attract customers by developing house ads for their own company content. The solution was AdMob, which was able to provide both a rich advertising framework to increase profits and a complimentary house ad feature. COLOPL considered various advertising services but it was AdMob’s free house ad feature that made it the right choice. Naruatsu Baba, president and CEO of COLOPL, explains: “When we introduced AdMob, our free applications became more profitable. On top of this, a portfolio strategy introducing in-app-purchase applications through house ads and creating revenue from them allowed us to achieve comprehensive results. We experimented and found that a balance of about 50/50 between monetized advertising and house ads was the most effective.”

Advertising portfolio strategy tailored to applications COLOPL has grown its business by comprehensively implementing its

portfolio strategy. The first smartphone application they produced was the ‘Kuma the Bear’ series of light games, which has had over 27 million downloads as of September 2013. The COLOPL brand continues to grow in popularity.

“Google is an easy-to-use, one-stop shop when it comes to monetizing house ads and ad placement. This advantage was the decisive factor when choosing which provider to use.” Naruatsu Baba, President and CEO, COLOPL, Inc.

The large number of users is now creating value for the company. COLOPL has succeeded in maximizing its profits by integrating AdMob with popular light games from the ‘Kuma the Bear’ series and building a portfolio that uses house ads to effectively introduce in-app-purchase applications. Once AdMob was introduced, applications were monetized without the need for any further investment. COLOPL also worked to maximize cost-effectiveness by optimizing the management of house ads, such as the timing of ad placement and the balance of house ads with advertising sales. Many games from the ‘Kuma the Bear’ series, for example, seem to appeal to women so they have opted to use a cuter, sweeter creative tone in the banner ads.

CASE STUDY

Goals • Optimize free games • Increase in-app-purchase app revenue via house ads Approach • Introduced AdMob for light games (Kuma the Bear) • Utilized AdMob free house ad feature to drive new user acquisition

Results • Increased 2013 total sales by 330% from previous year due to expanding smartphone apps • Increased click-through and conversion rates for house ads using AdMob • Achieved 70 times more impressions to conversions with interstitial advertisements compared to other ad placements. AdMob The world’s largest advertising network for smartphone applications. AdMob supports the monetization of applications through advertising with a multi-platform global advertising inventory, flexible management system and free house ad feature. • For more information visit: http://www.google.com/ads/admob/

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COLOPL, Inc.

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Interstitial advertising 70 times more effective than general ad placement When comparing general ad placement against house ads using AdMob, it emerged that house ads were successful in boosting both the click-through and the conversion rates. The results for house ads using an interstitial model, in particular, were very high. Compared with ad placement, there were some instances where conversion rates for house ads were over 70 times higher. “The advantage of interstitial ads,” Naruatsu Baba explains, “is that they are tailored to users. As a result, we’ve been able to achieve incredibly high click-through rates and effectively register many more users. To ensure there is no damage done to our brand value, we strictly manage the frequency of interstitial ads depending on the user. We make sure that the same user does not get the same ad two or three times, and we are dedicated to presenting them with high-quality creative ads.”

Interstitial advertising Future developments “We currently release three to four ultra-light apps from the ‘Kuma the Bear’ series each month and retain around three million active users. We want to positively incorporate interstitial ads with AdMob, further increase our impression-to-conversion numbers and strengthen the portfolio strategy.” “AdMob seems to be highly effective overseas so we are hoping for similar results when we develop applications for overseas markets,” Naruatsu Baba continues. “We plan to establish a line-up of slightly lighter mid-core applications, which seem to be popular overseas. We’re determined to achieve a full-capacity operation for ultra-light, mid-core and hardcore applications. With this can-do attitude, which is the source of COLOPL’s strength, we intend to press forward with this strategy both at home and overseas.” “Google is an easy-to-use, one-stop shop when it comes to monetizing house ads and ad placement. This advantage was the decisive factor when choosing which provider to use. They offer a variety of services but I think the structure of their search advertising, a field they’ve been involved in for a long time, is particularly impressive. I hope that they also achieve comparable innovations in the field of smartphone display advertising.”

Case Study based on information correct as of November 2013. © 2013 Google Inc. Google and the Google logo are trademarks of Google Inc. All other company and product names may be trademarks of the respective companies with which they are associated.

user flow optimized thanks to admob

On top of this, a portfolio strategy introducing in-app-purchase applications through house ads and creating revenue from them allowed us to achieve.

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