A Alien Spe ecies

Dashade D

B Barabel Home Planett: Barab I H A Attribute Dicce: 12D D DEXTERITY 2 2D/4D K KNOWLEDGE E 1D/2D+1 M MECHANICA AL 1D/3D P PERCEPTION N 1D+1/4D+ +2 S STRENGTH 3 3D/5D 1D/2D+1 T TECHNICAL S Special Abiliities: N Natural Bodyy Armor: T black sca The ales of the B Barabel act as a armor, p providing a +2D + bonus a against physical attacks, and a a + bonus against +1D a energ gy attacks. R Radiation Re esistance: Be ecause of th he proximity of th heir homew world to itss sun, the Barabel ha ave e evolved a natural n resisstance to most m forms of ra adiation. Th hey receive e a +2D bonus when d defending ag gainst the effe ects of radia ation. V Vision: bels can see e infrared ra adiation, giving Barab th hem the ab bility to see in comp pete darkness, p provided th here are heat h differen ntials in the e environment . S Story Factorss: J Jedi Respect: Barabels ha ave a deep re espect for Je edi K Knights, even n though they have littlle aptitude for f sensing the Force. F They will w almost always a yield to th he comman nds of a Jed di Knight (orr a being th hat re epresents ittself believa ably as a Je edi). Naturallly, th hey are enem mies of the enemies of Jedi (or tho ose w imperso who onate Jedi). R Reputation: Barabels arre reputed to be fierrce w warriors and d great hun nters, and th hey are often fe eared. Those who know w of them almost a alwa ays steer clear off them. M Move: 11/14 S Size: m tall 1.9-2.2 meters S Source: mate Alien Anthology (pages ( 18-19 9), Ultim A Alien Anthology (pages 58-59), Galaxy Guide 4: A Alien Races (pages 17--19), The Thrawn Trilo ogy S Sourcebook (pages 139 9-140), Dark Force Rising S Sourcebook (pages 84--85), Scum and Villaiiny (pages 154-15 55), Galaxy at a War (page es 10-11)

Home H Planet: Urkupp (de estroyed) Atttribute Dice e: 12D DEXTERITY 2D/4D+2 2 KN NOWLEDGE E 1D/3D+2 MECHANICAL M L 1D+1/4D PE ERCEPTION N 1D/3D+1 ST TRENGTH 1D+2/4D+1 TE ECHNICAL 1D+1/4D 1 Sp pecial Abilitties: Heat H Dissipattion: Dashad de can dissip pate the heat th hat emanatess from their bodies, mak king it difficu ult to o detect them m with equip pment that trracks by hea at. Alll checks made m to dete ect a Dasha ade characte er who w is consc ciously redu ucing his he eat signaturre, ussing thermall or infrared e equipment, are made att a -2 2D penalty. Fo orce Resista ance: Dashad de are resisstant to Forc ce po owers that utilize the A Alter skill. All Alter rollls made m for Fo orce powerss directed at a a Dashad de ch haracter havve their diffic culties increa ased by +5. A Fo orce-using Dashade D cha aracter who o attempts to t usse Alter-bassed Force p powers addss +10 to his h diifficulties. Sttory Factorss: Th hought to Be e Extinct: Th he Dashade’ss home world was w destroyed, and man ny assume th he race to be b ex xtinct. Move: M 10/12 Siize: 1.7 to 2 meters m tall. So ource: Ultim mate Alien A Anthology (p pages 43-44 4), Allien Antholo ogy (pages 67-68), Ga alaxy at Wa ar (p page 12)

