Co-­‐ Ed  Flag  Football  Rules   Eligibility:     1. *NEW:  All  players  must  have  their  validated  student  card,  or  Lakehead  University  identification   at  EACH  game.       2. *NEW:  All  players  must  bring  proof  of  enrolment  to  the  first  scheduled  game.  This  can  either  be   a  Lakehead  University  bus  pass  for  the  current  school  year  or  a  print  out  of  their  school   schedule.  No  one  will  be  allowed  to  play  unless  proof  of  enrolment  is  shown.   3. Player  must  also  sign  the  roster  form  for  their  team,  complete  with  a  signature,  student  number,   phone  number  and  email.     4. Additions  to  the  roster  form  will  be  allowed  up  until  4  weeks  from  the  start  of  the  season.  Please   check  the  website  for  exact  dates  for  each  semester.     Players:   • • • • •

A  maximum  of  seven  (7)  players  may  be  on  the  field  during  a  play;  maximum  of  five  (5)  males  or   females.  A  minimum  of  one  (1)  male  or  female  must  be  on  the  field  at  all  times  during  play.     A  team  may  not  play  with  less  than  5  players   Accidental  failure  to  meet  these  rules  during  a  play  will  result  in  a  5-­‐  yard  penalty   Inability  to  meet  these  rules  will  result  in  a  forfeiture   *Substitutions  may  only  take  place  when  the  ball  is  dead.  A  player  who  enters  the  field  to   communicate  a  play  to  a  teammate  must  remain  on  the  field  for  the  next  play.  The  penalty  for   violating  these  rules  is  illegal  substitution  penalty  

Flag  Rules:   • • • • •

A  player  must  wear  a  belt  with  two  (2)  flags  placed  on  the  hips  with  their  shirts  tucked  into  it   A  player  may  not  impede  any  other  player  from  flagging  them  by  using  hands,  arms  or  ball.   Doing  so  will  result  in  a  dead  ball  and  a  5-­‐  yard  penalty  from  the  spot  of  the  foul.     Players  must  wear  two  (2)  flags  of  the  colour  that  has  been  designated  for  their  team  by  the   referee.  In  the  case  of  shortage  of  flags  exceptions  can  be  made  at  the  discretion  of  the  referee.     For  those  who  are  wearing  the  white  belts,  the  excess  belt  must  be  tucked  in  so  that  it  cannot   be  grabbed  by  anyone.     Failure  to  meet  these  rules  will  lead  to  the  referee  stopping  the  play.    

Time:   • •

• •

*The  game  will  be  played  as  two  (2)  twenty  (20)  minute  halves.  A  five  (5)  minute  rest  will  be   given  at  half  time.     If  the  score  is  within  four  (4)  points  in  the  last  two  (2)  minutes  of  the  game,  the  clock  will  stop  on   incomplete  passes,  out  of  bounds,  and  change  of  possession  until  the  next  play  is  run,  to  which   the  clock  will  resume.     The  clock  will  stop  on  the  two  (2)  minute  mark  when  the  above  criteria  have  been  met.     If  the  score  is  not  within  four  (4)  points,  teams  will  be  allowed  time  outs  in  the  last  two  (2)   minutes  of  the  half.  If  the  score  is  within  4  points,  it  will  be  stopped  time,  therefor  no  timeouts   will  be  given.  

Revised  Nov  2015  

 



The  referee  may  shorten  a  game  to  stay  on  schedule  of  it  players  become  a  danger  to  each   other.    



*The  ball  must  be  put  in  play  within  20  seconds  from  start  of  huddle.  All  players  must  report  to   the  huddle  before  each  play  (i.e.  No  sleeper  play).  If  a  team,  in  the  opinion  of  the  referee,  is   unnecessarily  delaying  game,  a  penalty  of  10  yards  will  be  assessed.  The  referee  will  blow  the   whistle  to  indicate  the  start  of  the  20  second-­‐period.     Each  team  gets  three  (3)  thirty  (30)  second  time  outs  per  half.    



Beginning  of  the  Game:   • • • •

A  match  of  ‘rock,  paper,  scissors’  will  be  performed  by  representatives  (captains)  from  each   team  to  determine  the  first  choice.     The  winning  team  may  choose  to  attack  or  defend  in  the  first  half  or  defer  to  the  second  half.     If  a  team  defers  to  the  second  half,  the  losing  team  must  choose  between  attacking  or   defending.     The  team  that  does  not  decide  whether  to  attack  or  defend  may  choose  which  end  they  would   like  to  start  on.  

