P SY CH OL OG I C AL S CIE N CE

Research Report

Does the Human Motor System Simulate Pinocchio’s Actions? Coacting With a Human Hand Versus a Wooden Hand in a Dyadic Interaction Chia-Chin Tsai1,2 and Marcel Brass3,4 Institute of Neuroscience, National Yang Ming University, Taipei, Taiwan; 2Laboratories for Cognitive Neuroscience, National Yang Ming University, Taipei, Taiwan; 3Department of Experimental Psychology, Ghent University, Ghent, Belgium; and 4Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany

1

ABSTRACT—Corepresenting

actions performed by conspecifics is essential to understanding their goals, inferring their mental states, and cooperating with them. It has recently been demonstrated that joint-action effects in a Simon task provide a good index for corepresentation. In the present study, we investigated whether corepresentation is restricted to biological agents or also occurs for nonbiological events. Participants performed a Simon task either with an image of a human hand or with a wooden analogue. The Simon-like effect emerged only when participants coacted with a biological agent. The lack of the joint-action effect when participants interacted with a wooden hand indicates that the human corepresentation system is biologically tuned. Engaging in interactions with other individuals is a fundamental part of daily life (Sebanz, Bekkering, & Knoblich, 2006). On the motor level, joint action requires sharing representations with others, anticipating their behaviors, and coordinating one’s actions with them. But how can people integrate other people’s actions in their own motor plans? A common coding network of perceived and executed actions that has recently received support from cognitive psychology, brain imaging, and neurophysiology (Brass & Heyes, 2005; Rizzolatti & Craighero, 2004) provides a powerful solution to this problem (Prinz, 1997): When one individual observes an action made by another, a corresponding motor representation is automatically activated in the

Address correspondence to Chia-Chin Tsai, Institute of Neuroscience, National Yang Ming University, 155, Sec 2, Li Long St. PeiTou, Taipei 112, Taiwan, e-mail: [email protected].

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observer (Brass, Bekkering, & Prinz, 2001; Brass, Bekkering, Wohlschlager, & Prinz, 2000). This externally triggered motor representation can then be used to coordinate behavior with the other individual—a phenomenon that has been dubbed corepresentation in the study of cooperative tasks. If the framework just described is valid, corepresentation of action performed by conspecifics should be functionally completely different from representation of similar nonbiological action. The corepresentation of action has recently been investigated by using spatial compatibility tasks (e.g., the Simon task) in an interactive context (Sebanz, Knoblich, & Prinz, 2003; Tsai, Kuo, Jing, Hung, & Tzeng, 2006). In the classical Simon task, participants use a left key and a right key to respond to red and green dots presented either on the right or the left side of a display (e.g., red target ! left key; green target ! right key). The Simon effect refers to the finding that participants’ performance is slower when the spatial relationship between stimulus and response is incongruent than when it is congruent (De Jong, Liang, & Lauber, 1994). However, when the same stimulus was used in a go/no-go task and participants responded to only one color attribute (e.g., green target ! right key), the Simon effect disappeared. Sebanz et al. (2003) showed that the Simon effect reappeared in the same go/no-go situation when another individual performed the task at the same time and responded to the complementary target (e.g., the left-seat participant responded to the red target and the right-seat participant responded to the green target). When coacting with another person, participants took that person’s actions into account and activated relative response codes in their action plans. Thus, the two spatial codes competed, and performance slowed down. This slowing was absent in the individual go/no-go task because only one response code was formed and no conflict between spatial codes occurred.

Copyright r 2007 Association for Psychological Science

Volume 18—Number 12

Chia-Chin Tsai and Marcel Brass

The fundamental question we addressed in the study reported here is whether corepresentation occurs only when individuals engage in interactions with biological agents, or whether corepresentation can also be demonstrated when individuals coact with nonbiological ‘‘coactors.’’ The answer to this question will reveal crucial insights into the nature of shared representations in joint action. Although there is some evidence that the shared representational system is tuned to biological agents (Tai, Scherfler, Brooks, Sawamoto, & Castiello, 2004), this specificity has never been investigated in a coacting context. We asked participants to perform a complementary Simon task together with a biological agent or a nonbiological agent—‘‘Pinocchio.’’ We expected that if corepresentation is restricted to biological agents, we would observe a joint Simon effect only when participants interacted with a human hand. By contrast, if corepresentation occurs for nonbiological agents as well, the effect would also appear when participants interacted with a wooden analogue. METHOD

Participants Twenty volunteers (11 females and 9 males; ages 22–29 years) participated in this experiment. Each participant was paid h7 per hour for participation. All participants were right-handed and had normal or corrected-to-normal vision.