L Lurmen Home Planett: Mygeeto H A Attribute Dicce: 12D D DEXTERITY 2 2D/4D+2 K KNOWLEDGE E 2D/4D M MECHANICA AL 1D+2/3D+ +2 P PERCEPTION N 2D+2/4D+ +2 S STRENGTH 1 1D/3D 1D+1/3D+2 T TECHNICAL 2 S Special Abiliities: M Mender: men have Lurm le earned to he eal wounds ra ather than crreate them. A Lurmen with the first a skill get a +1D bonus aid to o use it. P Primitive: Lurrmen suffer a -1D penaltyy to use any te echnologica ally advanced d equipmentt. S Special Skillss: R Roll: en can curl into a ball and a quickly roll r A Lurme Dexterityy-based skill, a a along the gro ound. Using this t L Lurmen can increase hiss Move scorre by 6. In th his fo orm, the Lu urmen can only perforrm moveme ent a actions and simple free actions suc ch as dropping a item. The roll skill can an n be used to evade attack ks. E Entering and d emerging from f rolling form costs an a action. S Story Factorss: P Pacifists: ew conflict of any kin nd, Lurmen esche re efusing to fig ght even in th heir own deffense. M Move: 6/8 S Size: 1 meterr tall S Source: axy at War (p pages 12-13) Gala

Warrior W Cultu ure: Taungss get a perrmanent +1D actics rolls. bo onus to all ta Move: M 10/12 Siize: 2 meterss tall on averrage So ource: Galax xy at War (pa ages 13-14)

Th hakwaash

T Taung Home Planett: Coruscantt, later Manda H alore A Attribute Dicce: 12D D DEXTERITY 2 2D/4D+1 K KNOWLEDGE E 1D+2/3D+ +2 M MECHANICA AL 2D/4D P PERCEPTION N 1D+1/3D+ +1 S STRENGTH 3 3D/4D+2 2D/4D T TECHNICAL S Special Abiliities: A Armor Trainiing: Taung are so use ed to wearing a armor that they t ignore up to 1D of o an armo or’s exterity. p penalty to De S Superior Deffenses: Beca ause they constantly c te est th hemselves both b physicallly and menttally in comb bat w before reaching well r adu ulthood, Tau ungs gain a +1 + species bonu us to all their defensive rolls, such as d dodge, parry and willpow wer.

Home H Planet: Thakwaa Atttribute Dice e: 12D DEXTERITY 1D/3D+2 1 KN NOWLEDGE E 1D/4D MECHANICAL M L 1D/3D+2 PE ERCEPTION N 1D/3D+1 ST TRENGTH 3D/5D+1 TE ECHNICAL 1D/4D 1

Special Abilities: Multiple Personalities: Prior to making a skill check, a Thakwaash character can attempt to draw upon on of his secondary personality’s experience as a free action. This is done by making a willpower skill roll, with a difficulty equal to the number of dice in the character’s skill rating times three. For example, a Thakwaash character with a Space Transports skill rating of 4D+1 will need to roll a 12 or better (4x3) on his Willpower skill roll to draw upon a secondary personality’s talents in that skill. If successful, the character gains a +2D bonus to that skill, but suffers a –1D penalty to all other skills. This lasts until the character attempts to call upon another personality, is stunned or knocked unconscious, or after one hour of rest or light activity. Natural Armor: Grants a +1 bonus to Strength to resist physical damage. Move: 10/12 Size: 3 meters tall Source: Ultimate Alien Anthology (pages 158-159), Galaxy at War (pages 14-15)

Trianii

Home Planet: Trian Attribute Dice: 12D DEXTERITY 2D+1/4D KNOWLEDGE 2D/4D MECHANICAL 1D+1/4D PERCEPTION 2D/4D STRENGTH 2D/4D+2 TECHNICAL 1D+1/4D+2 Special Strength Skills: Acrobatics: Time to use: One round. This is the skill of tumbling, jumping and other complex movements. This skill is often used in sports and athletic competitions, or as part of dance.

