LITTLEBIGPLANET  2  NORTH  AMERICAN   F-­‐86A-­‐5  SABRE  PILOT’S  OPERATING   INSTRUCTIONS     Nine-­‐tailedFox4              

      SECTION  1       •

PLACING  AND  DELETING    



LAG  AND  THERMO  CHARACTERISTICS      

SECTION  2     •

CONTROLS  



EXTERNAL  OPERATION    



STRESS  LIMITATIONS    

SECTION  3      



STARTING  THE  JET    



TAXI  AND  TAKEOFF    



LANDING  AND  SHUTDOWN  

SECTION  4     •

ARMAMENT    



USING  THE  GUNSIGHT  



LOOKING  AROUND  

SECTION  5     •

GENERAL  FLIGHT  CHARACTERISTICS    



EJECTION        

   

2  

           

 

 

SPECIFICATIONS  

GENERAL  CHARACTERISTICS:     • CREW :  1     • SCALE:  SACKBOY=  5  FT,  9IN  TALL     • PROPULSION:  MOVERS   PERFORMANCE:   • MAXIMUM  CRUISE  SPEED :  37     • STALL  SPEED:  8     • THRUST:  EQUIVALENT  TO  ROCKET  AT  50%  POWER.       • SUSTAINED  TURN:  12  DEGREES/  SEC     • INSTANTANEOUS  TURN:  18  DEGREES/  SEC   ARMAMENT:     • GUNS:  6X  .50  CAL  M3  BROWNING  AIRCRAFT  MACHINEGUNS  W ITH  1,602  ROUNDS  OF   AMMO   T OTAL   AVIONICS:     • MK.  18  MANUAL  RANGING  GYRO  GUNSIGHT         SECTION  1:         THERMO:  7  NOTCHES/  SLIGHTLY  BELOW  HALF  THERMO       LAG:  MEDIUM       RECOMMENDED  SETTINGS:  PREVIEW  M ODE/  PLAY  M ODE    

 

3  

PLACING    

WHEN  YOU  RECEIVE  AN  F-­‐86  IT  W ILL  APPEAR  AS  A  BOX  IN  YOUR  COMMUNITY  OBJECTS   SECTION   (NORTH   AMERICAN   F-­‐86A-­‐5   SABRE ).   JUST   P LACE   T HE   B OX   A ND   T HE   F-­‐86   W ILL   SPAWN .   MAKE   S URE   T HE   B OX   I S   F ACING   U PRIGHT   A ND   I S   O VER   N O   O BTRUCTIONS .   IF   T HE   P LANE   DOES   N OT   S PAWN ,   M OVE   T HE   B OX   T O   A   C LEAR   A REA .   IT   D OES   N OT   M ATTER   H OW  H IGH  T HE  B OX   IS  P LACED  O FF  T HE  G ROUND  B ECAUSE   T HE   A IRCRAFT   I S   S TRSS   R ESISTANT .   IT   I S   R ECOMMENDED   THAT   T HE   A IRCRAFT   B E   P LACE   A LL   T HE   W AY   T O   T HE   R IGHT   O F   T HE   L EVEL   A T   A ROUND  1   R ULER   LENGTH   F ROM   T HE   G ROUND .   PLEASE   N OTE   T HAT   Y OU   C ANNOT   S WITCH   T HE   D IRACTION   O F   T HE   PLANE   A ND   T HE   N OSE   S HOULD   A LLWAYS   P OINT  T O   T HE   L EFT   F ROM   A N   U PRIGHT   P OSITION .    

 

DELETING    

 

