SAMURAI BUSHI Rings Traits Kharma Skills

Advantages Disadvantages Honor Initiative Attack Damage Armor TN Wounds

Air 2 Earth 2 Fire 2 Water 2 Void 2 Reflexes 3 Stamina 2 Agility 3 Strength 3 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Light Neutral Dark Defense 3 Athletics 3 Kenjutsu 3 Kenjutsu 3 Kenjutsu 3 Kyujutsu 3 Athletics 2 Defense 2 Athletics 2 Iaijutsu 2 Jiujutsu 2 Defense 2 Kyujutsu 2 Sincerity 2 Stealth 2 Battle 1 Horsemanship 1 Hunting 1 Horsemanship 1 Iaijutsu 1 Iaijutsu 1 Hunting 1 Kyujutsu 1 Intimidation 1 Jiujutsu 1 Medicine 1 Jiujutsu 1 Sincerity 1 Stealth 1 Sincerity 1 Irreproachable Bland Perceived Honor (Mental, 2) (Physical, 2) (Social, 2) Idealistic Dependent Insensitive (Mental, 2) (Social, 2) (Mental, 2) 6.5 5.0 3.0 (4.0) 4k3 6k3 (Katana) 6k2 (Katana) 25 (Light Armor), Reduction 3 OR 30 (Heavy Armor), Reduction 5 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out

Rank 2 Trait Advancements: Stamina +1, Willpower +1

DUELIST TEMPLATE All: Void +1, Iaijutsu +2, Honor Rank +1 Light Karma: Etiquette 1 Neutral Karma: Sincerity (Honesty), Battle 1 Dark Karma: Intimidation +1, Sleight of Hand 1 Trait Advancement: Awareness +1 VETERAN TEMPLATE All: Kenjutsu +2 Light Kharma: Athletics +1, Battle +1, Sincerity +1, Etiquette 1 Neutral Kharma: Defense +1, Medicine +1, Stealth +1, Investigation 1 Dark Kharma: Stealth +1, Jiujutsu +1, Sincerity +1, Sleight of Hand 1 Trait Advancement: Agility +1 YOJIMBO TEMPLATE All: Perception +1, Defense +2, Investigation (Notice) 2 Light Kharma: Jiujutsu +1, Sincerity (Honesty) +1, Medicine 2, Etiquette 1 Neutral Kharma: Iaijutsu +1, Medicine (Wound Treatment) +1, Etiquette 2, Acting 1 Dark Kharma: Hunting (Survival) +1, Sincerity +1, Acting 2, Animal Handling 1 Trait Advancement: Reflexes +1

1

CRAB BUSHI TEMPLATE Neutral Kharma: Athletics +1, Defense +1, Heavy Weapons (Tetsubo) 3, Hunting 2, Intimidation 1 Trait Advancement: Strength +1 CRANE BUSHI TEMPLATE Light Kharma: Iaijutsu (Focus) +1, Kenjutsu +1, Kyujutsu +1, Sincerity +1, Etiquette 2 Trait Advancement: Reflexes +1 DRAGON BUSHI TEMPLATE Neutral Kharma: Defense +1, Iaijutsu +1, Jiujutsu +1, Kenjutsu (Katana) +1, Meditation 2 Trait Advancement: Agility +1 LION BUSHI TEMPLATE Light Kharma: Battle +1, Defense +1, Hunting +1, Kenjutsu +1, Kyujutsu +1, Sincerity +1 Trait Advancement: Agility +1 MANTIS BUSHI TEMPLATE Dark Kharma: Jiujutsu (Improvised Weapons) +1, Commerce 1, Knives (Kama) 2, Sailing 3, Sleight of Hand 1 Trait Advancement: Reflexes +1 PHOENIX BUSHI TEMPLATE Light Kharma: Defense +1, Kenjutsu +1, Investigation (Notice) 3, Meditation 1 Trait Advancement: Agility +1 SCORPION BUSHI TEMPLATE Dark Kharma: Kenjutsu +1, Iaijutsu +1, Sincerity +1, Courtier (Manipulation) 2, Etiquette 2, Temptation 1 Trait Advancement: Agility +1 SPIDER BUSHI TEMPLATE Dark Kharma: Kenjutsu (Katana) +1, Jiujutsu +1, Hunting +1, Intimidation +1, Sincerity +1, Kyujutsu 2 Trait Advancement: Strength +1 UNICORN BUSHI TEMPLATE Neutral Kharma: Athletics +1, Horsemanship +2, Medicine +1, Hunting 2, Investigation 2 Trait Advancement: Reflexes +1