Characters making acrobatics rolls can also reduce falling damage. The difficulty is based on the distance fallen. Distance Fallen Difficulty

Reduce Damage by:

3-6

Very Easy

-2D

7-8

Easy

-2D+2

9 - 12

Moderate

-3D

13 - 15

Difficult

-3D+2

16+

Very Difficult -4D

Special Abilities: Prehensile Tail: Trianii have limited use of their tails They have enough control to move light objects (under three kilograms), but the control is not fine enough to move heavier objects or perform fine manipulation (for example, aim a weapon). Special Balance: +2D to all actions involving climbing, jumping, acrobatics or other actions requiring balance. Claws: add+1D to brawling damage. Dexterous: At the time of character creation, Trianii get +2D bonus skill dice to add to Dexterity skills. Female Physical Superiority: After allocating attribute dice, female Trianii characters get to add +1 to their Dexterity and Strength at the time of character creation. Story Factors: Feud with the Authority: The trianii have a continuing conflict with the corporate Sector Authority. While there is no open warfare, the two groups are openly distrustful; these intense emotions are very likely to simmer over into battle. Trianii Rangers: the Rangers are the honored independent space force of the Trianii. Move: 12/14 Size: 1.5 - 2.2 meters Source: Alien Encounters (page 157), Han Solo and the Corporate Sector Sourcebook (pages 138139), Ultimate Alien Anthology (pages 167-168), Galaxy at War (page 15)

Yevetha Home Planet: N’zoth Attribute Dice: 12D DEXTERITY 2D/4D KNOWLEDGE 1D/3D MECHANICAL 2D/4D PERCEPTION 1D+2/4D+1 STRENGTH 2D+2/4D+1 TECHNICAL 3D/5D Special Abilities: Technical Aptitude: Yevethans have an innate talent for engineering. Yevethan technicians can

they must spend time in close quarters with “vermin.” Size: 1.5-2.5 meters Move: 10 Source: Alien Encounters (page 174), Cracken’s Threat Dossier (pages 65-67), Ultimate Alien Anthology (pages 187-188), Alien Anthology (pages 115-116), Galaxy at War (page 16)

Yuzzem

improve on and copy any device they have an opportunity to study, assuming the tech has an appropriate skill. This examination takes 1D days. Once learned, the technician can apply +2D to repairing or modifying such devices. These modifications are highly reliable and unlikely to break down. Dew Claw: Yevethan males have large “dew claws” that retract fully into their wrist. They use these claws in fighting, or more often to execute subordinates. The claws do STR+1D damage. The claws are usually used on a vulnerable spot, such as the throat. Story Factors: Isolation: The Yevethans have very little contact with aliens, and can only increase their knowledge of alien cultures and technologies by direct exposure. Thus, they are generally limited to 2D in alien-related skills. Honor Code: Yevethans are canny and determined fighters, eager to kill and die for their people, cause and Victory, and unwilling to surrender even in the face of certain defeat. Territorial: Yevethan regard all worlds within the Koornacht Cluster as theirs by right and are willing to wage unending war to purify it from alien contamination. Xenophobia: Yevethans are repulsed by aliens, regard them as vermin, and refuse to sully themselves with contact. Yevethans go to extreme measures to avoid alien contamination, including purification rituals and disinfecting procedures if

Home Planet: Ragna III Attribute Dice: 12D DEXTERITY 1D/3D+1 KNOWLEDGE 1D/3D+1 MECHANICAL 1D/3D+2 PERCEPTION 1D/3D+2 STRENGTH 3D/5D+1 TECHNICAL 2D/4D Special Abilities: Large: As large creatures, Yuzzem take a –1D penalty on hide rolls. Claws: Do STR+1D damage. Bite: Does STR+1D damage. Scent: Yuzzem can detect opponents within 10 meters by sense of smell. If the source is upwind, the range increases to 20 meters; if it’s downwind, the range decreases to 6 meters. Strong scents double the range and overpowering scents triple it. Yuzzem also get a +1D bonus to search: tracking. Physical Intimidation: Yuzzem may roll Strength to intimidate. Fearless: Yuzzem don’t frighten easily and gain a +1D bonus to willpower to resist fear. Climbing Claws: Yuzzem use their sharp claws to aid in climbing and gain a +2 bonus to climbing.