AT  NO  POINT  SHOULD  YOU  EVER  TOUCH  THE  AIRCRAFT  W ITH  YOUR  POPIT  CURSOR  AS   THIS   W ILL   C REATE   E XTREME   L AG   O R   F REEZE   T HE   G AME   I F   Y OU  G RAB  O R  D ELETE  T HE   P LANE .   FOR  THESE  REASONS,  THE  AIRPLANE  COMES  EQUIPED  W ITH  A  ‘DESTROY’  FUNCTION  ON  THE   EXTERNAL   M ENU .   HOLD   R1   A FTER   S CROLLING   T O   ‘DESTROY ’   O N  T HE  M ENU   A ND   T HE   P LANE   SHOULD   D ISAPEAR .   THE   ALTIMETER   P ROBE ,   W HEELS ,   A ND  GPU   W ILL   N EED   T O   B E   D ELETED   MANUALLY .   YOU  C AN  A LSO  U NDO  B UT   I T  I S  R ECOMMENDED  Y OU   A VOID   T HIS .   DUE   T O   N O   F AULT   OF  T HE  A IRCRAFT ,   U NDOING   C AN   C AUSE   T HE   G AME   T O   D IVERGE   W HEN   A GAINST   U NSTABLE   ADVERSARIES .       SECTION  2:       CONTROLS       COMPATIBLE  CONTROLLERS:     • DUALSHOCK  3     • DUALSHOCK  4     • THRUSTMASTER  HOTAS  X  (RECOMMENDED)  

 

4  

R1:  FIRE  GUNS/  SCROLL  THROUGH  M ENU    

 

L1:    LANDING  GEAR     R2:  AIRBRAKE     L2:  W HEEL  BREAK     L3:  FLAPS   X:  ENGINE   O:  CANOPY   TRIANGLE:  EJECT   SQUARE:  CAMERA   DPAD  (UP  DOWN):  LOOK  AROUND   DPAD  (LEFT  RIGHT):  GUNSIGHT  M ODE   R  (UP  DOWN):  THROTTLE   L  (UP  DOWN):  ELEVETOR   R  (LEFT  RIGHT):  RANGE  GUNSIGHT  

 

5  

L  (LEFT  RIGHT):  EXTERNAL  LIGHTING     EXTERNAL  OPERATION    

THE  F-­‐86  COMES  EQUIPED  W ITH  AN  EXTERNAL  M ENU.  THE  M ENU  W ILL  APPEAR  W HEN   YOU   A RE   N EAR   T HE   N OSE ,   W ING  R OOT ,   A ND   S OCKET   P ANEL .   THE   P OINT   N EAR   T HE   N OSE   W ILL   ALLOW   Y OU   T O   S ELECT   Y OUR   A MMUNITION   L OAD ,   T HE   P OINT   N EAR   T HE   W ING  R OOT  W ILL   ALLOW   Y OU   T O   O PERATE   T HE   C ANOPY   A ND   E NTRY   S TEP ,   A ND   T HE   P OINT   N EAR   T HE   S OCKET   PANEL   W ILL   A LLOW   Y OU   T O   O PEN   T HE   S OCKET   P ANEL   A ND   D ESTROY   T HE   A IRCRAFT .   TO  S CROLL   THROUGH   T HE   M ENU   H IT   L1.   TO   SELECT   S OMETHING   H IT  R1.   IT   I S   B EST   Y OU   G ET   A NOTHER   PERSON   O R  ‘GROUND  C REW ’   T O   O PERATE   T HESE   F UNCTIONS   F OR   Y OU .   REMEMBER ,   Y OU   A RE   THE   P ILOT   A ND   Y OU   W ANT   T O   M AKE   T HIS   A S   R EALISTIC   A S   P OSSIBLE !      

 

 

STRESS  LIMITATIONS        

AT  NO  POINT  W ILL  THIS  AIRCRAFT  OVERSTRESS  ITSELF  UNDER  NORMAL  OPERATING   CONDITIONS .   IN   A N   E XTREME   C ASE   O F   Y OU   F LIPPING   T HE   A IRCRAFT  W HILE  I N  H OVER  M ODE ,   O R   HITTING   I T   W ITH   A   B LUNT   O BJECT ,   T HE   J ET   C AN   O VERSTRESS  A T   C ERTAIN  P OINTS   L ISTED   BELOW :    

*PLEASE  NOTE  THAT  IF  ANY  OF  THESE  PARTS  BREAK,  IT  W ON’T  AFFECT  THE  AIRCRAFT   NEGATIVELY .   IT   W ILL   O NLY   M AKE   I T   L OOK   B ROKEN .     • FLAPS     • AIRBRAKES     • LANDING  GEAR     • LANDING  GEAR  DOORS     • ENTRY  STEP     • ELEVATORS      