2

SAMURAI COURTIER Rings Traits Kharma Skills

Advantages Disadvantages Honor Initiative Armor TN Wounds

Air 2 Earth 2 Fire 2 Water 2 Void 2 Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 3 Willpower 3 Intelligence 2 Perception 3 Light Neutral Dark Courtier 3 Courtier 3 Courtier 3 Etiquette 3 Etiquette 3 Etiquette 3 Calligraphy 2 Commerce 2 Acting 2 Investigation 2 Games: Go 2 Investigation 2 Perform: Oratory 2 Investigation 2 Sincerity 2 Sincerity 2 Sincerity 2 Temptation 2 Artisan: Poetry 1 Acting 1 Knives 1 Defense 1 Calligraphy 1 Forgery 1 Kenjutsu 1 Temptation 1 Intimidation 1 Tea Ceremony 1 Tessenjutsu 1 Sleight of Hands 1 Luck Clear Thinker Dangerous Beauty (Spiritual, 3) (Mental, 3) (Physical, 3) Obligation Blackmailed Sworn Enemy (Social, 3) (Social, 3) (Social, 3) 6.0 4.5 2.5 3k2 15 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out

Rank 2 Trait Advancements: Agility +1, Intelligence +1 EMISSARY TEMPLATE All: Etiquette (Courtesy) +1, Investigation +1, Sincerity (Honesty) +1 Light Kharma: Perform: Oratory +1, Artisan: Poetry +1 Neutral Kharma: Commerce (Appraisal) +1 Dark Kharma: Temptation (Bribery) +1 Trait Advancement: Willpower +1 MAGISTRATE TEMPLATE All: Investigation (Interrogation) +2 Light Kharma: Calligraphy (Ciphers) +1, Defense +1, Kenjutsu +1 Neutral Kharma: Acting +1, Calligraphy +1, Sincerity (Honesty) +1 Dark Kharma: Acting +1, Forgery (Evidence) +1, Kenjutsu 1, Stealth 1 Trait Advancement: Perception +1 MANIPULATOR TEMPLATE All: Courtier (Manipulation) +1, Sincerity (Deceit) +1 Light Kharma: Etiquette (Conversation) +1, Acting 1 Neutral Kharma: Acting +1, Commerce +1, Temptation +1 Dark Kharma: Intimidation (Control) +1, Temptation +1 Trait Advancement: Awareness +1

3

CRAB COURTIER TEMPLATE Neutral Kharma: Commerce (Appraisal) +2, Sincerity (Deceit) +1, Defense 1, Intimidation 2 Trait Advancement: Intelligence +1 CRANE COURTIER TEMPLATE Light Kharma: Artisan: Poetry +1, Calligraphy +1, Courtier (Manipulation) +1, Etiquette (Courtesy) +1, Perform: Storytelling 1 Trait Advancement: Awareness +1 DRAGON COURTIER TEMPLATE Neutral Kharma: Calligraphy +1, Etiquette (Courtesy) +1, Investigation (Interrogation) +2, Kenjutsu 1 Trait Advancement: Perception +1 LION COURTIER TEMPLATE Light Kharma: Kenjutsu +1, Sincerity (Honesty) +2, Athletics 1, Perform: Storytelling 3 Trait Advancement: Awareness +1 MANTIS COURTIER TEMPLATE Dark Kharma: Intimidation (Control) +2, Commerce (Appraisal) 3, Defense 2 Trait Advancement: Willpower +1 PHOENIX COURTIER TEMPLATE Light Kharma: Calligraphy +1, Etiquette (Courtesy) +1, Investigation +1, Sincerity +1, Meditation 2 Trait Advancement: Intelligence +1 SCORPION COURTIER TEMPLATE Dark Kharma: Courtier (Gossip) +1, Etiquette +1, Investigation +1, Sincerity (Deceit) +1 Trait Advancement: Awareness +1 SPIDER COURTIER TEMPLATE Dark Kharma: Acting +1, Courtier (Manipulation) +1, Sincerity (Deceit) +1, Temptation +1, Craft: Poison 1 Trait Advancement: Awareness +1 UNICORN COURTIER TEMPLATE Neutral Kharma: Calligraphy +1, Etiquette (Conversation) +1, Sincerity (Honesty) +1, Horsemanship 2, Medicine 1, Perform: Flute 1 Trait Advancement: Perception +1