Experimental Design, Materials, and Procedure In all conditions, participants performed the same go/no-go task. On no-go trials, they viewed images of a human hand or a wooden analogue that was either moving (dynamic condition) or still (static condition). The experimental setting virtually mimicked an interactive context (see Fig. 1a): Participants put their right hand on the right side of a tilted 17-in. LCD screen covered with Plexiglas, and their left hand on their thigh. A single response key was placed on the right side of the screen. A video of either an appropriately sized human left hand (Fig. 1b) or a wooden analogue (Fig. 1c) appeared on the left side of the screen. At the center of the screen, the standard Simon stimulus was presented. This stimulus consisted of a rectangle surrounding three horizontally arranged discs (0.5 cm in radius, with 0.5 cm between discs). On each trial, either a red or a green light appeared in one of the three discs (left, middle, or right). In the dynamic condition, participants performed the go/no-go task alongside a video of the hand model performing a complementary task. While participants responded to either red or green targets with a single button, the videotaped hand (wooden or human) ‘‘responded’’ to the target of the other color, pressing a button on participants’ no-go trials. In the static condition, participants also responded to targets of one color, but the hand image on the left side was static. In all conditions, an image (498  500 pixels; 5.1  5.2 in.) of either a wooden or a human left hand was displayed on the left

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Fig. 1. The experimental setting (a) and sample frames (b, c). Participants performed a go/no-go task using their right hand while the left side of the screen showed a (b) human or (c) wooden hand performing a complementary task.

side of the screen on each trial. The wooden-hand conditions differed from the human-hand conditions only in hand type; similarity of shape and color was maintained. For the dynamic conditions, a five-frame image sequence was displayed. We filmed a hand in different postures, with its index finger approaching the response button in successive frames. In the static conditions, only the first frames of the sequences were presented, but for an extended duration. We also used the first frames of the sequences as fixation displays. To reinforce the subjective difference between the animate and inanimate coactors, we demonstrated the wooden hand to the participants before the experiment and explained the process by which it was animated during the trials. No-go trials in the dynamic condition (see Fig. 2a) started with a 500-ms fixation display. Next, a red or green target was presented for 150 ms. After a variable interval (300, 350, 400, or 450 ms), the video sequence began. The finger began moving downward in the second frame and pressed the button in the third frame, returning to its original position in the final two frames (each frame: 38 ms). Participants perceived these video clips as showing a tiny movement of an index finger. When the video ended, a hand image (the same as the first frames of the sequences) was presented for 1,000 ms. No-go trials in the static condition were similar, except that the video was replaced by an image of a static hand (the first frame of the video), presented for 190 ms. The go trials in all four conditions started with a 500-ms fixation display, which was followed by a red or green target, presented for 150 ms. Reaction times (RTs) were recorded from the onset of the target. Participants were instructed to respond to the targets as quickly as possible, though no specific time limit was set.

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Corepresentation and Biological Agents

Fig. 2. Illustration of the stimulus sequence on (a) no-go trials in the dynamic condition and (b) go trials.

For each condition, there were 90 go trials and 90 no-go trials. (On 40 go/compatible trials, the target and response were spatially congruent; on 40 go/incompatible trials, they were incongruent; and on 10 go trials, the target was in the middle.) Each subject participated in each of the four conditions. The order of conditions and the color of the target were counterbalanced across subjects. There was a 3-min break between conditions to prevent carryover effects. RESULTS

Figure 3 shows the RT data in the four conditions. A repeated measures 2 (hand model: human vs. wooden)  2 (movement: static vs. dynamic)  2 (compatibility: compatible vs. incompatible trials) analysis of variance was conducted to test the prediction that the compatibility effect would be restricted to the dynamic human-hand condition. There were significant main effects of movement, F(1, 19) 5 10.858, Zp 2 ¼ :364, p < .01, prep > .97, and compatibility, F(1, 19) 5 4.619, Zp 2 ¼ :196, p < .05, prep > .92, but not hand model, F(1, 19) 5 0.016, Zp 2 ¼ :001, p > .05, prep < .50. Participants performed more slowly when interacting with a dynamic rather than static hand (static: 332.4 ms; dynamic: 341.3 ms) and also performed more slowly on incompatible than on compatible trials (compatible: 335.3 ms; incompatible: 338.3 ms). Most important, the threeway interaction was significant, F(1, 19) 5 5.618, Zp 2 ¼ :228, p < .05, prep > .98. This three-way interaction revealed that the