6  

    SECTION  3:     ENGINE  START        

STARTING  THE  PLANE  IS  RELATIVELY  EASY  BUT  M AY  TAKE  UP  TO  1  M INUTE.     1. OPEN  THE  SOCKET  PANEL  BY  ACCESING  THE  EXTERNAL  M ENU  AND  SETTING  ‘SOCKET   PANEL ’   T O  ‘OPEN ’.     2. DRAG  THE  GPU/  START  CART  TO  THE  REAR  END  OF  THE  JET  SO  THAT  A  W IRE  IS   PRESENT .   IF   N O   GPU   I S  P RESENT ,   O NE  S HOULD  A UTOMATICALLY   E MIT   N EAR   T HE   PLANE .   ONCE   T HE  GPU   I S  C ONNECTED  I T  W ILL   T URN   O N .   3. OPEN  THE  ‘ENTRY  STEP’  AND  ‘CANOPY’,  AND  THEN  ENTER  THE  AIRCRAFT.     4. HOLD  X  UNTIL  THE  J-­‐47  ENGINE  STARTS  SPOOLING  UP.  MAKE  SURE  THE  THROTTLE  IS   HELD   A T  I DLE .   ALSO   M AKE   S URE   T HE   W HEEL   B RAKE   I S   O N .   *WHEN  YOU  IDLE  THERE  ARE  NO  NUMBERS  ON  THE  HUD!     5. AFTER  10  SECONDS,  INCREASE  THROTTLE  PAST  20%.  THE  AIRPLANE  SHOULD  ROLL,   HAULT ,   A ND   S TART   S POOLING   U P   A GAIN .   FLAMES   W ILL   S HOOT   O UT   O F  T HE  E XHAUST   SIGNALING   T HE   E NGINE   I S  A CTIVATING .      

            TAXI  AND  TAKEOFF      

 

TAXING  IS  JUST  A  M ATTER  OF  INCREASING  THROTTLE  TO  THE  POINT  W HERE  THE   AIRCRAFT   I S   M OVING   A T   A   S TEADY   P ACE .   DON ’T   G O   F ASTER   T HAN  6   IAS.   IT   I S   A LSO   A   G OOD  

 

7  

IDEA  T O  P USH  T HE  L EFT   S TICK   L EFT   O R   R IGHT   U NTIL   T HE   T WO   W HITE   T AXI /   L ANDING   L IGHTS   NEAR   T HE   N OSE   G EAR   A RE   S HINNING   A ND   T HE  W INGTIP  L IGHTS  A RE  E ITHER  F LASHING  A T  40   BPM  OR  SOLID.  THIS  IS  ONLY  IF  YOU  HAVE  SOME  SORT  OF  ATC  SYSTEM  SET  UP  IN  YOUR  LEVEL   AND   I S   N OT   A   N ECCISARY   T HING   T O   D O .   JUST   R EMEMBER   T O   T URN   O FF  T HOSE  L IGHTS  W HEN   YOU   E NCOUNTER   T HE   E NEMY !    

  TAKEOFF  IS  ALSO  RELATIVELY  SIMPLE  BUT  CHALLENGING.  FIRST,  CLOSE  THE  CANOPY   AND   P UT   Y OUR   F LAPS   D OWN .   MAKE   S URE   T HE   A IRBRAKE   A ND   W HEELBRAKE   A RE   D EACTIVATED .   INCREASE  THROTTLE  TO  100  AND  START  GENTLY  PITCHING  UP  W HEN  YOUR  REACH  18  IAS.   WHEN  IAS  INDICATES  25,  PUT  YOUR  FLAPS  AND  LANDING  GEAR  UP.  MAINTAIN  A  POSITIVE   RATE   O F   C LIMB   S O   T HAT   Y OUR  IAS   C ONTINUES   T O   I NCREASE .   BY   T HE   E ND   O F   T HE   L EVEL ,   IAS   SHOULD   R EAD   30   O R  A BOVE  S O  T HAT  Y OU   C AN   S AFELY   T URN   A ROUND   W ITHOUT   S TALLING .       LANDING  AND  SHUTDOWN       LANDING  IS  A  CHALLENGING  THING  TO  DO  IN  THE  CONFINED  SPACE  OF  AN  EMPTY   LEVEL .   IDLE   T HE   T HROTTLE   U NTIL  Y OU  R EACH  30   IAS.   AT   T HIS   P OINT ,   P UT   F LAPS   D OWN   A ND   EXTEND   A IRBRAKES .   AT   24   IAS   I NCREASE  T HROTTLE  T O   20   A ND   R ETRACT   T HE   A IRBRAKES .   PUT  DOWN  LANDING  GEAR  AND  APPROACH  THE  RUNWAY  W ITH  A  SLIGHT  NOSE  DOWN   ATTITUDE .   ONCE   IAS   I NDICATES   19,   I NCREASE  T HROTTLE  T O   30   A ND   T RY   T O   L AND   W ITH   T HE   BACK   W HEELS   T OUCHING   T HE   G ROUND   F IRST .   FINAL  T OUCHDOWN  IAS   S HOULD   B E   A ROUND   17.   AT  15  IAS,  THE  PLANE  STALLS.  THIS  IS  BY  FAR  THE  HARDEST  M ANOUVER.      