4

VASSAL BUSHI Rings Traits Kharma Skills

Advantages Disadvantages Honor Initiative Attack Damage Armor TN Wounds

Air 2 Earth 2 Fire 2 Water 2 Void 2 Reflexes 2 Stamina 2 Agility 3 Strength 3 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Light Neutral Dark Kenjutsu 3 Kenjutsu 3 Kenjutsu 3 Athletics 2 Athletics 2 Defense 2 Defense 2 Defense 2 Kyujutsu 2 Kyujutsu 2 Kyujutsu 2 Stealth 2 Horsemanship 1 Horsemanship 1 Athletics 1 Hunting 1 Iaijutsu 1 Hunting 1 Iaijutsu 1 Jiujutsu 1 Iaijutsu 1 Jiujutsu 1 Sincerity 1 Intimidation 1 Sincerity 1 Stealth 1 Jiujutsu 1 Wary Quick Healer Luck (Mental, 3) (Physical, 3) (Spiritual, 3) Obligation Contrary Compulsion (Social, 3) (Mental, 3) (Mental, 3) 5.0 4.0 2.0 3k2 6k3 (Katana) OR 5k3 / 250’ (Yumi) 6k2 (Katana) OR 5k2 (Yumi) 20 (Light Armor), Reduction 3 OR 25 (Heavy Armor), Reduction 5 10: +0, 14: +5, 18: +10, 22: +20, 26: Down (+40), 30: Out

HEADHUNTER TEMPLATE All: Kenjutsu +1, Investigation 2 Light Kharma: Courtier (Gossip) 1 Neutral Kharma: Hunting (Tracking) 1 Dark Kharma: Stealth (Shadowing), Sincerity 1 Trait Advancement: Perception +1 SENTRY TEMPLATE All: Defense +1, Investigation (Notice) 1 Light Kharma: Jiujutsu +1, Sincerity +1 Neutral Kharma: Jiujutsu (Grappling) +1 Dark Kharma: Intimidation +1, Jiujutsu +1 Trait Advancement: Willpower +1

5

VASSAL COURTIER Rings Traits Kharma Skills

Advantages Disadvantages Honor Initiative Armor TN Wounds

Air 2 Earth 2 Fire 2 Water 2 Void 2 Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 3 Willpower 3 Intelligence 2 Perception 2 Light Neutral Dark Etiquette 3 Etiquette 3 Etiquette 3 Courtier 2 Commerce 2 Acting 2 Investigation 2 Courtier 2 Courtier 2 Sincerity 2 Sincerity 2 Sincerity 2 Calligraphy 1 Acting 1 Commerce 1 Commerce 1 Calligraphy 1 Investigation 1 Defense 1 Defense 1 Knives 1 Perform: Oratory 1 Investigation 1 Forgery 1 Tea Ceremony 1 Kenjutsu 1 Temptation 1 Irreproachable Balance Bland (Mental, 2) (Mental, 2) (Physical, 2) Soft-Hearted Bitter Betrothal Blackmailed (Mental, 2) (Social, 2) (Social, 2) 4.0 3.0 2.0 3k2 15 10: +0, 14: +5, 18: +10, 22: +20, 26: Down (+40), 30: Out

COURIER TEMPLATE All: Courtier (Rhetoric) +1, Horsemanship 1 Light Karma: Calligraphy +1, Defense +1 Neutral Karma: Acting +1, Investigation +1 Dark Karma: Investigation +1, Defense 1, Hunting 1 Trait Advancement: Perception +1 DELEGATE TEMPLATE All: Etiquette (Courtesy), Sincerity +1 Light Kharma: Commerce +1, Perform: Oratory +1, Acting 1 Neutral Kharma: Calligraphy +1, Investigation +1, Battle 1 Dark Kharma: Temptation +1, Stealth 2 Trait Advancement: Intelligence +1

