In Proc. of IEEE Workshop on Multimedia Signal Processing, June 1997

RATE OPTIMIZATION BY TRUE MOTION ESTIMATION Yen-Kuang Chen and S.Y. Kung Princeton University

Abstract - In this paper, we propose a rate-optimized motion estimation based on a “true” motion tracker. We observe that piecewise continuous motion field reduces the bit rate for differentially encoded motion vectors. Hence, a neighborhood relaxation method is proposed. In addition, in current MPEG-4 video VM, each video-object-plane (VOP) is individually coded by a block-based approach. The bit rate can be further improved by the removal of redundancy among the block motion vectors within the same VOP. Therefore, we also propose a object-and-block hybrid coding.

INTRODUCTION In most video compression algorithms, there is always a tradeoff between picture quality and compression ratio (and computational cost). Generally speaking, the lower the compression ratio, the better the picture quality. Some researchers have attempted to develop new algorithms which can achieve higher picture quality with same amount of bits, or achieve the same picture quality with less bits. It was believed that the less the displaced frame difference (referred to as DFD or mean residue), the less the number of bits for residue, and, then, the less the total bit rate. (The less the distortion as well.) Hence, minimal DFD criterion is widely used. In some coding standards, e.g. H.261, H.263, MPEG-1, MPEG-2, which encode the motion vectors differentially within a slice [4], it is not always true that the less the DFD, the less the bit rate because the total number bits also include the number of bits of coding motion vectors. Those conventional block-matching algorithms (BMAs), which treat the motion estimation problem as an optimization problem on DFD only, could suffer from the high price on the differential coding of motion vectors [2]. Figure 1 shows the bit requirement for different vector difference in H.263 standard. The smaller the difference, the less the bits required. A rate-optimized motion estimation algorithm should take account of the total number of bits:

= arg min bits(DFD1 (v~1 ) Q1) + bits(~v1 ) f~v g + bits(DFD2 (v~2 ) Q2) + bits(~v2) + + bits(DFDn (v~n ) Qn) + bits(~vn) (1) where v~i is the motion vector of block i, v~i = v~i vi~;1 x , DFDi (v~i ) represents x In [4], v~  v~ ;prediction of v~ . In this paper, we assume prediction of v~ = v ~;1 for simplicity. ~vigni=1

f

f

i



g

;

i

i

i

i

187

i

In Proc. of IEEE Workshop on Multimedia Signal Processing, June 1997

Number of Bits Required

14 12 10 8 6 4 2 0 -15

-10

-5 0 5 Vector Difference

10

15

Figure 1: Variable length coding in motion vector difference used in H.263. the DFD of block i, and bits(DFDi (v~i ) Qi) is the number of bits required for this frame difference. In [2], Chen and Willson formulated the motion estimation problem as a shortest path finding problem, which minimizes the number of bits for texture and for motion as given in Eq. (1). They used Viterbi-type dynamic programming to determine the optimal motion vectors. In [1], Chen, Villasenor, and Park presented an alternative motion estimation algorithm that considers rate-distortion trade-offs in a low complexity framework. However, both techniques, while achieving good bit rates, are computational too complex for practical video coding. In this paper, we present a cost-effective motion estimation algorithm for rate optimization. It is our observation that the coding cost reduces when the resulting motion vectors resemble the true motion. Consequently, in the next section, a scheme for true motion estimation of individually blocks is presented. Since the object motion could be easily obtained after the true motion vectors are obtained, it is natural to utilize a global motion compensation for further improvement in coding efficiency, as presented in the section after the next section. They can be adopted independently or in a combined manner.

TRUE MOTION ESTIMATION BY NEIGHBORHOOD RELAXATION In this section, we proposed a “true” motion tracker [3] to do rate-optimized motion estimation. Piecewise continuous motion field is very attractive in reducing the bit rate for differentially encoded motion vectors. Hence, neighborhood relaxation offers an effective approach. Eq. (1) can be written as motion of B i



arg min ~v

f

bits(DFDi (~v ) Qi) + bits(~v)g

(2)

where Bi stands for block i. Because it is difficult to mathematically express the bit costs for different DFDs and ~v , the above equation is first simplified into the following approximation motion of B i



arg min ~v

f

DFDi (~v ) +  jj~vjjg

188

(3)

In Proc. of IEEE Workshop on Multimedia Signal Processing, June 1997 Neighborhood Relaxation