  SHUTDOWN  IS  VERY  SIMPLE.  TURN  OFF  ANY  LIGHTS,  OPEN  THE  CANOPY,  AND  HIT  X.   YOU  CAN  ACTIVATE  THE  W HEEL  BRAKE  IF  YOU  PARKED  ON  A  SLOPE.          

 

 

8  

SECTION  4:      

ARMAMENT         YOUR  AIRCRAFT  IS  ARMED  W ITH  6  INCREDIBLY  LETHAL  M ACHINEGUNS.  THE  COMBINED   FIRE   R ATE   I S  14   R OUNDS   P ER   S ECOND .   EACH   G UN   I S   S EPARATE   A ND   W ILL   J AM   A ND   R UN   O UT  O F   AMMUNITION   I NDEPENDENTLY .   OVERHEATING   I SIMPOSSIBLE   B ECAUSE   T HE   G UNS   D O   N OT   F IRE   AS   F AST   A S   T HE   O RIGINAL  D ESIGN  C ALLED  F OR .   WITH  267   R OUNDS   I N   E ACH   O F   T HE   G UNS ,   Y OU   HAVE   P LENTY   O F   A MMUNITION  T O  S PRAY  A ROUND   A T   A   T ARGET .   ALTHOUGH   T HE   P LANE   SHOULD   F IRE   A   T RACER   R OUND   F OR   E VERY   5   AP   O R   API   R OUNDS ,   I T  W AS  F OUND  T HAT  T HIS  I S   NOT   T HE   C ASE .   EVERY   7TH   R OUND   I S  A N  API   T RACER .   THE   B ULLETS   U SE   T WISTED   E XPLOSIVES   AND   K INETIC   E NERGY   T O  D AMAGE  T HE  T ARGET .       TRACER:  FOR  EVERY  6  ROUNDS  FIRED,  1  ROUND  IS  A  TRACER  (RECOMMENDED  FOR  2D  CAM   SHOOTING )     STEALTH:  ONLY  REGULAR  BULLETS,  NO  TRACER  (RECOMMENDED  FOR  SKILLED  M ARKSMEN   AND /   O R  L AG  E FFECIENCY )      

    USING  THE  GUNSIGHT       THE  MK.  18  GUNSIGHT  IS  REALLY  2  GUNSIGHTS  IN  1.  THE  FIXED  RETICLE  DOES  NOT   MOVE   A ND   I S   S IMPY   A   C IRCLE   W ITH   A   C ROSSHAIR   I N   T HE   M IDDLE .   THE   G YRO   S IGHT   I S   A   S ET   O F   6  DIAMONDS  ALLIGNED  IN  A  CIRCULAR  PATTERN  W ITH  A  DOT  IN  THE  M IDDLE.  THIS  SIGHT  IS   RESPONSIBLE   F OR   L EAD   C ALCULATIONS .     GUNSIGHT  OPERATION  TAKES  PRACTICE  BUT  LEADS  TO  GREAT  COMBAT  SUCCESS.  THE   GUNSIGHT  R ANGING  M ECHANISMS   A RE   R EALLY   O NLY   M EANT   F OR  HOTAS   U SERS   A ND   A LLOW  