6

SHUGENJA Rings Traits Kharma Skills

Advantages Disadvantages Honor Spells Initiative Armor TN Wounds

Air 2 Earth 2 Fire 2 Water 2 Void 2 Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Light Neutral Dark Calligraphy Calligraphy Calligraphy (Ciphers) 2 (Ciphers) 2 (Ciphers) 2 Divination 2 Divination 2 Divination 2 Meditation 2 Meditation 2 Meditation 2 Spellcraft 2 Spellcraft 2 Spellcraft 2 Defense 1 Animal Handling 1 Intimidation 1 Medicine 1 Hunting 1 Sleight of Hand 1 Sincerity 1 Investigation 1 Stealth 1 Inari’s Blessing Magic Resistance II Perceived Honor (Spiritual, 3) (Spiritual, 4) (Social, 2) Contrary Gullible Antisocial (Mental, 3) (Mental, 4) (Social, 2) 6.5 4.5 2.5 (3.5) Commune, Sense, Summon 3k2 15 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out

AIR SHUGENJA TEMPLATE All: Reflexes +1, Awareness +1, Spellcraft +1, Courtier 2, Etiquette 2, Spears 1 Light Karma: Sincerity (Honesty) +1 Neutral Karma: Animal Handling +1, Sincerity 1 Dark Karma: Sincerity 1, Temptation 2 Spells: Air: By the Light of the Moon, Nature’s, Touch, Tempest of Air Fire: Envious Flames, Never Alone Water: Clarity of Purpose Trait Advancement: Void +1 EARTH SHUGENJA TEMPLATE All: Stamina +1, Willpower +1, Spellcraft +1, Etiquette 2, Heavy Weapons 1 Light Karma: Defense +1, Medicine +1 Neutral Karma: Commerce 1, Defense 2 Dark Karma: Defense 2, Kyujutsu 1 Spells: Earth: Armor of Earth, Jade Strike, Soul of Stone Water: Ebbing Strength, Sympathetic Energies Fire: The Raging Forge Trait Advancement: Void +1

7

FIRE SHUGENJA TEMPLATE All: Agility +1, Intelligence +1, Divination +1, Spellcraft +1, Perform 2, Kenjutsu 1 Light Karma: Medicine +1, Battle 2 Neutral Karma: Calligraphy +1, Commerce 1, Sleight of Hand 1 Dark Karma: Sleight of Hand +1, Stealth +1, Commerce 1 Spells: Fire: Extinguish, Fury of Osano-Wo, The Fires That Cleanse Air: Blessed Wind, Way of Deception Earth: Courage of the Seven Thunders Trait Advancement: Void +1 WATER SHUGENJA TEMPLATE All: Strength +1, Perception +1, Spellcraft +1, Athletics 2, Sailing 2, Staves 1 Light Karma: Investigation 2, Hunting 2 Neutral Karma: Investigation (Notice) +1, Hunting +1 Dark Karma: Investigation 2, Hunting 2 Spells: Water: Path to Inner Peace, Reversal of Fortunes, Spirit of the Water Earth: Elemental Ward, Jurojin’s Balm Air: To Seek the Truth Trait Advancement: Void +1 VOID SHUGENJA TEMPLATE All: Void +1, Meditation +1, Spellcraft +1, Jiujutsu 1 Light Karma: Etiquette 2, Tea Ceremony 2 Neutral Karma: Courtier 2, Investigation 2 Dark Karma: Stealth +2, Temptation 1 Spells: Void: Boundless Sight, Drawing the Void, Sense Void, Touch the Emptiness, Witness the Untold Trait Advancement: Void +1

8

MONK Rings Traits Kharma Skills

Advantages

Disadvantages

Honor Initiative Attack Damage Armor TN Wounds

Air 2 Earth 2 Fire 2 Reflexes 2 Stamina 2 Agility 2 Awareness 2 Willpower 2 Intelligence 2 Light Neutral Courtier 3 Athletics 3 Etiquette 3 Defense 3 Meditation 3 Meditation 3 Defense 2 Investigation 2 Investigation 2 Jiujutsu 2 Sincerity 2 Medicine 2 Athletics 1 Calligraphy 1 Jiujutsu 1 Hunting 1 Staves 1 Staves 1 Balance Irreproachable (Mental, 2) (Mental, 2) Hero of the People (Social, 2) Driven Dependent (Mental, 2) (Social, 4)

Water 2 Strength 2 Perception 2

Void 3

Dark Jiujutsu 3 Meditation 3 Polearms 3 Athletics 2 Battle 2 Defense 2 Intimidation 1 Investigation 1 Stealth 1 Magic Resistance I (Spiritual, 2) Strength of the Earth (Physical, 3) Consumed by Strength (Mental, 5) 6.5 4.5 1.5 3k2 3k2 3k2 3k2 (Bo) 3k2 (Bo) 5k2 (Bisento) 3k2 (Bo) 3k2 (Bo) 5k3 (Bisento) 20 25 (Light Armor), Reduction 3 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out