(a) Frame i-1 and Motion

Frame i

(b)

Figure 2: (a) Neighborhood relaxation will consider the global trend in object motion as well as provide some flexibility to accommodate non-translational motion. Local variations ~ among neighboring blocks, (Eq. (7)), are included in order to accommodate other (i.e. non-translational) affine motions. because the bits(DFDi (~v) Qi ) and bits(~v) grow when DFDi (~v ) and jj~vjj grow, respectively. Assume that Bj is a neighbor of Bi , v~j is the optimal motion vector, and that DFD j (~v ) increases as ~v deviates from v~j according to DFDj (~v)  DFDj (v~j ) +  jj~v ; v~j jj

(4)

Substituting Eq. (4) into Eq. (3), we have motion of B i



arg min ~v

f

DFDi (~v ) + 

X 

DFDj (~v) ; DFDj (v~j )

Bj 2N (Bi )

 g

(5)

where N (Bi ) means the neighboring blocks of Bi . Dropping the DFD j (v~j ) (which can be considered as constant), we have motion of B i



arg min ~v

f

DFDi (~v ) + 

X

DFDj (~v )g

Bj 2N (Bi )

(6)

If a motion vector can induce the DFDs of the center block and its neighbors to drop, it is selected as the motion vector for the encoder. The above approach will be inadequate for non-translational motion, such as object rotation, zooming, and approaching [6]. For example, in Figure 2(b), assume that an object is rotating counterclockwise. Since Eq. (6) assumes the neighboring blocks will move in the same translational motion, it may not adequately model the rotational motion. Since the neighboring blocks may not have uniform motion vectors, a further relaxation on the neighboring motion vectors is introduced [3]: motion of B i

= arg min ~v

f

DFDi (~v ) +

X

(ij

Bj 2N (Bi )



DFDj (~v + ~)g

(7)

where a small ~ is incorporated to allow local variations of motion vectors among neighboring blocks due to the non-translational motions, and  ij is the weighting factor for different neighboring blocks. As illustrated in Figure 2, this in principle can track more flexible motions, such as rotation, zooming, shearing, etc. 189

In Proc. of IEEE Workshop on Multimedia Signal Processing, June 1997

(a)

(b)

(c)

(d)

Figure 3: (a)(b) shows the 105th frame and the 108th frame of the “foreman” sequence. (c) shows the motion vectors found by the original approach which is based on the minimal DFD criterion. (d) shows the motion vectors found by our neighborhood relaxation method. Simulation Results We incorporated the above algorithm into the baseline H.263 video codec provided by Telenor R&D [7]. The motion vectors found by the original minimal-residue-based approach and our neighborhood relaxation method are shown in Figure 3. The motion field of our method is smoother and, as a result, the number of bits for coding motion vectors is less. Using a fixed quantization parameter, our method can achieve 13.9% bit-rate reductions (25.4% bit-rate reductions in coding motion vectors) as well as higher (+0.02 dB) signal-to-noise ratio (SNR) in coding the 108th frame of the “foreman” sequence. If a smaller DFD is due to closely tracking after the noise effect (which is commonly the case with a full-search method), then a small residue does not necessarily reflect good SNR. A lower SNR could happen because the residue tends to have predominately higher frequency components and the DCT-based quantization tends to lose higher frequency components [1, 5]. Our true motion tracker is deliberately made to be immune to noises. Therefore, it could give even higher SNR. Figure 4 shows the rate-distortion curves for four H.263 test QCIF sequences. It is clear that when the quantization step is coarse, the cost on residue coding is relatively smaller and the cost on coding the motion vectors becomes dominant. In this case, our method results in better picture quality and bit rate, as illustrated in the lower-left corner of Figure 4(a) and Figure 4(b)(c). (Note that the reverse phenomenon can be observed in the upper-right corner of Figure 4(a).) If a video has high spatial detail and large amount of local movement (e.g. in “trevor” sequence, there are 6 people moving), then our method cannot work well, as shown in Figure 4(d). 190

In Proc. of IEEE Workshop on Multimedia Signal Processing, June 1997 5.6

5

Original Proposed

4.8

Obtained bit rate (kbit/sec)

Obtained bit rate (kbit/sec)

5.2

4.6 4.4 4.2 4 3.8 3.6 3.4 32.8 33 33.2 33.4 33.6 33.8 34 34.2 SNR (dB)