 

 

9  

ACCURATE   T ARGETING   W ITH  T HE  S IGHT .   WITHOUT  HOTAS,   S ET   T HE   G UNSIGHT   T O   O NLY   DISPLAY   T HE   F IXED   R ETICLE   O R   “GYRO  NIGHT ”.   GYRO  NIGHT  I S  W HEN  O NLY  T HE   G YRO   S IGHT   I S   DISPLAYED ,   B UT   A N   A CCIDENTAL   L EFT /   R IGHT   M OVEMENT   O F   T HE   R IGHT   A NALOGUE   S TICK   WILL  N OT  C HANGE  T HE   S IZE   O F   T HE   S IGHT .   THIS   S ETTING  I S  A LSO  U SEFUL  I N   D ARK   S ETTINGS /   ALL  OF  THIS  IS  DONE  W ITH  DPAD  (LEFT/RIGHT).    

  AIR  TO  AIR:       THIS  ONLY  APPLIES  W HEN  THE  GYRO  SIGHT  IS  ACTIVATED.  MAKE  SURE  THE  ENEMY   TARGET   H AS   A   T OTAL   W IDTH  O F  7   L AYERS   A ND   T HAT   T HE  F USALAGE   I S   I N   T HE   M IDDLE  L AYER .   ALIGN  THE  DIAMONDS  OF  THE  SIGHT  W ITH  THE  W INGTIPS  OF  YOUR  TARGET  SO  THAT  IF  THERE   WERE   A N   I MAGINARY   C IRCLE   D RAWN   W ITHIN   T HE   D IAMONDS ,   T HE   D IAMETER   O F   T HAT   C IRCLE   WOULD  B E  E QUEVELNT  T O  T HE  W IDTH  O F  T HE  T ARGET .      

 

 

10  

 

  AIR  TO  GROUND:       SELECT  THE  FIXED  RETICLE  ONLY,  PULL  OUT  YOUR  AIRBRAKES,  AND  ENGAGE  THE   TARGET   A T   A  30-­‐DEGREE   A NGLE .   IF   Y OU   C OME   I N   T OO   L OW ,   A DD   F LAPS   S O   T HAT   CORRECTIONAL   R OTATION   F ORCES   T HE   A IRCRAFT   T O   H AVE   A   N SOE   D OWN   A TTITUDE   W HILE   MANTAINING   L EVEL   F LIGHT .      

          LOOKING  AROUND      

  A  GREAT  FEATURE  FOR  PLAY  M ODE  IS  THE  LOOK  AROUND  SYSTEM .  JUST  USE  THE  DPAD   (HAT  SWITCH  ON  THE  HOTAS)  UP  AND  DOWN  TO  LOOK  IN  360  DEGREES  AROUND  THE   AIRCRAFT .   TO  D ISABLE  T HIS ,   B RING   T HE   A RROW /   C IRCLE  B ACK   T O   T HE   N OSE   O F   T HE   P LANE   AND   L ET   G O   O F   T HE   DPAD .       SECTION  5:       FLIGHT  CHARACTERISTICS         AT  LOW  SPEEDS  (15-­‐29  IAS),  THE  F-­‐86  HAS  A  TENDANCY  TO  NOSE  DOWN.  WHILE   PULLING   U P   C AN   C ORRECT   T HIS ,   T HIS   W ILL   O NLY   L EAD   T O   T HE   N OSE   B EING   T OO  H IGH .   AT   T HIS   POINT   Y OU   W ILL   N EED   T O   R ELEASE   B ACKPRESSURE   A ND   T HE   N OSE   W ILL   D ROP   A GAIN .   YOU   NEED   T O   Q UICKLY   C ATCH   T HE   P LANE   B EFORE   T HE   N OSE   D ROPS   T OO   M UCH   A S   T HERE   I S   N O  

“SWEETSPOT”  W HERE  THE  AIRPLANE  DOES  NOT  NOSE  UP  OR  DOWN  AT  THESE  SPEEDS.    