Rank 2 Trait Advancements: Air +1, Earth +1, Fire +1, Water +1, Void +1

PILGRIM TEMPLATE All: Investigation +1 Light Karma: Defense +1, Sincerity +1, Staves +1, Athletics 2, Hunting 2 Neutral Karma: Hunting +2, Medicine +1, Staves +1, Sincerity 2, Stealth 1 Dark Karma: Athletics +1, Intimidation +1, Stealth +2, Hunting 2, Kyujutsu 1, Sincerity 1 Trait Advancement: Perception +1 SOHEI TEMPLATE All: Defense +1, Jiujutsu (Martial Arts) +1 Neutral Karma: Staves +2, Battle 1, Kenjutsu 2 Dark Karma: Battle +1, Polearms +1, Iaijutsu 1 Trait Advancement: Agility +1 WISEMAN TEMPLATE All: Meditation +1 Light Karma: Courtier +1, Etiquette +1, Sincerity (Honesty) +1 Neutral Karma: Calligraphy +1, Courtier 2, Etiquette 2, Sincerity (Honesty) 2 Trait Advancement: Awareness +1 9

NINJA Rings Traits

Air 2 Reflexes 3 Awareness 2

Earth 2 Stamina 2 Willpower 2

Fire 2 Agility 3 Intelligence 2

Advantages

Disadvantages

Damage Armor TN Wounds

Void 2

Dark Ninjutsu 3 Sleight of Hand 3 Stealth (Sneaking) 3 Acting 2 Athletics 2 Defense 2 Jiujutsu 2 Sincerity (Deceit) 2 Calligraphy 1 Craft: Poisons 1 Hunting 1 Intimidation 1 Investigation 1 Quick (Physical, 5) Silent (Physical, 2) Dark Secret (Social, 5) Infamous (Social, 2) 0.0

Kharma Skills

Honor Initiative Attack

Water 3 Strength 3 Perception 3

4k3 6k3 (Ninja-to) 6k3 / 20’ (Shuriken) 5k2 (Ninja-to) 1k1 (Shuriken) 23 (Ashigaru Armor), Reduction 1 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out

Rank 2 Trait Advancements: Reflexes +1, Agility +1

ASSASSIN TEMPLATE Dark Kharma: Athletics +1, Defense +2, Hunting +2, Investigation +1, Jiujutsu +2, Ninjutsu +2, Kyujutsu 3 Trait Advancement: Strength +1 INFILTRATOR TEMPLATE Dark Kharma: Acting +2, Craft: Poisons +2, Investigation +2, Sincerity +1, Stealth +1, Etiquette 2, Forgery 2, Knives 3, Temptation 2 Trait Advancement: Awareness +1

10

GEISHA Rings Traits Kharma Skills

Advantages Disadvantages Honor Initiative Armor TN Wounds

Air 2 Earth 1 Fire 3 Water 1 Void 1 Reflexes 2 Stamina 1 Agility 3 Strength 1 Awareness 3 Willpower 2 Intelligence 3 Perception 2 Light Neutral Dark Perform 3 Perform 3 Perform 3 Etiquette Etiquette (Conversation) 2 Etiquette (Conversation) 2 Sincerity 2 (Conversation) 2 Sincerity 2 Courtier (Rhetoric) 1 Sincerity 2 Investigation 1 Defense 1 Sleight of Hand 1 Medicine (Herbalism) 1 Temptation (Seduction) 1 Luck Precise Memory Dangerous Beauty (Spiritual, 3) (Mental, 3) (Physical, 3) True Love Greedy Bad Fortune (Mental, 3) (Mental, 3) (Spiritual, 3) 5.0 3.0 0.5 2k2 10 5: +0, 7: +5, 9: +10, 11: +20, 13: Down (+40), 15: Out

MURDERESS TEMPLATE All: Sincerity (Deceit), Craft: Poison 2, Knives 3 Light Karma: Acting 2, Stealth 2 Neutral Karma: Defense +1, Jiujutsu 2, Sleight of Hand 1 Dark Karma: Temptation +2, Forgery 1 Trait Advancement: Reflexes +1 SPY TEMPLATE All: Acting 3, Stealth 3 Light Karma: Investigation +1, Sincerity +1 Neutral Karma: Investigation 2, Sleight of Hand 1, Temptation 1 Dark Karma: Temptation +1, Courtier 1, Forgery 1, Investigation 1 Trait Advancement: Awareness +1

