Being Good at Doing Good: Design Precepts for Social Justice HCI Projects

Jill Palzkill Woelfer

Abstract

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In this short position paper, I propose four precepts for engaging in design and HCI projects with social justice goals, based on over 8 years of experience working on research, design and service projects with homeless people and non-profit service agencies. I would like to discuss these precepts with other attendees at the Exploring Social Justice, Design and HCI workshop with the goal of developing a set of considerations that others can use when engaging in social justice HCI.

Mountain View, CA 94043, USA [email protected]

Author Keywords Guidelines; social justice; non-profits For submission to CHI 2016 Workshop, Exploring Social Justice, Design, and HCI.

ACM Classification Keywords H.5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous.

Introduction I have been working on HCI research, design and service projects with homeless people since 2007. Most of this work has been with homeless young people, aged under 30, and non-profit agencies that serve their needs, although lately I have begun working on

projects with older homeless adults. My work to date has involved over 400 homeless people and a number of academic and agency collaborators, is published in a number of venues and has been recognized with awards and press coverage. The body of work is very broad, and includes the co-design of a community technology center [2,6], design research on dissemination of information [7], safety and mobile phones [8], experiences with music, music players and other devices [4], thought pieces on ethics and precaution [5], as well as volunteer efforts to mount an art exhibit [4] and build mobile phone apps for a street newspaper [1,3], among others.

Design Precepts for Social Justice HCI I am often asked about my work, particularly by other HCI researchers who would like to get involved in similar types of projects. Accordingly, over the years, I developed a list of considerations (here called design precepts) for people who want to start engaging in HCI for social justice. I have not summarized these in writing before so would like to take the opportunity to do that here and propose that these be discussed during the CHI 2016 workshop. At first glance, this list may seem like common sense, although I have seen projects ultimately fail or never make progress when one or more of these design precepts have been overlooked. Additionally, my goal is to state a simple set of considerations that are helpful at the start of a research project or program and may also be used to guide work as it progresses. Ask yourself if HCI design work is needed It can be easy to assume that our expertise in HCI will be beneficial or helpful, especially when we think of doing work with people who society often views as

being vulnerable or marginalized. However, at the outset, it is good to consider whether HCI design is needed in the particular setting or context. Broadly speaking, the question to ask (and to keep in mind as you proceed) is: Am I doing more harm or more good? There are many ways to go about doing this. I have found that scenario writing is particularly useful for reflecting on this question. For example, in one of my early projects, we considered whether to turn a paper flyer (with a map depicting service agencies and their operating hours) into a digital information resource [5]. After carefully considering the context and setting, we decided to leave the paper flyer as is since the benefit of presenting the information digitally (i.e. a digital system would potentially make it easier for homeless young people to find services) was outweighed by the risk (i.e. a digital system would definitely make it easier for people with malevolent intent such as pimps and abusive parents to find homeless young people). Make a long-term commitment Often our time is constrained by academic calendars, conference submission deadlines, funding availability and other factors. All of these can work against making a long-term commitment to a particular project, group of people, or service agency. Yet, almost without exception, the social justice projects I’ve worked on all have to do with long-standing and largely intractable social issues (e.g. How can HCI projects make progress on the problem of homelessness?) that do not yield easily to short-term efforts with quick turnaround times. So, early on, I determined that the way forward lay in long-term commitments to particular agencies and groups of homeless young people, and these commitments in turn opened opportunities for new work and collaborations. For example, the work we did

to co-create a community technology center for homeless young people included securing a grant for a local service agency then working with staff and homeless young people to develop and teach a course on the role of digital technology in finding employment [2,6]. Volunteering to co-teach this course, and ultimately working with about 100 homeless young people over 18 months, gave me an opportunity to learn from homeless young people about their experiences with information systems and technologies. The relationships that were created led to an NSF grant and a number of subsequent studies [e.g. 8]. Simply put, service agency staff and homeless young people were willing to continue because they saw tangible benefits from the projects and studies and knew we were in it for the long haul. This stood in sharp contrast to their prior experiences with researchers who wanted to do short-term projects with little apparent benefit to the agency or homeless youth. Be up front about what you will provide Although we think about it every day, HCI design and research is not all that familiar to people outside our field. You need to be clear and honest about what your work will provide so that stakeholders’ expectations are met. Again, this can be difficult given time, financial and resource constraints and limitations. But, I have heard often over the years from HCI researchers in academia who have done a usability study on a prototype and then have no response when a participant asks when they will be able to use the product since there is no money or plan in place to see the design through to reality. This can be particularly difficult when the technological intervention being tested is meant to fit the needs of people who have previously been excluded from the design process and