Lining  Up:   • • • •

• •

All  offensive  players  must  be  lined  up  behind  the  Line  of  Scrimmage  before  the  ball  is  “snapped”   The  ball  must  be  “snapped  from  on  the  line  of  scrimmage   All  defensive  players  must  be  lined  up  downfield  from  the  Line  of  Scrimmage   After  the  ball  is  snapped,  the  referee  will  count  “One  steamboat,  two  steamboats,  three   steamboats,  four.”  The  one  (1)  defensive  player  who  is  allowed  to  rush  cannot  cross  the  line  of   scrimmage  before  the  ‘r’  of  four   o *The  Rusher  for  the  defensive  team  must  be  declared  by  raising  an  arm  so  the  referee  is   aware  of  who  the  rusher  is.   *The  quarterback  can  run  the  ball  past  the  line  of  scrimmage.   *One  (1)  yard  is  required  between  the  offensive  and  defensive  lines.  Players  may  not  line  up  for   a  play  within  1  yard  forward  the  Line  of  Scrimmage.    

*Possession  Changes:   If  the  offensive  team  fails  to  cross  midfield,  possession  of  the  ball  changes  and  the  opposition   starts  its  drive  from  its  5  yard  line.     Note:  This  refers  to  the  instance  where  the  offensive  team  decides  to  “go  for  it”  on  their  third  (3rd)   down  on  their  side  of  half.     • All  possession  changes,  except  interception,  start  on  the  offensive  5-­‐  yard  line.     •

Fumbles:   •



A  fumbled  ball  that  hits  the  ground  is  automatically  blown  dead.  Players  may  not  dive  onto  the   ball.  The  ball  will  be  spotted  where  the  fumbling  player  lost  possession  and  the  fumbling  team   retains  possession.     A  backwards  or  lateral  pass  that  is  not  caught  will  be  treated  as  a  fumble  and  the  ball  will  be   spotted  where  the  play  that  made  the  pass  was,  when  the  attempt  was  made.     Revised  Nov  2015  

 



If  a  player  on  either  team  recovers  the  ball  before  it  touched  the  ground,  the  ball  is  live  and  play   will  continue  until  the  play  is  stopped  by  a  referee.    

Flagging  or  “Tackling”:   • •

To  tackle  a  player  only  one  (1)  flag  needs  to  be  removed  from  the  belt   A  player  intentionally  removing  a  flag  from  an  opposing  play  when  they  do  not  have  possession   of  the  ball  will  be  given  a  10-­‐  yard  penalty.    

*NOTE:  This  does  not  refer  to  removing  a  flag  as  a  ball  is  being  released  or  when  the  offensive   player  has  possession  and  passes  while  the  defensive  player  is  actively  in  pursuit  of  removing  the   flag  of  the  player  who  has/had  possession.   • •



A  player  whose  flag  came  off  prior  to  obtaining  possession  of  the  ball  will  be  blown  dead  as  soon   as  possession  is  established.  Each  player  is  responsible  for  making  sure  their  own  flags  stay  on.     A  player  who  touches  the  ground  without  being  flagged  may  get  back  up  and  the  play  will   proceed  as  normal.  However,  a  defender  may  touch  the  player  on  the  ground  with  one  (1)  hand   to  end  the  play.     Play  will  be  called  dead  if  a  player  in  possession  of  the  ball  intentionally  goes  down  to  the   ground  (i.e.,  takes  a  knee).    

Blocking:   • • • •

A  blocking  player  must  have  their  elbows  against  their  body  at  all  times,  arms  must  be  crossed   in  front  of  them,  behind  them,  or  flat  on  their  sides   Blocking  players  must  have  their  feet  planted  on  the  ground  and  the  block  must  be  established   so  that  the  player  being  blocked  has  a  change  to  avoid  contact.   NO  roll  blocking,  shoulder  blocking,  cross  blocking,  or  cut  blocking  is  allowed,  players  must  be   standing/running  upright   A  player  may  not  block  until  after  ball  exchange  has  occurred  or  the  quarterback  crosses  the   Line  of  Scrimmage  

Downs:   • •



Each  team  has  three  (3)  downs  or  tries  to  get  to  midfield.  They  then  have  three  (3)  downs  or   tries  to  score  after  crossing  midfield   On  the  third  (3rd)  down,  if  a  team  is  on  their  side  of  half  (even  if  penalty  has  put  them  there),  the   referee  will  has  if  they  intend  to  kick  or  “go  for  it”.  The  offensive  team  must  answer  and  give  the   defense  a  chance  to  set  up.  No  fakes  allowed.     The  defense  must  be  lined  up  on  the  opposite  side  of  half  during  the  kick  if  the  offensive  team   chooses  to  do  so.    

