Google I/O Extended Code Lab Guide THE BASICS Before you begin, decide on the fundamental objective of this Code Lab. What will people have built by the time the workshop is over? What key skills will they have learned? There's always a handful of people who don't have the development environment setup properly or encounter some kind of issue. You should carve out some time in your Code Lab to help these people and be sure people are able to proceed. Assume the worst, so you end up with extra time rather than less time than needed. Make each lesson available as a standalone module, so that anyone who gets lost can catch up at the beginning of the next lesson. Just as there are people who fall behind, there are people who work ahead. If you don’t engage these people, they just start to do something else or get bored. Therefore, you might consider preparing for this with a set of do-it-yourself bonus challenges targeted to this audience. Early finishers can tackle these challenges so they don't lose interest. If everybody stays on track and there's extra time, then everyone can use this bonus challenge.
SAMPLE CODE LAB "FLOW" 1.
Introduce the Code Lab and tell participants what they will learn.
2.
Demonstrate the final application and give participants the chance to play around with it, so they know what they’ll be building.
3.
Introduce the strategy of having catch-up code and bonus challenges available.
4.
If participants have not done the Hello World exercise, leave time for them to do it. This should be done as a self-paced exercise; the instructor shouldn’t talk through it at all. At most, the instructor might be silently going through the same exercise at the front of the class. If you do this, consider creating slides containing key screenshots of the installation process. When doing this as part of the class, be sure to leave sufficient time. This can often take an entire morning to do.
5.
Lecture: Instructor briefly presents the minimum underlying concepts the participants will need to know in order to do an exercise. In general, the less the instructor talks, the better. People learn better by teaching themselves, vs having something told to them. Lab: Participants do an exercise.
6.
Lecture/Lab ad infinitum. Remember: plan to present 25% of the time, and allow the remaining 75% of the time for participants to work on labs.
... handful of people who don't have the development environment setup properly or ... Demonstrate the final application and give participants the chance to play ...
Demonstrate the final application and give participants the chance to play around with it, so they know what they'll be building. 3. Introduce the strategy of having ...
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