959 Rich Ave, Apt#10 Mountain View, CA 94040 Tel: 412-916-6539

Github: https://github.com/bbfeechen

Kailiang(Bright) Chen

Email: [email protected] Website: www.kailiangchen.me

OBJECTIVE To obtain a full time software developer position utilizing my skills in Mobile, Cloud and Backend. EDUCATION Carnegie Mellon University, Pittsburgh-Silicon Valley

| Aug.2014 – Dec.2015 (Expected) M.S. of Information Technology, Mobility, Information Network Institute ➢ Courses: 15619 Cloud Computing/ 15640 Distributed System /15213 Intro to Computer System 14837 Java Smart Phone(Android) / 14836 Mobile Game Development(iOS) / 14839 Mobile Ecosystem 18797 Machine Learning for Signal Processing / 95706 OOAD / 14740 Computer Networks Fudan University, Shanghai, China

| Sept.2005 – Jul.2008

M.S. of Electronic Engineering, Image Processing & Artificial Intelligence Lab Fudan University, Shanghai, China

| Sept.2001 – Jul.2005

B.S. of Electronic Engineering, Excellent Graduate Student SKILLS Programming: Java/C++(Proficient) C/Matlab/Ruby(Intermediate) Objective-C/HTML/CSS/Javascript/Python(Beginner) Knowledge: Android/AWS/Hadoop/OOA&D/MySQL/JDBC/Servlet/JSP/Web/HTTP/Machine Learning/Computer Vision WORK EXPERIENCE ➢ Mobile Software Engineer Intern,

◇ ➢

NVIDIA(HQ), Mobile(Tegra) Software Department | June.2015 – Aug.2015 Research, design and implement new visual computing features on Android Shield tablet and game console

Mobile Software Engineer, SONY Japan(HQ),Software Design Group/Cloud Service | Nov.2008 – June.2014 Design and develop user & system app, framework for Android/Linux hybrid system for next-generation cameras, ◇ providing photography application download service and connection with Smart Phone, Tablet, Smart Watch

WORK PROJECT





SFM based 2D/3D Reconstruction Android App - NVIDIA | June.2015 – August.2015 Responsibility: (Java - JNI- C++) Researched and deployed Structure from Motion algorithm pipeline using Android NDK/open source libraries ◇ Designed and implemented a 3D Photo Generation Android App using OpenGL ES/OpenCV on Tablet ◇

Playmemories(Android) Camera Apps

- SONY(Japan)

| Nov.2008 – June.2014

https://www.playmemoriescameraapps.com/portal/ (Official Website) https://www.youtube.com/watch?v=3Il4EBcilO0 (CM) Responsibility: (Java - JNI - C++) (worked on three teams - user app/system app/platform) Designed and developed connecting/recording/editing user application such as SmartRemote, TimeLapse, etc,. ◇ Designed and developed system application such as Launcher, Market, AppManager, Keyboard, etc,. ◇ Designed and upgraded platform features for PackageManagerService, ActivityManagerService, WifiService, etc,. ◇ ACADEMIC PROJECT ➢ PicKick - a Cloud-based Photo/Video App (Android/HTTP/MySQL + MongoDB) - CMU, 14837 Java Smart Phone ◇ Designed and implemented a cloud-base photo/video web service for remotely storage and search using Android client(AsynTask/ContentProvider/SQLite) - HTTP/JSON - Web Service(MySQL/MongoDB) and Google Map API v2. ➢

Car Configuration Client/Server Application



(Java/Servlet/JDBC/MySQL) - CMU, 14837 Java Smart Phone Designed and implemented a client-server system for a car configuration application similar to http:// www.kbb.com/ in Java using Apache Tomcat, JSP, Servlets, JDBC/MySQL(CRUD) with OOP design principles.



Twitter Analytic RESTful Web Service (Java/Python/MySQL/HBase + AWS) - CMU, 15619 Cloud Computing Designed and implemented large-volume data(1TB) processing web service using WebApp + ETL(JSON) + MySQL/ ◇ HBase, which provides high-throughput demanding queries, using Amazon Web Service(EC2, S3, ELB, ASG, etc.,)



Map-Reduce Engine (Java) - CMU, 15640 Distributed System Designed and implemented a simplified Map-Reduce and HDFS Framework which is similar to Hadoop, comprised ◇ of JobTracker, TaskTracker, Mapper/Reducer/Combiner and can process large volume data in a distributed environment



RMI(Remote Invocation Method) Facility (Java) - CMU, 15640 Distributed System Designed and implemented a facility similar to Java RMI, object method can be looked up and remotely invoked ◇



SpaceMonkey - a iOS Shooting Game (Objective-C) - CMU, 14836 Mobile Game ◇ Designed and implemented a 2D infinite shooting game on iPhone & iPad using Cocos2D and SpriteBuilder engine

Kailiang(Bright) Chen - GitHub

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