The  Playing  Field:   • •

The  playing  field  is  defined  by  the  white  lines  on  the  field   The  end  zone  will  be  marked  with  cones  

Revised  Nov  2015  

 



*The  offensive  team  cannot  run  the  ball  when  they  are  within  the  five  yard  line  of  the  end  zone   and  the  midfield  line.  They  MUST  pass  the  ball  to  another  player.  These  are  classified  as  the  ‘No   Running  Zone’.    

*NOTE:  For  our  purposes,  this  will  be  labeled  as  the  end  zone  line  to  the  top  of  the  semi-­‐circle  of  the   soccer  goalie  crease  and  the  semi-­‐circles  on  either  side  of  the  midfield  line.  “The  purpose  of  the  “No   Running  Zone”  is  to  avoid  short  yardage  power  runs  that  can  get  out  of  control.”     Touchbacks  and  Safeties:   •

• •

If  a  player  receives  a  kick  or  intercepts  a  ball  in  their  own  end  zone  and  fails  to  get  out  of  their   end  zone,  it  will  be  ruled  a  touchback  and  the  ball  will  be  spotted  at  the  top  of  the  semi-­‐circle  by   the  soccer  goalie  crease.     A. *The  player  can  “take  a  knee”  if  they  feel  they  are  not  able  to  successfully  get  out  of   their  end  zone  to  remove  the  chance  of  the  defensive  team  to  score  a  safety.     *If  the  ball  is  fumbled  in  the  end  zone  or  a  player  who  has  not  just  intercepted  a  ball/fielded  a   kick  is  flagged  in  their  end  zone,  it  will  result  in  a  safety     After  the  safety,  the  scoring  team  will  receive  a  punt  from  the  top  of  the  semi-­‐circle  

Scoring:   • • • • •

When  a  player  advances  the  ball  into  the  other  team’s  end  zone,  their  team  will  be  awarded  a   touchdown.  Any  part  of  the  ball  crossing  or  touching  the  plane  counts  a  touchdown   Touchdowns  are  worth  2  points   Safeties  are  worth  1  point   Players  running  with  the  ball  may  not  run  into  defenders  and  may  not  lower  their  shoulders   Both  offensive  players  and  defensive  players  should  try  to  avoid  contact.  Failure  to  do  so  may   result  in  a  penalty  for  one  or  more  players  

Passing:   • • • • •

• •

Only  one  (1)  forward  pass  may  be  made  per  play  and  must  be  made  behind  the  Line  of   Scrimmage  to  be  legal   *An  offense  may  use  multiple  handoffs  behind  the  line  of  scrimmage.  An  incomplete  pass  will   result  in  the  play  being  blown  dead.  The  ball  will  be  spotted  on  the  previous  Line  of  Scrimmage     A  receiver  only  needs  to  have  one  (1)  foot  in  bounds  when  catching,  but  it  must  be  their  first   foot  down.     Players  with  one  foot  already  out  of  bounds  while  attempting  to  catch  the  ball  are  ineligible  and   the  play  will  be  blown  dead.     A  defender/receiver  may  not  physically  interfere  with  a  receiver/defender  while  they  are  trying   to  catch  the  ball.     o However,  the  defender  and  receiver  have  an  equal  right  to  attempt  to  catch  the  ball.     o Contact  cannot  be  made  to  try  and  establish  better  position.     o If  contact  is  made,  a  penalty  will  be  called  on  the  player  with  worse  positioning.     A  defender/receiver  may  not  screen  one  another  by  putting  their  hands  up  without  looking  back   at  the  ball.  Doing  so  will  result  in  a  pass  interference  penalty   Players  may  not  jump  over  other  players  to  attempt  to  catch  the  ball.     Revised  Nov  2015  

 



Any  pass  that  is  not  near  a  player  and  does  not  cross  the  Line  of  Scrimmage  may  be  ruled  as   intentional  grounding.     o If  the  quarterback  is  in  the  end  zone  and  this  penalty  is  called,  the  result  will  be  a  safety.    

