K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

Grade: 12 Common Subject Title: E-Tech (Empowerment Technologies): ICT for Professional Tracks

Semester:1st No. of Hours/ Semester: 80 hours/ semester Prerequisite (if needed):N/A

Subject Description: Information and communication technologies as a tool for curating, contextualizing, collaborating, and creating content and experiences for learning in the professional tracks.

CONTENT QUARTER 1 WEEKS 1–2

The learners demonstrate an understanding of: 

Information and Communication Technology covering the topics of: - The current state of ICT technologies (i.e., Web 2.0, 3.0, convergent technologies, social, mobile, and assistive media) - Online systems, functions, and platforms

PERFORMANCE STANDARD

CONTENT STANDARD

ICT in the context of global communication for specific professional track

The learners shall be able to: 

at the end of the 2week period independently compose an insightful reflection paper on the nature of ICT in the context of their lives, society, and professional tracks (Arts, Tech/ Voc, Sports, Academic)

Online safety, security, ethics, and etiquette K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

LEARNING COMPETENCIES

CODE

The learners:



compare and contrast the nuances of varied online platforms, sites, and content to best achieve specific class objectives or address situational challenges



apply online safety, security, ethics, and

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT

PERFORMANCE STANDARD

CONTENT STANDARD

Contextualized online search and research skills

WEEKS 3–4 Applied productivity tools with advanced application techniques

These advanced tools and techniques currently include, but are not limited to: - Mail merge and label generation - Custom animations and timing - Hyperlinking in presentations - Integrating images and external material in word processors

The learners demonstrate an understanding of: 

the use of advanced tools and techniques found in common productivity and software applications in developing ICT content for specific professional tracks

The learners shall be able to: 

at the end of the 2week period independently apply advanced productivity tools to create or develop ICT content for use in specific professional tracks

These may be in the form of, but not limited to: - Calculating spread sheet of athletic statistics (Sports) - Layout of catalogue of

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

LEARNING COMPETENCIES etiquette standards and practice in the use of ICTs as it would relate to their specific professional tracks  use the Internet as a tool for credible research and information gathering to best achieve specific class objectives or address situational challenges

CODE

CS_ICT12-ICTPT-Ia-b-3

The learners: 

uses common productivity tools effectively by maximizing advanced application techniques.

CS_ICT12-ICTPT-Ic-d-4



creates an original or derivative ICT content to effectively communicate or present data or information related to specific professional tracks.

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT -

Embedded files and data Advanced and complex formulas and computations

WEEKS 5–6

Imaging and Design For the Online Environment covering the topics of -

-

-

-

Basic principles of graphics and layout Principles of visual message design using infographics Online file formats for images and text Principles and basic techniques of image manipulation Basic image manipulation using offline or open-source software Combining text, graphics, and images Uploading, sharing, and image hosting platforms

PERFORMANCE STANDARD

CONTENT STANDARD

creative works (Arts) Materials/ ingredients projections for batches of baked goods (Tech/ Voc) Letterhead/ business card design (Business/ Academic)

-

-



how to manipulate text,

graphics, and images to create ICT content intended for an online environment

LEARNING COMPETENCIES



at the end of the 2week period independently apply the techniques of image manipulation and graphic design to create original or derivative ICT content from existing images, text and graphic elements for use in specific professional tracks.

These may be in the form of, but not limited to: - Team/ athlete/ league recruitment posters (Sports) - Logo or crest for a community, school organization or barkada (Arts) - Labeling and manual of operation for tools and

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

CODE



evaluate existing websites and online resources based on the principles of layout, graphic, and visual message design.



use image manipulation techniques on existing images to change or enhance theircurrent state to communicate a message for a specific purpose

CS_ICT12-ICTPT-Ie-f-7



create an original or derivative ICT content to effectively

CS_ICT12-ICTPT-Ie-f-8

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT

Usable platforms/ applications currently include but are not limited to: - Google Sketch Up (freeware) GIMP (open source/ freeware) WEEKS 7–8 Online platforms as tools for ICT content development covering the topics of: -