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compatibility effect was specific to the dynamic human hand, F(1, 76) 5 31.199, p < .001, prep > .99, and did not occur with the static human hand, F(1, 76) 5 0.008, p > .05, prep < .50; the static wooden hand, F(1, 76) 5 0.071, p > .05, prep < .68; or the dynamic wooden hand, F(1, 76) 5 0.368, p > .05, prep < .68. In addition, a significant two-way interaction of hand model and compatibility was found, F(1, 19) 5 14.27, Zp 2 ¼ :429, p < .01, prep > .99; the compatibility effect was larger in the humanhand condition, F(1, 38) 5 13.082, p < .001, prep > .99, than in the wooden-hand condition, F(1, 38) 5 0.05, p > .05, prep < .68. The interaction of movement and compatibility was also significant, F(1, 19) 5 16.125, Zp 2 ¼ :459, p < .001, prep > .99;

Fig. 3. Reaction times in the human-hand (left) and wooden-hand (right) conditions of the social Simon task as a function of movement condition (dynamic vs. static) and compatibility (compatible vs. incompatible trials). Error bars represent standard errors.

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Chia-Chin Tsai and Marcel Brass

the compatibility effect was larger for the dynamic hand, F(1, 38) 5 15.29, p < .001, prep > .99, than for the static hand, F(1, 38) 5 0.051, p > .05, prep > .68. The interaction of movement and hand model was not significant, F(1, 19) 5 2.359, Zp 2 ¼ :110, p > .05, prep < .50, indicating that participants attended equivalently to the dynamic wooden and human hands. We also calculated error rates. Incorrect go trials included those with RTs slower than 1,500 ms. Incorrect no-go trials were those trials on which participants responded to nontarget stimuli. Because of the low overall error rate (go trials: 0.2%; no-go trials: 1.1%), we did not formally analyze the error-rate data. DISCUSSION

In the present study, we replicated the joint Simon effect in a social context in which participants coacted with a computeranimated human hand, rather than with a real person. Our findings demonstrate that this effect is not restricted to realworld interactions. Most important, they also demonstrate that this social Simon effect is biologically tuned and occurs only when participants coact with conspecifics, not when they coact with a nonbiological agent. Before we discuss the implications of these findings, it is important to rule out some alternative explanations for them. The most obvious alternative explanation focuses on the salience of the wooden hand’s movements. One might argue that the absence of the compatibility effect in the wooden-hand condition was due to the fact that participants attended less to the wooden hand’s movements than to the human hand’s movements. However, the RT data are at odds with such an interpretation, as the absence of a significant interaction between hand model and movement indicates that participants attended equally to the movements of the human hand and the analogue. One might also argue that the different RT patterns can be accounted for by the visual and kinematic differences between the human hand and the analogue, but as Figure 1 demonstrates, the visual aspect of this argument may be discounted. Furthermore, participants did not respond while observing the movements of the hand models. It is the knowledge and anticipation of the subsequent actions of the coactors—not immediate kinematic information—that affect participants’ behavior in the social Simon task. Hence, our data suggest that the Simon effect we observed was driven neither by the specific properties of the stimuli nor by the kinematics of the movement, but rather by participants’ belief that they were interacting with a biological agent. Both Ramnani and Miall (2004) and Tsai, Kuo, Hung, and Tzeng (2006) have observed a similar phenomenon in tasks in which a participant’s partner was not observably present in the course of the experimental run; the latter study suggests that the mere belief that one is coacting with another individual is sufficient to induce a social Simon effect. Our findings are also consistent with recent studies showing a direct link between action perception and execution. These