11

ASHIGARU Rings Traits Kharma Skills

Advantages Disadvantages Honor Initiative Attack Damage Armor TN Wounds

Air 1 Earth 2 Fire 1 Water 2 Void 1 Reflexes 2 Stamina 2 Agility 2 Strength 3 Awareness 1 Willpower 2 Intelligence 1 Perception 2 Light Neutral Dark Athletics 1 Athletics 1 Athletics 1 Defense 1 Defense 1 Defense 1 Hunting 1 Investigation 1 Hunting 1 Kyujutsu 1 Hunting 1 Kyujutsu 1 Sincerity 1 Kyujutsu 1 Spears 1 Spears 1 Spears 1 Stealth 1 2.0 1.5 0.5 2k2 4k2 (Yari) OR 4k2 / 250’ (Yumi) 5k2 (Yari) OR 5k2 (Yumi) 13 (Ashigaru Armor), Reduction 1 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

BUDOKA TEMPLATE All: Athletics +1, Kyujutsu +1 Light Kharma: Kenjutsu 3 Replace Yari with No-dachi (Damage 6k3) Neutral Kharma: Polearms 3 Replace Yari with Nagamaki (Damage 5k3) Dark Kharma: Heavy Weapons 3 Replace Yari with Masakari (Damage 5k3) Trait Advancement: Agility +1 GUARDSMAN TEMPLATE All: Defense +2, Spears +1 Light Kharma: Investigation (Notice) 1 Neutral Kharma: Investigation (Notice), Sincerity 1 Dark Kharma: Investigation (Notice) 1 Trait Advancement: Reflexes +1 SCOUT TEMPLATE All: Athletics +1, Hunting +2 Replace Spears 1 with Kenjutsu 1 Replace Yari with Parangu (Damage 5k2) Light Kharma: Kyujutsu +1, Stealth 1 Neutral Kharma: Hunting (Trailblazing), Stealth 1 Dark Kharma: Stealth +1, Investigation 1 Trait Advancement: Perception +1

12

BANDIT Rings Traits

Air 1 Reflexes 2 Awareness 1

Earth 2 Stamina 2 Willpower 2

Fire 2 Agility 2 Intelligence 2

Water 2 Strength 2 Perception 2

Dark Athletics 1 Hunting 1 Intimidation (Bullying) 1 Kenjutsu 1 Stealth 1 Way of the Land (Mental, 2) Infamous (Social, 2) 0.0

Kharma Skills

Advantages Disadvantages Honor Initiative Attack Damage Armor TN Wounds

Void 1

2k2 3k2 (Parangu) 4k2 (Parangu) 10 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

HITMAN TEMPLATE Dark Kharma: Stealth (Ambush) +1, Acting (Profession) 2, Sincerity 1 Replace Kenjutsu 1 with Knives 1 Replace Parangu with Aiguchi (Damage 3k1) Trait Advancement: Agility +1 MARAUDER TEMPLATE Dark Kharma: Kenjutsu +1, Hunting +1, Kyujutsu 2, Horsemanship 2 Trait Advancement: Strength +1 THUG TEMPLATE Dark Kharma: Athletics +1, Intimidation +1, Defense 2, Jiujutsu 2 Trait Advancement: Strength +1

13

SCOUNDREL Rings Traits

Air 2 Reflexes 2 Awareness 2

Earth 2 Stamina 2 Willpower 2

Fire 2 Agility 2 Intelligence 2

Water 2 Strength 2 Perception 2

Dark Courtier 1 Etiquette 1 Knives 1 Sincerity 1 Sleight of Hand 1 Stealth 1 Temptation 1 Blackmail (Social, 4) Dark Secret (Social, 4) 0.0

Kharma Skills

Advantages Disadvantages Honor Initiative Attack Damage Armor TN Wounds

Void 1

2k2 3k2 (Aiguchi) 3k1 (Aiguchi) 10 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

DECEIVER TEMPLATE Dark Kharma: Courtier +1, Sincerity (Deceit) +1, Temptation (Bribery) +1 Trait Advancement: Awareness +1 INFORMER TEMPLATE Dark Kharma: Courtier (Gossip), Sincerity +1, Stealth +1, Calligraphy 1, Investigation 2 Trait Advancement: Perception +1 SMUGGLER TEMPLATE Dark Kharma: Knives +1, Stealth (Sneaking) +1, Commerce (Appraisal) 1, Sailing 1 Trait Advancement: Agility +1

