Game Overview Title: Hidden Skies Genre: Third Person Action/Adventure Players: 1 Age: 15+ Theme/Setting: Steampunk/Industrial Platforms: PS3/360/PC

Story The game is set in a re imagined version of modern day Manchester, but with a steampunk twist. In this reality electricity is never discovered and steam power grows and develops to become the main source of power for the world. Along with the dominance of steam power came the rise in use of coal and other fossil fuels to power the engines. Over the years the pollution from vast numbers of dirty furnaces and engines has shrouded the world in a low lying blanket of smog. In order to survive this darkened world, now devoid of plants and trees communities grew around the cities taller structures. The height of these buildings allowed them to reach through the layer of smog to the clear skies above. From here fresh breathable air is fed down to the houses and factories below. The area around the Beetham Steam tower became one such location, over the year developing into one of the larger inhabitable areas of the country. Now with large perimeter walls to protect its citizens from the lawless inhabitants who roam the barren wastelands. Those who live around the tower, surviving on the air provided by it, are not allowed to leave - for their own safety. Stories about the smog having gone from areas of the country and talk of plants and trees leads to many conspiracy theories. Many believe that the towers owners are keeping the citizens trapped there for their own means, making money from the clean air they supply, whilst heavily polluting the air in the area to keep the citizens in the dark. A small group of citizens band together determined to find out the truth, the Shroud Resistance.

Level Overview Story The player takes on the role of George Bax, a keen photographer who has been recruited into the Shroud Resistance. The group sends George on a mission to infiltrate the central Steam Citadel and gather intel. The groups main interest is in the large hanger building and exactly what is shipped in and out on a regular basis by large airships.

Playable Character Name: George Bax Occupation: Photographer/Factory Worker Age: 26

Enemies Citadel Guards (Internal) Citadel Guards (External)

Cameras Directional Cam 1 - Used to show the player the first two guards they meet in the level Directional Cam 2 - Highlights the overhead wire to the player Directional Cam 3 - Shows the approaching truck to the player when they drop down

Props Wooden Crates Steam Trucks Steam Truck - Small Overhead Wires Fire Escape Climbable pipes and ducts Ladders

Objectives - Find a way into the Steam Citadel - Find a way into the Hanger - Gather Photo Intelligence (12 available Photo Op Locations)

Top Down Map

Ware h

ouse

Start Point Photo Op Guard Truck/Vehicle Ware h

Crates

ouse

r

e ng

Ha

Chimney/Pipe Broken Vent/Enter Hanger Playable Area

Stea m Tow er

Perimeter Wall Train Tracks Overhead Wire Road

Walkthrough Section 1: Entering the Compound

B

Guard/Guard Path Photo Op Climbable Pipes/Wire Ladders/Fire Escapes Perimeter Wall Crates

A

Vehicles

1.

The player begins the level having just scaled a fence to gain access to the alley.

2.

The opposite end of the alley is blocked with a locked gate the player cannot pass. The player must instead climb the fire escape, then onto a pipe running along the building.

3.

Once the player negotiates the pipe to the end of the alley the camera will be repositioned to highlight the two guards patrolling below. This shot would also show several more guards who remain at point A.

4.

The player must wait for the guards to pass below before dropping from the pipe onto some conveniently placed crates.

4a.

Should the player choose to head towards point A they will quickly be spotted by the guards waiting there. Any detection while in this area outside of the compound will result in the player being beaten and thrown out into the street, failing the level.

5.

As the guards continue their route up the alley the player can follow behind. The guards will occasionally stop briefly to look back down the alley, forcing the player to use the available cover to remain out of sight. As the player passes the crates the camera will be repositioned to show the wire hanging across the perimeter wall, suggesting the need to find a way up to it.

6. 6b.

The player must climb the fire escape to the roof of the building. The guards will continue along past B, to the end of the alley where they will then wait. Any attempt by the player to proceed this way will result in a beating and level failure.

7. From the rooftop the player can climb onto the wire and shimmy across the perimeter wall. The player will also be able to complete the first of the Photo Op objectives from this location by taking a picture of the wire into the compound.

Walkthrough Section 2: Access Road

2

1

3

A Guard/Guard Path Photo Op Climbable Pipes/Wire Ladders/Fire Escapes Perimeter Wall Crates Vehicles

1.

As the player reaches the end of the overhead wire they will automatically lose grip and fall to the ground below. The player is not able to access the rooftop here and will always drop down.