Story Factorss: S H Honorable: A Although rash h and volatille, the Yuzze em fo ollow s stric ct code of honor h and in nsist on paying th heir debts. M Move: 10/12 S Size: 2.5 metters tall on avverage S Source: Ultim mate Alien Anthology A (p pages 193-194 4), G Galaxy at Wa ar (page 17)

Droids D A-Series A Med dical Droid d

Z Zygerrian

Home Planett: Zygerria H A Attribute Dicce: 12D D DEXTERITY 2 2D/4D K KNOWLEDGE E 2D/3D+2 M MECHANICA AL 2D/4D P PERCEPTION N 1D+1/3D+ +2 S STRENGTH 2 2D+2/4D+1 2D/4D T TECHNICAL S Special Abiliities: F Fighters: Durring characte er creation only, o Zygerrian c characters ge et 2D for eve ery 1D place ed in brawlin ing a brawling and g parry. Irron Will: Zyg gerrians have e great willpower and ve ery strong convvictions, gaiining a +1 1D bonus to w willpower rollls. M Move: 10/12 S Size: 1.6-1.9 meters m tall S Source: Gala axy at War (p pages 17-18)

Ty ype: MerenD Data A-seriess Medical Dro oid DEXTERITY 1D+1 1 KN NOWLEDGE E 2D Allien species 4D+1, streetwise 3D MECHANICAL M L 2D (A A) Bacta tank k operation 3 3D PE ERCEPTION N 3D+1 Co ommand 4D D, persuasion n 4D+1 ST TRENGTH 1D TE ECHNICAL 3D 3 4D, droiid programmin Co omputer ng/repair prrogramming 3D+2, dro oid repair 4D D+1, first aiid 5D D, (A) medic cine 3D, (A) m medicine: cyyborging 8D Eq quipped Wiith: -H Humanoid bo ody (two arm ms, two legs,, head) -3 3 tool append dages -M Medical diagn nostic comp puter -V Vocabulator Eq quipment: Medical M kit, 5 medpacs, surgery s kit. Move: M 6 Siize: 1.8 mete ers tall Co ost: 9,740 crredits So ource: Galax xy at War (pa ages 50-51)

KDY-4 K Tech Droid Ty ype: Kuat Drive Y Yards-4 Series Repaiir/ Sh hipbuilding Droid D DEXTERITY 2D 2 NOWLEDGE E 3D KN La anguages 8D D, scholar: en ngineering 4D+2, 4 schola ar: ph hysics 4D+2, scholar: tec chnology 5D+2 MECHANICAL M L 2D PE ERCEPTION N 2D Se earch 5D ST TRENGTH 3D TE ECHNICAL 4D 4 Co omputer prrogramming//repair 5D, capital ship re epair 7D, cap pital ship we eapon repaiir 5D, securiity

4D+1, space transports repair 4 r 6D, sta arfighter repa air 6 starfighte 6D, er weapon re epair 5D E Equipped W With: -C Comlink -D Diagnostics package p (+2 2D to capitall ship repair)) -E Environmental compe ensation (th he droid is a adapted for exposure e to open o space) -H Heuristic pro ocessor (the e droid is ablle to use skiills itt is untrained d in) -IImproved se ensor packag ge (+2 bonu us to all searrch skill checks) ee in the dark d up to 30 -IInfrared visiion (can se m meters) -IInternal sto orage (3 kiilograms off extra spa ace a available for storage s or up pgrades) -L Low-light vission (can see twice as fa ar as a human in n dim light) -M Magnetic fee et (the droid d's feet are equipped e with e electromagne etic gripperss) -R Recording unit u (can record and playy back up to o5 m minutes of video footage)) -T Telescopic appendage x2 (can re each up to 2 m meters away from the dro oid) -T Tool mountss (has two appendages that t have too ols a attached to th hem) -T Translator un nit (+5D to la anguages) -V Vocabulator (the droid has h a speake er that allowss it to o replicate organic o speec ch) M Move: 10 S Size: Medium m C Cost: 4,400 (N Not generallyy available for f sale to no onK Kuati) S Source: Corruscant and the Core Worlds (pa age 109), Galaxy at War (page es 51-52)