Player  Injuries:   • •

In  the  case  of  a  player  injury  the  clock  will  be  stopped  until  the  player  is  removed  from  the  field   Bleeding  players  must  leave  the  field,  the  bleeding  must  be  stopped,  and  the  blood  must  be   cleaned  from  all  surfaces  before  they  can  return  to  the  game  

Equipment:   • •

Only  running  shoes/cross  trainers  and  cleats  with  plastic  or  rubber  spikes  are  allowed.     NO  metal  cleats  or  boots  

Overtime  (Playoffs  Only):   • • •

Each  team  will  have  three  (3)  downs  to  score  from  half.  Each  team  will  have  the  same  amount  of   opportunities.     The  first  team  to  stop  their  opponents  and  score  themselves  will  be  awarded  the  victory.     There  will  be  no  time  outs.     Penalties  

All  penalties  are  up  to  the  referee’s  discretion.  Penalties  have  varying  degrees  of  severity  and  will  be   called  differently  depending  on  the  specific  events.   Group  1  –  Non-­‐Contact  Fouls   A. Positional  Penalties   • Offensive/Defensive  Offside:  5-­‐  yard  penalty,  repeat  down   • Delay  of  Game:  5-­‐  yard  penalty,  repeat  down   • Too  Many  Rushers:  5-­‐  yard  penalty,  repeat  down   • Too  Many  Men  on  the  Field:  5  yard  penalty  from  the  Line  of  Scrimmage,  repeat  down   • Intentional  Grounding:  5-­‐  penalty  from  the  Line  of  Scrimmage,  Safety  if  in  the  end  zone,   loss  of  down   • Early  Flag:  10-­‐  yard  penalty  from  Line  of  Scrimmage,  repeat  down   • Flag  Guarding:  5-­‐  yard  penalty   • Running  inside  a  ‘No  Running  Zone’:  loss  of  down  at  previous  spot     A. Objectionable  Conduct   Refers  to  any  conduct  unbecoming  of  the  sport  of  flag  football  and  will  be  classified  under  this  rule.     • This  includes,  but  is  not  exclusive  to:  cussing,  disrespecting  the  referee  or  other  players  and   taunting  gestures.     • These  penalties  could  lead  to  immediate  ejection  from  the  game  depending  on  the  severity   and  discretion  of  the  referee  

Revised  Nov  2015  

 



In  the  case  of  a  disagreement,  only  the  team  captains  may  speak  with  the  referee.   Unauthorized  players  jumping  into  the  argument  without  the  referee’s  approval  may  be   assessed  for  a  penalty.     o *Only  a  team  captain  is  entitled  to  an  explanation  of  the  rules,  including  choices  for   penalty  options.  Only  a  team  captain  is  entitled  to  request  an  equipment  check.    

  Group  2  –  Contact  Fouls   *Penalties  in  this  group  may  result  in  immediate  ejection  from  the  game  and  result  in  an  automatic  first   down  if  on  the  defense.   A. Illegal  Use  of  Hands   • Pass  Interference:  ball  will  be  placed  on  the  spot  of  the  foul   • Holding:  5-­‐  yard  penalty  from  the  spot  of  the  foul   • Illegal  Contact:  5-­‐  yard  penalty  from  the  Line  of  Scrimmage   • Pushing:  5-­‐  yards  from  the  Line  of  Scrimmage  or  spot  of  the  foul   • Illegal  Block:  5-­‐  yards  from  where  the  ball  carrier  was  when  the  block  occurred   B. Personal  Fouls   Is  classified  as  ‘Any  act  of  roughness  or  unfair  play  that  is  committed  by  a  player  or  team  member,   but  is  not  considered  by  the  Referee  to  be  a  major  foul,  […].  All  players  must  attempt  to  control  their   momentum  when  approaching  an  opponent.”   • Pass  Interference:  5-­‐  yard  penalty  from  the  spot  of  the  foul   • Holding:  10-­‐  yard  penalty  from  the  spot  of  the  foul  or  a  touchdown  may  be  awarded  the   referee’s  discretion   • Illegal  Contact:  10-­‐  yard  penalty  from  the  Line  of  Scrimmage   • Pushing:  10-­‐  yard  penalty  from  the  Line  of  Scrimmage   • Illegal  Block:  10-­‐  yard  penalty  from  where  the  ball  carrier  was  when  the  block  occurred   • Unnecessary  Roughness:  10-­‐  yard  penalty  from  the  spot  of  the  ball       *NOTE:  All  calls  are  left  to  the  referee’s  discretion.  Not  all  rules  can  be  listed  on  here  and  any   dangerous  play  can  be  called  a  penalty  whether  or  not  it  is  on  the  list  specifically.          

Revised  Nov  2015  

Flag Football Rules (Revised) Nov 2015.pdf

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