On Simulating Human Reach Motions for Ergonomics Analyses Don B. Chaffin International Conference on Computer-Aided Ergonomics and Safety, CAES, 2001. Many existing job analysis tools for ergonomics have concentrated on the potential adverse affects of force, posture and repetition, as these appear to be traditionally recognized risk factors in the workplace. Recent work has indicated that this pragmatic approach may be overly simplistic, and thus miss prediction of risk factors associated with certain motions. It is well established in the biomechanics literature that inertial loading during fast motions, particularly while in awkward postures results in much higher peak joint moments than a static analysis would normally predict. There also is growing evidence in the psychomotor literature to suggest that fast motions require more antagonistic muscle actions than slower motions, and therefore, at a minimum these would be expected to lead to faster muscle fatigue if the motions are often repeated. Also, if realistic motion patterns can be simulated in CAD systems then not only can improved ergonomic assessments be performed, but job designers can visualize how different individuals could perform a manual task and how much time would normally be required. This paper reviews some of the research underway in the University of Michigan’s Human Motion Simulation Laboratory to develop a set of human motion prediction models. To produce these models, over 34,000 motions of 100 men and women from 18 to 78 years in age have been measured with a motion capture system employing both optic and magnetic motion sensing systems. The motions are typical of people reaching and moving light to moderate load objects while either seated or standing. A 17 link kinematics model has been developed to resolve the dynamics of the motions, producing a set of angle and coordinate data depicting the movements of the 45 degree-of-freedom human kinematics system. These extensive data are being analyzed by using both statistical functional regression models of eight parameter spline functions fit to the data sets, and optimization methods for choosing motions with attributes that are common to those motions desired in a new or novel motion. Thus far initial motion algorithms have been developed that capture well over 90% of the within subject repeatability in such motions. These algorithms have been provided to commercial digital human simulation programs ( i.e., 3DSSPP, Jack and Ramsis) to improve their motion animation and ergonomics analysis capabilities. Advantages and limitations of the methods and data being used will be discussed and illustrated. abs2001_09

On Simulating Human Reach Motions for Ergonomics ...

International Conference on Computer-Aided Ergonomics and Safety, CAES, 2001. Many existing job analysis tools for ergonomics have concentrated on the ...

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