Multi-Screen Cloud Social TV: Transforming TV Experience into 21st Century Yichao Jin, Xie Tian, Yonggang Wen

Haiyong Xie

Nanyang Technological University Nanyang Avenue 50, Singapore

University of Science and Technology of China 96 Jinzhai Road Baohe, Hefei, Anhui, China

[email protected]

{yjin3,xietian,ygwen}@ntu.edu.sg ABSTRACT Nowadays, TV experience has been transformed from the traditional “laid-back” video watching experience to a “leanforward” social and multi-screen experience. In this demo, we design and develop a multi-screen cloud social TV system in response to this trend. Our system is built upon two enabling technologies, including a cloud based back-end infrastructure and a multi-screen front-end application. We demonstrate two key features of our system based on real user scenarios, including a living-room video watching experience with remote viewers, and the video teleportation as an enhanced multi-screen experience.

Multi-screen Cloud Social TV End-Users

TV

PC

Phone

Front-End Applications Service Portal ± Software as a Service Digital Cloud Clone

3rd Party Developers

APIs for 3rd Party Developers JavaScript

C Sharp

Web Interface

Media Service Middleware ± Platform as a Service Content Distribution

Content Processing

Content Adaption

Content Analytics

Back-End System Cloud Centric Media Network

Cloud Messaging Bus Virtualized Data Centers ± Infrastructure as a Service Virtualization

Bandwidth Resource

Computation Resource

Storage Resource

Categories and Subject Descriptors [H.5.1]: Multimedia Information Systems

Figure 1: Multi-screen cloud social TV framework

General Terms Experimentation, Design

Keywords Cloud, Multi-screen, Social TV, Video Teleportation

1.

INTRODUCTION

Recently, the emergence of multi-screen social TV [1, 3, 4] is dramatically transforming the TV experience. First, the traditional “laid-back” video watching experience is integrated with an immersing “lean-forward” social networking experience, resulting in an user-centric living room TV experience [4]. Second, social TV aims to offer ubiquitous services that are available at anytime, on any device, at an affordable price [3]. Finally, with the significant growth of media consumption across multi-screen [1], users want to transfer the ongoing sessions from one device to another, without any interruption of video streaming. Nevertheless, given its highly regarded value, large scale deployment of multi-screen social TV is limited, if not totally absent. In response to this trend, we design and implement a multi-screen cloud social TV system. Two enabling technologies are developed to build this system. In the back-end, we proposed a cloud-centric media platform [2, 5], which encapsulates a set of media services into a middleware based

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on virtualized data centers, and exposes them throughout APIs (Application Programming Interfaces). In the frontend, we invented a multi-screen orchestration protocol for user sessions to migrate across different media outlets. In this demo, we will demonstrate two key features. First, we will show a rich set of social features, where all the occasions of social TV consumption are offered as a one-stop solution. Second, we will show an enhanced multi-screen experience, video teleportation, by which viewers can seamlessly move a program in progress across multiple devices with intuitive human computer interaction technologies.

2. SYSTEM DESCRIPTION Figure 1 presents a systematic view of our multi-screen cloud social TV. This system can be viewed as a layered cloud computing service model, consisting of two fundamental components, including a back-end infrastructure and a front-end application deployment. Back-End System: The back-end system (i.e., the cloud centric media platform), leverages cloud computing paradigm to provide both infrastructure and platform service. In the infrastructure layer, the physical servers in datacenters and the intra/inter datacenter networks, are abstracted into a pool of IT resource, including bandwidth, computation and storage, via virtualization techniques. Those resources can be elastically carved out by virtual machines, to meet application demands in an economical fashion, while maintaining a high level of quality of service (QoS). This service is offered to upper layers via a cloud messaging bus. In the platform layer, we encapsulate a set of media ser-