-

The nature and purposes of online platforms and applications Basic web design principles and elements Web page design using templates and online WYSIWYG platforms

These online platforms currently include, but are not limited to: - Presentation/ visualization (Prezi,

PERFORMANCE STANDARD

CONTENT STANDARD

equipment (Tech/ Voc) Presentation of cafeteria patronage data (Business/ Academic)

-



the principles and techniques of design using online creation tools, platforms, and applications to develop ICT content for specific professional tracks

LEARNING COMPETENCIES communicate a visual message in an online environment related to specific professional tracks



at the end of the 2week period independently apply the principles and techniques of design using online creation tools, platforms, and applications to create original or derivative ICT content for use in specific professional tracks

These may be in the form of, but not limited to: - Survey instruments using Google forms (Business/ Academic) - Athletic match-ups and league standings using Mindmeister (Sports) - Catalogues/Swatches/ options for products and services using Prezi

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks



evaluate existing online creation tools, platforms and applications in developing ICT content for specific professional tracks



apply web design principles and elements using online creation tools, platforms, and applications to communicate a message for a specific purpose in specific professional tracks

CODE

CS_ICT12-ICTPT-Ig-h-9

CS_ICT12-ICTPT-Ig-h-10

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT

-

Soho, Slideshare, mindmeister) Cloud computing (Google Drive, Evernote,Dropbox) Social Media (Twitter, Facebook, Tumblr) Web Page Creation (Wix, Weebly) File Management (zamzar, word2pdf) Mapping (Google Maps, Wikimapia)

WEEKS 9–10 Collaborative development of ICT content covering the topics of: -

Team structure and dynamics for ICT content Online collaborative tools and processes Project management for ICT content Curating existing content for use on the web

PERFORMANCE STANDARD

CONTENT STANDARD

(Tech/ Voc) Online photo album of artistic works or photographs using Picasa (Arts) Online music production using Sibelius (Music)

-

-



the key learnings from the previous weeks, which they will synthesize into an integrated ICT content through collaboration with classmate and teacher as both peer and partner



at the end of the 2week period and quarter collaboratively develop an online portal or website to showcase and share existing and previously developed content

LEARNING COMPETENCIES  create an original or derivative ICT content using online creation tools, platforms, and applications to effectively communicate messages related to specific professional tracks



evaluate the quality, value, and appropriateness of peer’s existing or previously developed ICT content in relation to the theme or intended audience/ viewer of an ICT project



share and showcase existing or previously developed material in the form of a

These may be in the form of, but not limited to: - Online newsletter - Blog - Issuu online “magazine”

Online collaborative tools that may be used currently K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

CODE CS_ICT12-ICTPT-Ig-h-11

CS_ICT12-ICTPT-Ii-j-12

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT

PERFORMANCE STANDARD

CONTENT STANDARD

include, but are not limited to: - Google Docs/ MS Office 365 - Prezi - Google Chat/ Hangouts - Skype/ Viber/ Kakao Talk/ WeChat/ Line Platforms that may be currently used to host newsletters and similar ICT content include but are not limited to: - Presentation/ visualization (Prezi, Soho, Slideshare, Mindmeister) - Cloud computing (Google Apps) - Social Media (Facebook Pages, Tumblr) - Web Page Creation (Wix, Weebly) - Blog sites (Blogger, Wordpress, Livejournal, Issuu) QUARTER 2 WEEK 11 Multimedia and ICTs

The learners demonstrate an understanding of: 

how rich media content and interactivity affects

The learners: 

at the end of the week independently

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

LEARNING COMPETENCIES collaboratively designed newsletter or blog site intended for a specific audience or viewer

CODE

The learners: 

explore the principles of interactivity and Page 6 of 14

K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT covering the topics of: -

-

PERFORMANCE STANDARD assess one’s experience along a range of online rich content on the basis of the usability of the interface

CONTENT STANDARD and changes the user experience in the delivery and consumption of ICT content

Rich content in the online environment and the user experience multimedia and interactivity Web 2.0, Web 3.0, and user participation in the web