14

COMMONER Rings Traits Kharma Skills

Advantages Disadvantages Honor Initiative Armor TN Wounds

Air 2 Earth 2 Fire 2 Water 2 Void 1 Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Light Neutral Dark Athletics 1 Animal Handling 1 Commerce 1 Investigation 1 Defense 1 Hunting 1 Sincerity 1 Etiquette 1 Stealth 1 3.5 2.0 0.5 2k2 10 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

MERCHANT TEMPLATE Light Kharma: Sincerity +1, Commerce (Appraisal) 2 Neutral Kharma: Defense +1, Commerce (Appraisal) 2 Dark Kharma: Commerce (Appraisal) +1, Temptation 2 Trait Advancement: Intelligence +1 OFFICIAL TEMPLATE Light Kharma: Investigation +1, Etiquette (Bureaucracy) 2 Neutral Kharma: Etiquette (Bureaucracy) +1, Investigation 2 Dark Kharma: Etiquette (Bureaucracy) 1, Intimidation (Control) 1, Investigation 1 Trait Advancement: Awareness +1

15

GAIJIN WARRIOR Rings Traits

Air 1 Reflexes 2 Awareness 1

Kharma Skills

Advantages Disadvantages Honor Initiative Attack Damage Armor TN Wounds

Earth 2 Stamina 2 Willpower 2

Fire 1 Agility 3 Intelligence 1 Neutral Athletics 1 Defense 1 Intimidation 1 Kenjutsu 1 Kyujutsu 1 Spears 1 0.0

Water 2 Strength 2 Perception 2

Void 1

2k2 4k3 (Yari) OR 4k3 / 250’ (Yumi) 4k3 (Scimitar) OR 4k3 (Gaijin Sword) 4k2 (Yari) OR 5k2 (Yumi) 4k3 (Scimitar) OR 5k2 (Gaijin Sword) 13 (Ashigaru Armor), Reduction 1 OR 15 (Light Armor), Reduction 3 OR 20 (Heavy Armor), Reduction 5 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

BURNING SANDS RAIDER TEMPLATE Neutral Kharma: Intimidation +1, Kenjutsu +1, Horsemanship 2, Hunting 1 Equipment: Burning Sands Raiders usually have Yumis, Scimitars and Ashigaru Armor. They are almost always mounted. Trait Advancement: Reflexes +1 YOBANJUN FIGHTER TEMPLATE Neutral Kharma: Athletics +1, Kyujutsu +1, Hunting 2, Stealth 1 Equipment: Yobanjun Fighters usually have Yumis, Gaijin Swords and Light Armor. Trait Advancement: Willpower +1 YODOTAI LEGIONNAIRE TEMPLATE Neutral Kharma: Defense +1, Spears +1, Battle 1, Etiquette 2 Equipment: Yodotai Legionnaires usually have Yaris, Gaijin Swords, Heavy Armor and Yodotai shields (confers +8 to Armor TN). Trait Advancement: Strength +1

16

GAIJIN TRAVELLER Rings Traits

Air 2 Reflexes 2 Awareness 2

Kharma Skills

Advantages Disadvantages Honor Initiative Armor TN Wounds

Earth 2 Stamina 2 Willpower 2

Fire 2 Agility 2 Intelligence 2 Neutral Acting 1 Defense 1 Etiquette 1 Hunting 1 Investigation 1 Sincerity 1 0.0

Water 1 Strength 1 Perception 2

2k2 10 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

BURNING SANDS MERCHANT TEMPLATE Neutral Kharma: Commerce +1, Sincerity +1, Horsemanship 1, Temptation 2 Trait Advancement: Awareness +1 YOBANJUN SCOUT TEMPLATE Neutral Kharma: Defense +1, Etiquette +1, Calligraphy 1, Courtier 2 Trait Advancement: Willpower +1 YODOTAI SPY TEMPLATE Neutral Kharma: Acting +1, Investigation +1, Athletics 1, Stealth 2 Trait Advancement: Perception +1

17

Void 1

Steel and Blood (Generic Human Enemies).pdf

... 2 Fire 2 Water 2 Void 2. Traits Reflexes 3. Awareness 2. Stamina 2. Willpower 2. Agility 3. Intelligence 2. Strength 3. Perception 2. Kharma Light Neutral Dark.

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