Euro Board Game Design 101 Project Worksheet This worksheet is meant to guide students through the class. Only one is required per game design, so if you’re working with a group you can just share a sheet.
Project Direction Setting This brainstorming section is meant to help ensure you know what you’re getting into. Why are designing a board game?
Who are you designer for?
Want to publish? Yourself, or no?
Make it as cheap as humanly possible!
Do you have the time?
Do you have starting capital?
Do you have a community to play test?
Honestly gauge your abilities – Are you an artist or graphic designer?
Rubric Consider your design, as best you can at this point, and make adjustments where necessary. Randomness Difficulty and difficulty curve Learning Curve Replayability Scalability Component cost and manufacturing complexity
Components (Crafting): Component Name, Materials, Check - Can you craft/find it?
Test Planning: Test planning is important to ensure your changes continue to perfect, and not just change the product. Volunteers: How/where will you record results? At what point will you make changes? Changes in batches?
Play Test Record You’re basically defining a form for recording play tests. Common elements include - Players, Win or Loss and Game Time. Are there other elements you want to track?
Taking and Applying Feedback – Change Analysis We already have a useful tool for analyzing changes. Let’s apply the rubric to a couple suggestions from the group.
Glossary Randomness – Consider a very lucky player vs. a very unlucky player. Difficulty and difficulty curve – How long to learn it from the rulebook? Does it get more complex? Learning Curve – Can players “master” the game? Can beginners play against/with n00bs? Replayability – Is it different every time? Scalability – As you add more players, does game time or difficulty change? Component cost and complexity – Are there ungainly or expensive pieces? Moving or mechanical parts?
Component cost and manufacturing complexity. Pitch / Back Box Section. Setting: Gameplay: Play Time: Age: Players: Page 3 of 6. Euro Board Game Design ...
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