LEARNING COMPETENCIES rich content in the context of Web 2.0 and the participation of the user in the online experience

CODE CS_ICT12-ICTPT-IIk-14

Types of rich and multimedia content currently include but are not limited to: - Video and audio, embedded and ondemand - Online games, tests,and courseware - Web-, game-, pod-, and vod-casting WEEK 12 ICTs as platform for change covering the topics of: -

ICT as medium for advocacy and developmental communication



of ICT as a tool, medium, and force in bringing about action and mobilize change in a population, society, or culture.



at the end of the week independently articulate how ICT tools and platforms have changed the way people communicate, and how socialchange has been brought about by the use of ICTs

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks



share anecdotes of how he/she has used ICTs to be part of a social movement, change, or cause to illustrate aspects of digital citizenship

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT -

CONTENT STANDARD

PERFORMANCE STANDARD

LEARNING COMPETENCIES

CODE

The social power of social media Digital citizenship and the Filipino people

Samples of this phenomenon include but are not limited to: - EDSA and Cardinal Sin’s call to action via radio broadcast - EDSA Dos and the use of text messaging to mobilize people - Million People March against Pork barrel via Facebook - Disaster relief operations and mobilization via Internet and text brigades

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT WEEKS 13–16 Developing an ICT Project for Social Change covering the topics of: -

-

-

-

Planning and conceptualizing an ICT Project for Social Change Research for ICT Projects, Audience profiling, (demographics and psychographics) Designing and copywriting for ICT Projects Developing and constructing the ICT project

Samples of these advocacies or projects

PERFORMANCE STANDARD

CONTENT STANDARD 

how to work with peers and external publics/ partners for the development of an ICT project that advocates or mobilizes for a specific Social Change or cause



at the end of the 4week period collaboratively participate actively in the creation and development of an ICT Project for Social Change relating to an issue in specific professional tracks

Topics may cover, but are not limited to: - Promotion of wellness in the home (Sports) - Street food safety and cleanliness drive (Tech/ Voc) - Cultural heritage promotion through new designs “Pinoy pride” (Arts) - Savings and financial literacy drives and advocacies (Business/

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

LEARNING COMPETENCIES



identify a local or regional cause or issue for Social Change related to specific professional tracks that can be addressed or tackled using an ICT Project for Social Change



analyze how target or intended users and audiences are expected to respond to the proposed ICT Project for Social Change on the basis of content, value, and user experience

CODE

CS_ICT12-ICTPT-IIm-p16

CS_ICT12-ICTPT-IIm-p17

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT

include but are not limited to: - Antidrug campaigns - Youth election volunteer mobilization - Animal welfare and rights - Environmental conservation and action - Contemporary ICT issues such as cyber bullying, copyright infringement, green technology, and Internet addiction

CONTENT STANDARD

PERFORMANCE STANDARD

Academic)

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

LEARNING COMPETENCIES  integrate rich multimedia content in design and development to best enhance the user experience and deliver content of an ICT Project for Social Change 

develop a working prototype of an ICT Project for Social Change.

CODE CS_ICT12-ICTPT-IIm-p18

CS_ICT12-ICTPT-IIm-p19

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT Weeks 17–18 Publishing an ICT Project covering the topics of: -

Uploading and website management Promotion, traction and traffic monitoring Evaluation through user feedback/ interaction

PERFORMANCE STANDARD

CONTENT STANDARD 

how to manage an online ICT Project for Social Change



at the end of the 2week period independently and collaboratively comanage an online ICT Project for Social Change through available tools, resources, and platforms

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

LEARNING COMPETENCIES



demonstrate how online ICT Projects for Social Change are uploaded, managed, and promoted for maximum audience impact



generate a technical report interpreting data analytics, e.g. Google, Facebook, or similar traffic data on the general aspects of search visibility, reach, and virality

CODE

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

CONTENT WEEK 19



Sustaining an ICT Project for Social Change covering the topics of: -

-

how to maintain and sustain the operation of an ICT Project for Social Change



Updating content and maintaining traffic to an ICT Project for Social Change Monitoring social impact of advocacies communicated via an ICT Project for Social Change