-360 Degree D Visio on (The droid d can se ee in all directions at once, making it difficult to surprise)) (4D, 3-Blaster 10/30/120) nk -Comlin -Heurisstic processo or (the drroid is able to t use skills s it is untrain ned in) -Improvved senso or packag ge (+2 to all a search rolls) -Infrare ed vision (ca an see in the t dark up to t

0 meters) 30 -M Motion senso ors (+2 to se earch rolls ag gainst movin ng ta argets) -R Recording un nit (can reco ord and playy back up to 5 minutes m of ho olographic fo ootage) -R Repulsorlift unit u (allows limited flight)) -T Telescopic vision v (visuall sensors include a longra ange capability) -V Vocabulator (the droid ha as a speakerr that allows it to o replicate orrganic speec ch) Move: M 10 (hovver) Siize: Medium m Co ost: 9,500 - 12,000 1 So ource: Coruscant and th he Core Worrlds (page 94 4), Galaxy at Warr (page 52

Air A Assault Super S Battlle Droid

C Chiba DR-10 Protocol Droid Type: Chiba DR-10 Hoverring Protocol Droid T D DEXTERITY 2 2D B Blaster 3D K KNOWLEDGE E 2D 3D+1, value A Alien specie es 3D+2, bureaucracy b 3 3D+1, willpo ower 3D+1 M MECHANICA AL 3D P PERCEPTION N 1D In nvestigation 3D+1, perssuasion 3D+ +1, search 3D, 3 search: track king 3D+2 S STRENGTH 1 1D T TECHNICAL 2D C Computer pro ogramming//repair 3D+1 E Equipped W With:

Ty ype: Baktoiid Combat Automata B2-AA Serie es Ba attle Droid DEXTERITY 3D 3 Bllaster 4D, do odge 4D KN NOWLEDGE E 1D In ntimidation 2D+1 2 MECHANICAL M L 2D Po ower pack operation o 4D PE ERCEPTION N 1D Se earch 2D ST TRENGTH 3D

Brawling 3D+ B +2, climbing g/jumping 3D D+2 T TECHNICAL 1D E Equipped W With: - 2 wrist blastters (5D dam mage, range: 3-30/100/300 0) -IIntegrated ro ocket pack (100 charges)) -R Remote rece eiver (5,000 km k range, with w local bac cku processorr) up -IIntegrated co omlink -P Plasteel shelll (+2 to Stre ength to resisst damage) -V Vocabulator G Game Notes:: V Volatile Fuel:: When the droid d is desttroyed, roll 1D. O a 1 or 2, the On t droid ex xplodes, dealing a dama age o 6D/4D/2D on of o a blast rad dius of 1/3/5 meters. M Move: 10 (wa alking or flyin ng) S Size: 1.93 me eters tall C Cost: 16,225 credits S Source: Gala axy at War (p pages 52-53)

E Eradicator B Battle Droiid Type: Colicoiid Eradicatorr T S Series Battle Droid D DEXTERITY 3 3D B Blasters 6D K KNOWLEDGE E 1D M MECHANICA AL 1D P PERCEPTION N 1D S Search 2D+2 2 S STRENGTH 4 4D T TECHNICAL 1D E Equipped W With: -L Light body armor a (+2 to Streng gth to resist damage) d Energy shield ds (+1D aga ainst energy attacks) a -E -T Two light rep peating blastters (6D, 3-50 0/120/300) -T Two ion gun n rifles (5D io on damage, 3-50/200/400) 3 ) M Move: 4 S Size: 2.9 metters tall C Cost: 18,000 S Source: Arms and Equipm ment Guide (pages 57-58 8), G Galaxy at Wa ar (page 53)

P Purge Trooper Type: Imperiial Anti-Jedi Droid T D D DEXTERITY 3 3D+1 B Blaster 5D, brrawling parry ry 6D, dodge 5D+2, misssile w weapons 7D D, melee co ombat: purrge blade 8D, 8 m melee parry: purge blade e 7D K KNOWLEDGE E 2D+1 M MECHANICA AL 2D P PERCEPTION N 2D+1 S Search 5D S STRENGTH 6 6D+2 B Brawling 8D T TECHNICAL 1D E Equipped W With:

