RULES PACK
Date 17 & 18 March 2018.
Event size 16 team of 5 players.
Venue address Centre culturel Tramsschapp 49 Rue Ermesinde L-1469 LUXEMBOURG
Contact email
[email protected]
Registration In order to make a booking, a team need to pay a ticket of EUR 125 (lunch included), including lunch. Indicate “tournoi Whb [team name]” when paying. Please send us a short email once the transfer is complete. Ticket must be paid for the all team at: BIC : BCEELULL IBAN : LU38 0019 4655 5947 2000 If the lists are not send until 1 March 2018, the place is lost and not refundable. We envisage organizing a dinner with the participant on Saturday night. If you are interested, please tell us when you register.
Rules All the Fantasy Battles: 9th Age rules will be used as found in the Rulebook, Paths of Magic and Army Books here: www.the-ninth-age.com/index.php?simple-page/ as of 1 February 2018 with the exceptions stated here regarding how to compose the playing table and how to choose the Scenario and Objective to be played. In any case of contradiction between books in different languages, the original book in English will take precedence.
Team & army List composition Each Team is composed of 5 players, each one of them playing a different valid army. All army lists will be limited to 4500 pts each. Lists sending deadline is 1 March 2018. Lists must by send for the all team in one document, at this address
[email protected]. Army list format is strictly as follows: [lord name] [on mount]: [general], [magic level], [lore], [ability1],[ability2], [item1], [item2], [magic item1], [magic item 2], [cost] [lord name] [on mount]: [magic level], [lore], [ability1], [ability2], [item1], [item2], [magic item1], [magic item 2],[cost] [heroname] [on mount]: [BSB], [magic level], [lore],[ability1], [ability2],[item1], [item2], [magic item1], [magic item 2], [cost] [hero name] [on mount]: [magic level], [lore],[ability1], [ability2], [item1], [item2], [magic item1], [magic item 2],[cost] [number of units x] [number of models] [core name]: [FCG], [option1], [option2], [cost] [number of units x] [number of models] [core name]: [FCG], [option1], [option2], [cost] [number of units x] [number of models] [special name]: [FCG], [option1], [option2], [cost] [number of units x] [number of models] [special name]: [FCG], [option1], [option2], [cost] [number of units x] [number of models] [rare name]: [FCG], [option1], [option2], [cost] Total: [total cost]
Pairings Step 1 - “The opening” (first two matchups) 1.1 Both Teams simultaneously place 1 army on the table; 1.2 Both Teams simultaneously offer 2 armies for the opponent’s placed army to choose from, 1.3 Each Team Captain selects one of the two opposing armies revealed in Step 1.2 to play against the friendly army that they have revealed in Step 1.1. The other army card is taken back into its own Team Captain’s hand, and each Team Captain has 3 army cards remaining. Step 2 - “The Showdown” (matchups 3, 4 and 5) 1.4 Both Teams simultaneously place 1 army on the table; 1.5 Both Teams simultaneously offer 2 armies for the opponent’s placed army to choose from, 1.6 Each Team Captain selects one of the two opposing armies revealed in Step 1.5 to play against the army that they have revealed in Step 1.4. The choice of army is kept secret until both Team Captains have made their choice.
Tables Tables are selected randomly. Role a dice for each game to choose the table. 9th age map pack will be used. Each table will have an assigned deployment type.
Timetable Saturday 10th: - 8.30am to 9.00am - Registration - 9.00am to 12.30pm: Game 1 - 12.30pm to 1.30pm : Lunch - 1.30pm to 5.00pm: Game 2 - 5:30pm to 8.00pm: Game 3 Sunday 11th: - 9.00am to 9:30am: Arrival - 9:30am to 1.00pm: Game 4 - 1.00pm to 2.00pm: Lunch - 2.00pm to 5:30pm: Game 5 - 6pm: Awards Scoring Scoring will be done as per FB:9th Rulebook. To help out with calculating, the Victory Points Table is here summarized. A team may score a maximum of 65 Battle Points per round and a minimum of 35. In case of draw, uncapped Battle Points will be used. If the draw persists, Total Victory Points will be used as a 2nd tiebreaker. If the draw persists, it will be resolved by coin-flip
VP difference 0 - 225 226 - 450 451 - 900 901 - 1350 1351 - 1800 1801 - 2250 2251 - 3150 3151 +
BP result
10-10 11-9 12-8 13-7 14-6 15-5 16-4 17-3
Secondary Objectives Hold the Ground: Scoring Units 6” from Centre Breakthrough: Scoring Deployment Zone
Units
in
enemy
Capture the Flags: Selected Standard Bearers alive Secure Target: Scoring Units 6” from Objectives
Secondary Objectives The Secondary Objective to be played in each game will be decided by the pairing matchup according to the following table
Round 1 & 5
Round 2
Pairings 1-2: Hold the Ground Pairings 3-4: Breakthrough Pairings 5: Capture the Flags
Pairings 1-2: Secure Target Pairings 3-4: Hold the Ground Pairings 5: Breakthrough
Round 3
Round 4
Pairings 1-2: Capture the Flags Pairings 3-4: Secure Target Pairings 5: Hold the Ground
Pairings 1-2: Breakthrough Pairings 3-4: Capture the Flags Pairings 5: Secure Target
Models, Painting and Representation All models should be fully painted and based, WYSIWYG. We shall be particularly vigilant in this regard, because we have observed abuse on that point past year. Un unpainted model should not be played! Movement trays are compulsory. All model manufacturers are welcome as well as hand-made and scratch-build, as long as it proves to be a decent effort, accurately represents what it is supposed to be without causing confusion, is on the right base, is painted and based, and is appropriate for gameplay. Unit fillers are allowed, within common reason. If in doubt, ask the organisation. Usually the filler should adhere to 3 general guidelines: Not causing confusion, not interfering normal gameplay, and not being more than aprox. 33% of full unit size.
Getting to the venue Luxembourg is a very central place in Europe. You can come: By aeroplane There is a lot of direct lane from London (1h30), Munich (1h), Hambourg (1h), Genève (1h), Roma (1h50), Paris (1h), Barcelona (2h10), Copenhaguen (1h45)… http://www.lux-airport.lu/en/Home.1.html The airport is a 15 minutes from the city center. By train Direct TGV train from Paris (2h), Brussels (3hr), Sarrebruck (1hr), Karlsruhe… By car Luxembourg is the crossway of several highways A1, A3, A4, A7. 3h30 from Paris, 3h from Lille, 1h from Saarbrucken, 2h20 from Brussels, 2h50 from Frankfurt, 5h30 from Genève…
Where can I sleep? There is a lot of place to rest in Luxembourg. Here a list of address we can suggest you. There is also a lot of Airbnb available. -
EUR 27 room for 2/night-> F1 Thionville (30 minute of car from the venue): http://www.hotelf1.com/gb/booking/hotels-list.shtml
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EUR 25 person/night -> Youth hostel: http://youthhostels.lu/en/youth-hostels/youth-hostel-luxembourg
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EUR 64 room for 2/night-> nh hotel: http://www.nh-hotels.com/
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EUR 80 room for 2/night->Best Western Victor Hugo https://www.bestwestern.de/
How to move in Luxembourg? There is a very good bus connection in Luxembourg: http://www.mobiliteit.lu/
Where can I go out in Luxembourg? If you want to have a drink, there is a lot of place near the Grand-Ducal Palace, or at Clausen.
If some of you arrive on Friday night, it is possible to organize something together. Tell us if you are interested.