WEEK 20 Reflecting on the ICT learning process covering the topics of: -

PERFORMANCE STANDARD

CONTENT STANDARD

ICT, the self, and society



how to reflect on the nature of ICT and the manner by which the learning process has changed his/her world view.



at the end of the week independently evaluate the performance of an advocacy via an ICT Project for Social Change through available monitoring tools and evaluating techniques such as user interviews, feedback forms, and Analytics data

at the end of the week independently reflect on the ICT learning process and how his/her world view has evolved over the past semester

Outputs during this week may be in the form of, but not limited to: - Video blog - Presentation or image gallery - Website - Illustrated document - Podcast or webcast

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

LEARNING COMPETENCIES



generate a report on the performance of their ICT Project for Social Change on the basis of data gathered from available monitoring tools and evaluating techniques



create a reflexive piece or output using an ICT tool, platform, or application of choice on the learning experience undergone during the semester

CODE

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

GLOSSARY

Assistive Media

It means the use of technology-based devices that assist persons with disability in performing certain tasks. Some of the common assistive technologies are the touch screen, trackball, speech recognition, screen magnifier and others.

Blog

It is a place/website in the internet where users can contribute their ideas and discuss their life experiences, let other users to electronically view the contents and able to communicate with the author.

Convergent Technology

Refers to the possibility that technologies developed by different industries interact in order to perform similar tasks.

Embedded File

Refers to any type of multimedia file that you might insert, or embed into aweb page. This includes files like graphics and sound files; Pertains to a file that is attached to electronic mails (emails) and web pages.

File Management

This refers to the user’s action to file, sort, and store data in the computer in a much organized and simplified manner using a software application.

Freeware Hyperlink Information and Communication Technology (ICT) Information graphic (Infographic) Internet Mail Merge

Any software in the internet that is open for download and use by all users. Refers to any text or object in the webpage that serves as shortcuts for easy navigation within or to other web pages when it is clicked. The integration of technology to communication that allows computer users to send, receive, store, and create data using communication devices. A graphic visual representation of information, data or knowledge intended to present complex information quickly and clearly. A global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to serve several billion users worldwide. A software function describing the production of multiple (and potentially large numbers of) documents from a single template form and a structured data source.

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

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K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT

Mobile Media

Online System or NLS (oN-Line System)

These are application software that help users in creating products through the computer at their convenience. It was a revolutionary computer collaboration system from the 1960s. Designed by Douglas Engelbartand implemented by researchers at the Augmentation Research Center (ARC) at the Stanford Research Institute (SRI), the NLS system was the first to employ the practical use of hypertext links, the mouse, raster-scan video monitors, information organized by relevance, screen windowing, presentation programs, and other modern computing concepts. It was funded by the Defense Advanced Research Projects Agency, NASA, and the U.S. Air Force.

Open Source

Refers to software for which the original source code is made freely available and may be redistributed and modified.

Productivity Tools

An electronic communication network that allows a user to communicate with other computer users worldwide.

Social Media

Refers to the interaction among people in which they create, share, and/or exchange information and ideas in virtual communities and networks.It sometimes refers to data visualization because it illustrates data context in terms of pictures so that users can recognize the information quicker and easier.

Web 2.0

It is a term pertaining to the use and capabilities of websites that are beyond the earlier features of a static webpage.

Web 3.0

It is described as the next stage in website evolution after the Web 2.0. The internet capabilities and projected features are yet to be available.

Web designing

It is the art of creating and laying-out of the visual appearance of the website environment considering the comfort and convenience of the web users.

Webpage Word Processor WYSIWYG

It is the basic component of a website that contains various information. This refers to any software used to produce documents and is composed of letters and numbers. It stands for “What You See Is What You Get”. It means that whatever you created or modified on your webpage will appear exactly the way you want it to be viewed on screen.

K to 12 Senior High School Contextualized Subject – Empowerment Technologies: ICT for Professional Tracks

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