 

11  

DURING  NORMAL  FLIGHT  (IAS:  30-­‐49),  THE  AIRPLANE  IS  RESPONSIVE  AND   FORGIVING .   IT   W ILL   M AINTAIN   L EVEL   F LIGHT   W ITHOUT   C ORRECTION .     AT  HIGH  SPEEDS  (50  IAS+),  THE  PLANE  HAS  A  VIOLENT  TENDANCY  TO  PITCH  UP.  THIS   CAN   B E   C ORRECTED   B UT   A GAIN ,   T HERE   I S   N O   S WEETSPOT   A ND   F ORWARD   P RESSURE   W ILL   N EED   TO  B E  R ELEASED  A T  Y OUR   D ISCRETION .   PAST   80   IAS,   T HE   A IRCRAFT   E NTERS   T HE   S UPERSONIC   REGION   O F   F LIGHT .   THERE   I S   A DEQUATE   W ARNING   O F   T HIS   A T   A ROUND  75   IAS   W HERE  T HE   PLANE   L OSES   S OME   R ESPONSIVENESS .   WHEN   Y OU   A RE   S UPERSONIC ,   T HE   T URN   R ADIUS   I S   ALMOST   T OO   B IG   T O   T URN   A ROUND .   SUPERSONIC   F LIGHT   I S   I MPOSSIBLE  W ITHIN  T HE   S PACE   O F   AN   E MPTY   L EVEL .   THE   F ASTEST   R ECORDED  S PEED   W AS   74   IAS.       EJECTION       THE  ONLY  REASONS  YOU  W ILL  NEED  TO  EJECT  FROMT  HIS  AIRCRAFT  ARE  W HEN  YOU   ARE   S URE   S OMEONE   I S   G OING  T O  K ILL  Y OU ,   O R  Y OU  W ILL  I NEVITABLY  C RASH .   THE   E JECTION   SEAT   F IRES   W HEN   Y OU   H IT   T RIANGLE   A ND   T HE   C ANOPY   I S   C LOSED .   THE   C ANOPY   W ILL   J ETISON   BACKWARDS ,   T HE   S EAT   W ILL   F IRE   A FTER   A   D ELAY ,   A ND   F ROM   T HERE   I T   I S   Y OUR   RESPONSIBILITY   T O   G ET   O UT   O F   T HE   S EAT   A ND   P ULL   T HE   P ARACHUTE .   ONCE   T HE  S EAT   L EAVES   THE   P LANE ,   P ROMPTLY   H IT   T RIANGLE   T O   U NBUCKLE   T HE   S EATBELT .   MOVE  A WAY  F ROM  T HE   SEAT   A ND   G RAB   T HE   P ARACHUTE   B AG   T HAT   I S   F OLLOWING   Y OU .   YOU  W ILL  T HEN  S AFELY  F LOAT   DOWN   W ITH   T HE   H ELP   O F   A   P ARACHUTE   T HAT   IS   C ONTROLLABLE   W ITH   T HE   L.        

 

 

12  

LBP2 F-86 operating manual.pdf

LAG: MEDIUM. RECOMMENDED SETTINGS: PREVIEW MODE/ PLAY MODE. Page 3 of 12. LBP2 F-86 operating manual.pdf. LBP2 F-86 operating manual.pdf.

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Construction and Operating Permits
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of RR221201-OPERATING-SYSTEMS.pdf
(a) Explain in detail the four terms field, record, file and database with respect ... What is OS? ... (b) What are the important criteria in choosing a file organization.

Operating-System.pdf
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Operating Systems.pdf
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operating system.pdf
Page 1 of 150. Operating Systems 10CS53. Operating Systems. Subject Code: 10CS53 I.A. Marks : 25. Hours/Week : 04 Exam Hours: 03. Total Hours : 52 Exam Marks: 100. PART -A. UNIT -1 INTRODUCTION TO OPERATING SYSTEMS, SYSTEM STRUCTURES: What operating.

Operating Systems_ Threads.pdf.pdf
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1.3.6 Operating systems.pdf
software and associated data into RAM. This process, in which the operating system loads itself and then. takes control of the computer, is known as ...

1.5.1 Operating Systems.pdf
Provide spooling (temporary storage of input or output data in a queue on hard disk). 7. Manage interrupt signals to the processor. 8. Perform 'housekeeping ...

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Board Operating Procedures.pdf
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