(a)

5 4.8 4.6 4.4 34.3 34.5 34.7 34.9 SNR (dB)

35.1 35.3

(b)

21 Original Proposed

6.5

Obtained bit rate (kbit/sec)

Obtained bit rate (kbit/sec)

(c)

Original Proposed

5.2

4.2 34.1

7

6 5.5 5 4.5 29.2

5.4

29.4

29.6 29.8 SNR (dB)

30

20

Original Proposed

19 18 17 16 15 14 28.4 28.6 28.8 29 29.2 29.4 29.6 29.8 30 SNR (dB)

30.2

(d)

Figure 4: Rate-distortion curves for (a) claire, (b) miss-am, (c) salesman, and (d) trevor sequences. The H.263 test sequence library is categorized into the following classes: (1) Low spatial detail and medium amount of movement (e.g. miss-am, suzie). (2) Medium spatial detail and medium amount of movement (e.g. carphone, claire, foreman, mthr-dotr). (3) High spatial detail and low amount of movement (e.g. grandma, salesman). (4) High spatial detail and large amount of local movement (e.g. trevor). (See CD-ROM of the Workshop Proceedings for more examples.)

OBJECT MOTION FOR GLOBAL MOTION COMPENSATION In current MPEG-4 video VM, each video-object-plane (VOP) is individually coded by a block-based approach. In this section, we propose a object-and-block hybrid coding for improving coding efficiency. This improvement is due to the removal of the redundancy between the block motion vectors within the same VOP. For each VOP, our method sends two pieces of motion information: 1. For all the blocks in the VOP, an affine motion parameter which represents the global motion. If an object could follow one certain motion model, then the motion of the whole VOP can be approximated by very few motion parameters. So, our method sends out this global motion information to remove the redundancy between motion vectors (fv~1 v~2 : : :  v~ng). To reduce the number of object motion parameters, we simply assume 2-D affine motion model. 2. The remnant motion vector for each individual block. The affine motion parameter is only an approximation. To accommodate the small motion variation inside the VOP, we send an extra remnant motion vector for each block (fv~1 v~2  : : : v~n g). Note that this “lossless” motion vector compression method will not change true 191

In Proc. of IEEE Workshop on Multimedia Signal Processing, June 1997 motion destination. The DFD is the same for very block and, hence, the picture quality is the same. As mentioned before, our motion estimation is first developed for object-base true motion tracking. A robust object motion parameter for the VOP could be easily obtained without extra object tracking overhead. In the method, we simply use the 2-D affine motion for the object motion model as shown below:

 0   x = y0

a11 a21

a12 a22



x y



+



b1 b2



(8)

where (x y)and (x0  y0 ) denote the coordinates of a feature point  in two consecu b1 a11 a12 tive frames, is the translation motion of the object, and is the b2 a21 a22 rotational, shearing, zooming motion of the object. Feature points from the same object should share a common affine motion  0 (i.e.  same  parameters).  xi xi ; , which is the difference For a block Bi in this VOP, v~i = yi0 yi between the original coordinate and the new coordinate. Now, the remnant motion vector after global motion compensation is

 0       xi a11 a12 xi b1 v~i = ; ; yi0 a21 a22 yi b2

(9)

Note that if the motion vectors of this object could be perfectly described according to the global 2-D affine motion model, then v~1 v~2  : : : v~n should be close to 0 and inexpensive to code. It can be easily derived that   sx v~i  v~i ; vi~;1 = v~i ; s (10) y where



sx sy







a11 ; 1 a12 a21 a22 ; 1



xi ; xi;1 yi ; yi;1



=



a11 ; 1 a12 a21 a22 ; 1



16 0



if blocks are in row major order and the block size is 16. Instead of fv ~1 v~2 : : :  v~ng being encoded, fv~1  v~2 : : :  v~ng are the block-based motion vectors that will be encoded. By comparing Figure 5(left) and Figure 5(right), it is clear that coding efficiency improves if the slope of the motion vector fields could be pre-compensated. Let us define score(fv~i g sx  sy )  bits(v~1 ) + bits(v~2) + : : : + bits(v~n )

(11)