-Sho oulder-mounted missile launcher (5D, blast b radius: 3 mete ers) -Wrist-mounted blaster (6 6D dam mage) -Dura anium pllating witth corto osis fiber (+2D ( again nst physsical dam mage, +1D again nst energy damage, d +3 3D again nst lightsabe er damage). -Mag gnetic grap ppler boo ots (add ds +3D to th he difficulty of o dislo ocating the droid again nst its w will). -Infra ared senso ors (+2D to t searcch, reducess low-lightin ng pena alties by 2D) Eq quipment: P Purge blade (STR+2D, 8D 8 maximum m, re esists lightsab bers) Move: M 13 Siize: 2.95 metters tall Co ost: 31,900 So ource: Galax xy at War (pa age 54)

Sn niper Droid deka

Ty ype: Droidek ka Series Destroyer Droid d DEXTERITY 3D+2 3 Bllaster: blaste er rifle 6D KN NOWLEDGE E 1D MECHANICAL M L 1D PE ERCEPTION N 1D+1 Se earch 4D+2,, sneak 3D+2 2 ST TRENGTH 2D+2 Brrawling 4D+ +2 TE ECHNICAL 1D 1 Eq quipped Wiith: -S Sniper blasters rifle (6D, ffire rate: 1) -B Bronzium she ell (+1D phyysical, +2 en nergy) -D Defensive shiields (+5D to o Strength to o resist energ gy da amage, can’t be deploye ed in “wheel mode”) -In nfrared senssors (+2D to search, reduces low wlig ghting penaltties by 2D)

-R Remote rece eiver (5,000 km k range) -IIntegrated co omlink M Move: 4 walk king, 25 in "w wheel mode"" S Size: 1.83 me eters tall C Cost: 30,565 credits S Source: Gala axy at War (p pages 54-55)

T Tactical Dro oid Type: Baktoiid Combat Automata T A T-S Series Tactic cal D Droid D DEXTERITY 2 2D B Blaster 2D+1, vehiclle b blasters 2D+1 K KNOWLEDGE E 3D T Tactics 4D+1 1 M MECHANICA AL 3D C Capital ship piloting p 3D+2, c capital ship shields 3D+2 2 P PERCEPTION N 3D C Command 3 3D+1, searc ch 4 4D+1 S STRENGTH 2 2D B Brawling 2D+ +1 2D T TECHNICAL C Computer p programming g/repair 3D+ +1 E Equipped W With: -H Humanoid body b (2 arm ms, 2 legs, head) -IInternal com mlink -S Synchronized fire circu uits (+2D do comman nd re emotely link ked droid) -D Durasteel pla ating (+2D physical, p +1D D energy) -V Vocabulator E Equipment: Electrobinoc culars, blaste er carbine (5 5D, ra ange: 3-20/60/210). M Move: 10 S Size: 1.8 metters tall C Cost: 14,005 credits S Source: Gala axy at War (p page 55)

V Vigilant Piccket Droid Type: Automata Gala T actica Vigila ant d defense droid d D DEXTERITY 3 3D B Blaster 4D+1, missile we eapons 4D+1 1 K KNOWLEDGE E 1D M MECHANICA AL 1D P PERCEPTION N 2D+1 S Search 5D+2 2 S STRENGTH 3 3D B Brawling 4D T TECHNICAL 1D E Equipped W With:

2X-Seriies

Grenade laun ncher (5D da amage, blast radius: 3m) -G -H Heavy repeatting blaster ((7D+2 dama age) -T Tracked loco omotion -In nfrared sensors (+2D to search, ignores low wlig ghting penaltties) -1 claw appen ndage -In nternal comllink -S Self-destruct system (exp plodes if heavvily damaged, de ealing a dam mage of 6D/4 4D/2D on a blast b radius of o 1//3/5 meters) -P Power genera ator -V Vocabulator -D Duranium pla ating (+2D p physical, +1D D energy) Move: M 10 Co ost: 32,500 credits c So ource: Galax xy at War (pa age 55)