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studies demonstrated that observing another person’s actions has an influence on one’s motor system (Brass et al., 2001). However, observing an action executed by a nonbiological agent produces a smaller priming effect (Press, Bird, Flach, & Heyes, 2005) or renders such an effect absent (Kilner, Paulignan, & Blakemore, 2003). The present study deviated from past explorations in that participants did not act simultaneously with the model. Our results also indicate that although movements performed by a nonbiological actor are represented, they exert an unspecific influence on the observer’s motor system. RT in the dynamic wooden-hand condition was similar to RT on incompatible trials in the dynamic human-hand condition. Although recent imaging studies have demonstrated that the motor system is activated in response to inanimate movement (Schubotz & von Cramon, 2003), the results of the present study suggest that the representation of the actions of other humans may be a comparatively privileged form of processing that constitutes an evolutionary default in the motor system. Coacting with nonbiological agents relies on mechanisms that differ from those involved in the corepresentation of biological agents. An avenue of potentially interesting future research might involve exploring the dissociation of biological and nonbiological corepresentation in autistic patients and other groups with known deficits in social cognition. Current research with autistic patients has failed, for example, to identify any deficits in their corepresentation of other humans (Sebanz, Knoblich, Stumpf, & Prinz, 2005), but it is currently unknown if such patients have deficits in corepresentation of nonbiological agents. Also critical is the question of what participants in the social Simon task actually corepresent— another individual or another effector? Our experimental design did not dissociate these two possibilities and leaves this question open. Our results suggest that a specific neural mechanism facilitates humans’ social interactions with conspecifics. The absence of a social Simon effect in our participants’ interaction with the Pinocchio’s hand suggests that the human corepresentation system may be biologically tuned. Acknowledgments—This work was partly supported by Academic Sinica and by the National Science Council in Taiwan (NSC 95-2572-H-010-002-PAE). We thank Simone Kuehn for her help in photographing the stimuli. REFERENCES Brass, M., Bekkering, H., & Prinz, W. (2001). Movement observation affects movement execution in a simple response task. Acta Psychologia, 106, 3–22. Brass, M., Bekkering, H., Wohlschlager, A., & Prinz, W. (2000). Compatibility between observed and executed finger movements: Comparing symbolic, spatial, and imitative cues. Brain and Cognition, 44, 124–143.

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Brass, M., & Heyes, C. (2005). Imitation: Is cognitive neuroscience solving the corresponding problem? Trends in Cognitive Sciences, 9, 489–495. De Jong, R., Liang, C.C., & Lauber, E. (1994). Conditional and unconditional automaticity: A dual-process model of effects of spatial stimulus-response correspondence. Journal of Experimental Psychology: Human Perception and Performance, 20, 731– 750. Kilner, J.M., Paulignan, Y., & Blakemore, S.J. (2003). An interference effect of observed biological movement on action. Current Biology, 13, 522–525. Press, C., Bird, G., Flach, R., & Heyes, C. (2005). Robotic movement elicits automatic imitation. Cognitive Brain Research, 25, 632– 640. Prinz, W. (1997). Perception and action planning. European Journal of Cognitive Psychology, 9, 129–154. Ramnani, N., & Miall, R.C. (2004). A system in the human brain for predicting the actions of others. Nature Neuroscience, 7, 85–90. Rizzolatti, G., & Craighero, L. (2004). The mirror-neuron system. Annual Review of Neuroscience, 27, 169–192. Schubotz, R.I., & von Cramon, D.Y. (2003). Functional-anatomical concepts of human premotor cortex: Evidence from fMRI and PET studies. NeuroImage, 20, 120–131.

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Sebanz, N., Bekkering, H., & Knoblich, G. (2006). Joint action: Bodies and minds moving together. Trends in Cognitive Sciences, 10, 70– 76. Sebanz, N., Knoblich, G., & Prinz, W. (2003). Representing others’ actions: Just like one’s own? Cognition, 88, B11–B21. Sebanz, N., Knoblich, G., Stumpf, L., & Prinz, W. (2005). Far from action blind: Action representation in individuals with autism. Cognitive Neuropsychology, 22, 433–454. Tai, Y.F., Scherfler, C., Brooks, D.J., Sawamoto, N., & Castiello, U. (2004). The human premotor cortex is ‘‘mirror’’ only for biological actions. Current Biology, 14, 117–120. Tsai, C.-C., Kuo, W.J., Hung, D.L., & Tzeng, J.L. (2006). The power of biological agent: Co-acting with a man versus a computer in an interactive context. Manuscript submitted for publication. Tsai, C.-C., Kuo, W.J., Jing, J.T., Hung, D.L., & Tzeng, O.J.L. (2006). The common coding framework in self-other interaction: Evidence from joint action task. Experimental Brain Research, 175, 353–362.

(RECEIVED 3/26/07; REVISION ACCEPTED 7/4/07; FINAL MATERIALS RECEIVED 7/5/07)

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