Video Player

Social Network

Content Sources

(a) Authentication

(b) Interest indication

(c) Session migrated

(d) Throw session back

Video Chat Video Edit/Comment

Text Chat

Figure 2: Multi-screen cloud social TV GUI

Figure 3: Video Teleportation vices, including content distribution, processing, adaption, and analytics, into a middleware, on top of the infrastructure. Those services are exposed to upper layers via APIs. Front-End Application: The multi-screen social TV is the pilot application built on our cloud centric media platform. One key technology to support the multi-screen social experience is digital cloud clone. In particular, each user is represented by a virtual machine, serving as his proxy in the cloud, to manage all the associated devices and session information. It also offers all required functionalities, such as social interactions and media services. Such a virtual machine is called digital cloud clone. All its provided services are accessible to the end users via web based interfaces. In this way, we hide all the intelligence in the cloud. Thus learning process for the end users can be minimized, and no special equipment is required on the user side. We will soon release a set of APIs in different language versions including Javascript, python and C#. As such, any third party can use them to develop new applications.

3.

DEMONSTRATION

We will demonstrate two key features of our multi screen social TV system, including a rich set of social TV modalities and the video teleportation as an enhanced multi-screen experience, based on real user scenario. Rich Social TV Experience: At the weekend, Peter is enjoying his TV time via multi-screen cloud social TV (the user interface is shown in Figure 2) at home. Among various content resources, including video on local disk, video on the cloud, OTT videos and live streaming, Peter chooses a video to watch. During his watching, he finds his best friend Cathy is online among his friend list in Facebook and Google+. Peter says “hi” to Cathy via text chat box, and invites her to view the same video from the same point at a same pace. Now they can discuss the content they are both watching via video chat from different locations. They can even collaboratively edit the original content by inserting text, pictures and audio, and generate new contents. Video Teleportation: Peter suddenly realizes that he has a family party tonight, and he has to go to the supermarket at once. However, he never wants to give up the chance to enjoy a video and have a nice discussion with his best friend. Fortunately, our system can help him to teleport this experience from TV screen to his mobile device.

Peter first scans the TV screen, which contains a digital watermarker, to get authentication on his smartphone (Figure 3-(a)). Once his phone is authenticated, a synchronized image will be displayed on the phone screen. Peter then chooses to bring away the video chat and content viewing parts with him (Figure3-(b)). Finally, he simply flips his phone away from the TV to grab the sessions, and continues to enjoy the video and chatting on his smartphone (Figure3(c)). When Peter returns back home, he simply “throws” his phone towards the TV, and the sessions also immediately get back to the TV screen (Figure3-(d)).

4. CONCLUSIONS In this demo, we present our multi-screen cloud social TV system as a novel paradigm to transform the TV experience. It adopts the cloud computing paradigm to encapsulate media services in the back-end, and provides attractive multiscreen and social features in the front-end. This system has been deployed on top of a private cloud at Nanyang Technological University. Upon its debut, it has been featured in more than 1600 news articles from 29-plus countries, resulting in a worldwide media coverage. A beta version of this system will be soon exposed to over 200 students.

5. REFERENCES [1] Google. The new multi-screen world: Understanding cross-platform consumer behavior. http://services.google.com/fh/files/misc/ multiscreenworld_final.pdf, 2012. [2] Y. Jin and et al. Codaas: An experimental cloud-centric content delivery platform for user-generated contents. In IEEE ICNC, pages 934–938, 2012. [3] R. Martin and et al. nextream: a multi-device, social approach to video content consumption. In IEEE CCNC, pages 1–5, 2010. [4] M. Montpetit and M. M´edard. Social television: Enabling technologies and architectures. Proceedings of the IEEE, pages 1395–1399, 2012. [5] Y. Wen, G. Shi, and G. Wang. Designing an inter-cloud messaging protocol for content distribution as a service (CoDaaS) over future internet. In ACM CFI’11, pages 91–93, 2011.

Multi-Screen Cloud Social TV: Transforming TV ...

affordable price [3]. Finally, with the significant growth of media consumption across multi-screen [1], users want to transfer the ongoing sessions from one device to another, without any interruption of video streaming. ... In the infrastructure layer, the physical servers in datacen- ters and the intra/inter datacenter networks, ...

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