for Drama Tokens (paid to a player) Duck a scene Crash a scene (that caller doesn't want them in) Block someone from crashing a scene they called Force a concession (2 tokens) Cancel a Force (3 tokens) Contribute towards a Force or Canceling a Force, if their character is present and helping • Call a scene where their character is not present
Uses for a Bennie Players can spend only one bennie per scene. • Crash a scene (that caller doesn't want them in) • Block someone from crashing a scene they called • Buy a token (drama or procedural) • Draw an additional card in a procedural scene • Call the next scene (give up their next turn in the normal order) • Burn 1 token held by another player (drama or procedural) Procedural Tokens GM Spends Up Cards Red
♠♡♢
Yellow
♠♡
Green
♠
Down Cards
PvP Spends
♣
1 redraw
♢♣
2 redraws
♡♢♣
3 redraws
Players whose characters are not present may buy 1 redraw by spending a Green token. Players refresh procedural tokens when they use them all up. GM Procedural Token Tracker Green □ Yellow □ Red □ Common Scene Intentions • • • • • • • • •
Acceptance Admiration Affection Anger Annoy Apology Assure Attention Be assured
• • • • • • • • • •
Calm Excite Favor Forgiveness Gain trust Mollify Obedience Punish Seek truth Test trustworthiness
Earn Drama Tokens • Grant a petition • Have a petition refused • Buy one with a Bennie Earn Bennies Role-play character's Dramatic Poles in relation to the session's Theme. Was the Petition Granted? (Petitioner decides) • If Yes, it stands. • If No, other players (including GM) may vote to overrule. Scene caller gets an extra tie-breaking vote if necessary. Challenges 1. I want something other than the scene caller describes. 2. The caller can describe/modify to convince you. 3. If you're not convinced players vote, GM abstains to break ties. Anyone May Narrate • The presence/behavior of walk-on characters. • The consequences of their character's actions. • The surrounding details of the scene. Consequence Cards Draw a consequence card after buying a redraw with a procedural token. • Spent Green: If consequence card is an up card player describes an Advantage for their character next scene. • Spent Yellow: No consequence. • Spent Red: If consequence card is a down card player describes an Obstacle for their character next scene. Player Versus Player The highest card wins. 1. Strong abilities beat Weak abilities, no contest. 2. Players select procedural token in secret, revealing simultaneously. 3. Each player draws one card for free. All cards are kept in the open. Maximum hand size is three. 4. Tokens are worth 3, 2, or 1 redraws. +1 redraw for a Strong ability. 5. Redraws are spent to either buy more cards or to change a card on the field. You can target your opponent's cards. Present and helping characters can spend a Green token to force a redraw. GM can force 1 redraw at any time during scene. DramaSystem by Robin D Laws / Reference by Jon Cole
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