it’s important to remember that these unmet expectations can ultimately sour relationships between HCI researchers and the larger community. Having an agreement in place can help alleviate these difficulties, set expectations and ensure better outcomes. For example, in a volunteer project that I lead, where Google employees made mobile phone apps for Real Change, a Seattle street newspaper sold by homeless and low-income people [1,3], a volunteer agreement was put in place so that the agency would know what was and was not provided and how long the volunteer commitment would last. Of course, many projects can proceed without a formal agreement, but getting deliverables and timelines down on paper can go a long way to increasing stakeholder confidence. Find the right partner There are a very large number of agencies that provide assistance to people who society considers to be vulnerable or marginalized. To date, I have worked directly with over a dozen agencies in the US, Canada and the UK. These agencies were both large and small with widely different levels of funding and numbers of staff. In all cases, I needed to be sure that the project fit the needs and abilities of the organizations since little good would have come of proposing an expensive system for an agency with very limited funding, or putting a system in place that required manual data entry at an agency that had no extra staff to perform these activities. In all cases, although I had my own research questions and goals, I found it best for the agency and the people being served to lead the way. Additionally, since the network of agencies who serve similar needs can be quite large and it is just not possible to work with everyone, partnering with

agencies and individuals that have good reputations and connections can add to the power of HCI for social justice work. For example, when the Real Change mobile apps were released to the public in April 2015, the agency’s reputation helped garner media coverage [1,3]. Additionally, the apps we built were an important milestone for Real Change and for the larger street paper community (over 100 papers worldwide), since the apps were the first successful digital street paper and payment system in North America. So, we also reported on our efforts at the 2015 International Network of Street Papers Global Summit. This spread the word about the apps and increased awareness of how HCI efforts can have beneficial effects for agencies and the people they serve.

youth and adults. Children and Youth Services Review, 33(5), 774-782. http://doi: 10.1016/j.childyouth2010.11.024 3.

Matt Markovich. 2015. Seattle’s Real Change Newspaper Goes Digital. Retrieved January 5, 2016 from http://komonews.com/news/local/seattlesreal-change-newspaper-goes-digital

4.

Jill P. Woelfer. 2014. Music is my life: Disseminating design research to the community. In Proceedings of the 2014 companion publication on Designing interactive systems (DIS Companion '14), 21-24. http://doi.acm.org/10.1145/2598784.2602772

5.

Jill P. Woelfer and David G. Hendry. 2011. Designing ubiquitous information systems for a community of homeless young people: Precaution and a way forward. Personal and Ubiquitous Computing. 15, 6 (August 2011), 565-573. http://doi:10.1007/s00779-010-0341-5

6.

Jill P. Woelfer and David G. Hendry. 2010. Homeless young people’s experiences with information systems: Life and work in a community technology center. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’10), 1291–1300. http://doi.acm.org/10.1145/1753326.1753520

7.

Jill P. Woelfer and David G. Hendry. 2009. Stabilizing homeless young people with information and place. Journal of the American Society for Information Science and Technology. 60, 11 (November 2009) 2300-2312. http://onlinelibrary.wiley.com/10.1002/asi.21146

8.

Jill P. Woelfer, Amy Iverson, David G. Hendry, Batya Friedman, and Brian Gill. 2011. Improving the safety of homeless young people with mobile phones: Values, form and function. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11), 1707-1716. http://doi.acm.org/10.1145/1978942.1979191

Closing I propose that these four design precepts, based on years of hands-on experience with HCI social justice projects, will make a good starting point for discussion at the CHI 2016 workshop. I believe that they point toward an overall orientation to Social Justice HCI as a practice, something that is not just theorized or spoken about but performed, becoming more and more a part of mindset and design approach as we move forward.

References 1.

2.

Monica Guzman. 2015. Real Change 2.0: Seattle street paper goes digital with apps and mobile payments. Retrieved January 2, 2016 from http://www.geekwire.com/2015/real-change-2-0seattle-street-paper-goes-digital-with-app-andmobile-payments/ Hendry, D. G., Woelfer, J. P., Harper, R., Bauer, T., Fitzer, B., & Champagne, M. (2011). How to integrate digital media into a drop-in for homeless young people for deepening relationships between

Design Precepts for Social Justice HCI Projects - Research at Google

For submission to CHI 2016 Workshop, Exploring Social Justice, Design, and HCI. Jill Palzkill Woelfer ... art exhibit [4] and build mobile phone apps for a street newspaper [1,3] .... the agency's reputation helped garner media coverage. [1,3].

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