2. As soon as the player touches the ground a trigger will activate and a truck pulls around the corner heading towards point A. A camera reposition is used to show the truck and ensures the player is aware of the imminent threat. 3.

The only option for the player is to move quickly to the nearby alley at point 3, here they can hide while the truck passes. If spotted by the truck the player will be detected and the level failed.

3a.

The truck will continue on to the checkpoint at point A where it will pause for a moment before heading on down the ramp. Once the truck has left several guards will remain in position guarding the checkpoint, taking a picture of them completes the Photo Op objective at point 3. Trying to get past the checkpoint will fail the level.

Walkthrough Section 3: Hanger Front

4

5 A 2 B

1

3

Guard/Guard Path Photo Op Climbable Pipes/Wire Ladders/Fire Escapes Perimeter Wall Crates Vehicles

1.

With the truck gone the player can now head back down the road towards point 2.

2.

The road reaches a large open area with various parked trucks, stacked storage crates and several guards. These guards will not venture far from their positions but will keep an eye out at all times. The player must remain out of sight of both the guards at the entrance to the hanger (A) and the guards unloading a truck nearby (B).

3.

At this position the player can complete another Photo Op by taking a shot of the front entrance of the hanger.

4.

The guards around the hanger entrance prevent the player from heading in that direction, forcing them instead towards position 4. Parked trucks and piles of shipping crates in this location are the subject of another Photo Op, and create an area to search for a way into the hanger.

5.

With no other way to go the player must head down the alley at point 5 in search of a way into the hanger.

Walkthrough Section 4: Back Alleys

1

4 2

3 B A Guard/Guard Path Photo Op Climbable Pipes/Wire Ladders/Fire Escapes Perimeter Wall Crates Vehicles

1.

The player enters the alley from the Hanger Front area.

2.

Player checks alleyway to find dead end.

3.

If the player goes straight on at the junction they will reach the end of the alley where it drops down to the road below. A photo Op can be found hidden around the corner, for this one the player must get an image through a window of the factory building opposite (A). Large pipes (B) stop the player from going any further this way.

4.

The player must now take the other path towards point 4.

Walkthrough Section 5: Hanger Side 6

5 4 1 7 3

2 Guard/Guard Path Photo Op

C

Climbable Pipes/Wire Ladders/Fire Escapes

B A

Perimeter Wall Crates Vehicles

1.

The player can head left or right when they leave the alley section. Going right the player will find three guards loading a small truck (A). Taking a picutre of the crates they are loading completes the Photo Op at this location. After a short period the guards will board the truck and set off around the corner to the hanger side entrance (B). The player is now able to freely explore the small enclosed area around point A, being careful not to be spotted by the guards posted at point B.

2.

Heading back past the alley entrance is the only option for the player to proceed, leading them to point 2. From here the player can complete another Photo Op (C), and then climb the ladder to the roof, avoiding the guards.

3.

Having climbed the ladder to the top the player can now make their way across the rooftop.

4.

Photo Op, player must take a picture of the buildings below.

5.

A large set of pipes and ducts connect the two building creating a bridge for the player to cross.

6.

Crossing the rooftop the player find a ladder and heads down.

7.

The player makes their way along the lower roof towards another ladder. climbing this gets the player onto the hanger roof.

Alt Hanger Entry 1. When the player first reaches point A there is a small window of time where they can stow away on the small truck. Once the guards have finished loading they will drive straight into the Hanger with the player on board, completing the level.

Walkthrough Section 6: Hanger Roof 5 1

4 3 2

7

6 Guard/Guard Path Photo Op

C

Climbable Pipes/Wire Ladders/Fire Escapes

B A

Perimeter Wall Crates Vehicles

1.

The player can access the hanger roof here, climbing a short ladder from the lower roof below.

2.

Ladders at this location allow the player to access the rooftops above.

3.

The player can use a set of large pipes connecting the buildings to proceed across to the next rooftop.

4.

Here another connecting wall can be used by the player to access to yet another rooftop.

5.

The Photo Op at this location requires the player to get a shot of the trucks in the entry compound below (C).

6.

Having searched the higher rooftops the player must now return to the lower hanger rooftop to gain access into the hanger proper. Another Photo Op is included at point 6, this time with an elevated view of the Hanger Front yard below

7.

The player must now enter the hanger through a broken air vent at point 7.

Game Overview

The game is set in a re imagined version of modern day Manchester, but with a .... piles of shipping crates in this location are the subject of another Photo Op,.

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