It costs less to encode fv~2 : : :  v~ng than fv~2 : : :  v~ng. When sx = 0 and sy = 0, fv~2 : : :  v~ng is encoded. Since sx = sy = 0 is in the search space for which the optimal solution s x  s y is selected, then the performance of this method could be only superior to that of the original method (with s x = sy = 0). Now, our goal is, given a set of fv~ig, to determine sx and sy such that score(fv~i g sx  sy ) is minimal. To effectively find the optimal solution, we first assume that we can minimize the cost to encode fv~2 : : :  v~ng by minimizing the 192

In Proc. of IEEE Workshop on Multimedia Signal Processing, June 1997 Motion Vectors

Coordinate Transformation

Differential Motion Vectors

Differential Motion Vectors

Figure 5: The motion vector differences are less after global motion compensation. mean square of v~2  v~3 : : :  v~n. Then, the optimal solution can be derived as the following:



s x s y



= arg min

f

= arg min

f

sx sy ]t

score(fv~i g sx sy )g  arg

n X

sx sy ]t i=2

v~i

jj

 ;

sx sy



2 =

jj g

min

n X

f

sx sy ]t i=2

1 (v~ n

n;1

jj

;

v~i 2

jj g

v~1 ) (12)

It is simple to compute the s x and s y . Besides, it is easy to send the global motion information in terms of v~n ; v~1 . Simulation Results The performance on the MPEG-4 “stefan” sequence is shown in Figure 6. There are two VOPs in the 162th frame. “stefan” (foreground) is moving rightward while the background is being zoomed out. The later VOP can be easily prescribed by a 2-D affine motion (i.e. scaling). (Note that the motion vectors in the first few rows are scaled upward from left to right.) They fit very well in global motion compensation. Using a fixed quantization parameter, our true motion estimation (without global compensation) reduces the total bit rate by 1.4% with 0.04 dB improvement on SNR. By combining the true motion estimation of individual blocks and the global motion compensation, the total bit rate is reduced by 1.7% with 0.04 dB improvement on SNR. The above method is regarded as a “lossless” compression because fv~ig and sx &sy combined can recover fv~ig. It is promising to look into a “lossy” compression method where the number of bits of encoding motion vectors is further reduced with minimal sacrifice of picture quality. 193

In Proc. of IEEE Workshop on Multimedia Signal Processing, June 1997

(a)

(b) Obtained bit rate (kbit/sec)

95 Original True motion estimation True motion + Hybrid coding

90 85 80 75 70 65 27

(c)

27.2

27.6 27.4 SNR (dB)

27.8

28

(d)

Figure 6: (a)(b) shows the 159th frame and the 162th frame of the “stefan” sequence. (c) shows the motion vectors found by our neighborhood relaxation method. (d) shows the rate-distortion curve by the full search, our neighborhood relaxation method and our object-and-block hybrid coding. Acknowledgement The authors would like to thank Dr. Huifang Sun, Mitsubishi Electric Information Technology Center, for his valuable discussion.

References [1] F. Chen, J. D. Villasenor, and D. S. Park, “A Low-Complexity Rate-Distortion Model for Motion Estimation in H.263,” in Proc. of ICIP’96, vol. II, pp. 517–520, Sept. 1996. [2] M. C. Chen and A. N. Willson, Jr., “Rate-Distortion Optimal Motion Estimation Algorithm for Video Coding,” in Proc. of ICASSP’96, vol. IV, pp. 2098–2111, May 1996. [3] Y.-K. Chen, Y.-T. Lin, and S. Y. Kung, “A Feature Tracking Algorithm Using Neighborhood Relaxation with Multi-Candidate Pre-Screening,” in Proc. of ICIP’96, vol. III, pp. 513–516, Sept. 1996. [4] ITU Telecommunication mendation H.263 Video

Standardization Sector, “ITU-T RecomCoding for Low Bitrate Communication.” ftp://ftp.std.com/vendors/PictureTel/h324/, May 1996.

[5] X. Lee and Y.-Q. Zhang, “A fast hierarchical motion-compensation scheme for video coding using block feature matching,” IEEE Trans. on Circuits and Systems for Video Tech., vol. 6, no. 6, pp. 627–635, Dec 1997. [6] J. M. Rehg and A. P. Witkin, “Visual Tracking with Deformation Models,” in Proc. of IEEE Int’l Conf. on Robotics and Automation, vol. 1, pp. 844–850, Apr. 1991. [7] Telenor R&D, “H.263 Encoder Version 2.0.” ftp://bonde.nta.no/pub/tmn/software/, June 1996.

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