CLL-M2 Ord dnance Lifte er

Ty ype: Cybot Galactica G CLL L-M2 Ordnan nce Lifter DEXTERITY 1D 1 NOWLEDGE E 1D KN MECHANICAL M L 1D PE ERCEPTION N 2D Se earch 3D ST TRENGTH 7D Cllimbing 8D, lifting l 11D TE ECHNICAL 1D 1 Eq quipped Wiith: -T Two auto-ballance legs w with magnapo od discs -O One photorec ceptor -T Two heavy-du uty lifter-arm ms -B Broadcast an ntennas: Co ommunicate with nearb by drroids in bina ary. -C Compartmen nt space (5Kg g) -D Durasteel arm mor (+2D to resist dama age) Move: M 7 Siize: 3 meterss tall Co ost: 15,000 So ource: Galax xy at War (pa ages 56-57)

M MR-200 Min nesweeperr Droid Type: Separa T atist MR-200 Series S Minessweeper Dro oid D DEXTERITY 1D C Chain roller 2D+2 2 K KNOWLEDGE E 1D M MECHANICA AL 1D P PERCEPTION N 1D+1 S Search 3D+2 2, search: exp plosives 4D+ +2 S STRENGTH 5 5D+1 T TECHNICAL 2D D Demolitions 3 3D+1 E Equipped W With: -H Hovering loc comotion -D Demolition sensor s (+1D D to demolitio ons) -IInfrared sen nsors (+2D to search, reduces low wliighting penalties by 2D) -IIntegrated co omlink -R Remote rece eiver -S Self-destructt system (exp plodes if hea avily damage ed, d dealing a dam mage of 5D/3D on a blasst radius of 2/4 2 m meters) -2 2 tool appen ndages -Q Quadanium plating (+3D D physical, +1D + energy) -R Replaceable e mine-detonating chain n roller dru um (Body: 8D, da amage STR+ +1) M Move: 10 (ho overing) C Cost: 15,000 S Source: Gala axy at War (p page 57)

A Battle Droid AZ D Type: Arakyd T d Industries AZ-Series A Ba attle Droid D DEXTERITY 3 3D+1 B Blaster 4D+2 2, dodge 5D+ +2 K KNOWLEDGE E 2D T Tactics 3D+1 1 M MECHANICA AL 1D P PERCEPTION N 2D+1 S Search 4D+1, sneak 3D S STRENGTH 5 5D B Brawling 6D, climbing/jum mping 7D T TECHNICAL 1D+2 E Equipped W With: -4 4 legs -1 claw (STR+ +1 damage)) Mounted bla aster cannon n (6D damage e) -M -D Durasteel pla ating (+1D to o resist dam mage) -IInfrared sen nsors (+2D to search, ignores low wliighting penalties) -IInternal com mlink -S Secondary battery b M Move: 12 S Size: Large C Cost: 15,630 (new), 5,210 0 (used) S Source: Gala axy at War (p page 181)

Creatures C s Carrier Butte erfly

Ty ype: Small in nsect Pllanet of Orig gin: Maridun n DEXTERITY 4D+2 4 PE ERCEPTION N 3D Co on 4D, searcch 3D+1, sne eak 7D ST TRENGHT 0D+1 Sp pecial Abilitties: Mimicry: M A carrier c butterfly can perrfectly mim mic le engthy sequ uences of sounds (such ( as a co onversation or a messsage). A carrier butterffly do oes not need d to roll con tto reproduce e a sound, bu ut it can onlyy mimic n noises exac ctly (withou ut allteration). Move: M 12 (fly)) Siize: 15 centim meters So ource: Galax xy at War (pa ages 57-58)

Bolotaur Ty ype: Reptilia an mount Pllanet of Orig gin: Kashyyyyk DEXTERITY 3D+1 3 PE ERCEPTION N 2D+1 Se earch 3D ST TRENGHT 6D Cllimbing/jump ping 8D+2, sstamina 7D Sp pecial Abilitties: Cllaws: Do STR R+2 damage e. ge. Biite: Does STR R+1D damag Lo ow-Light Vision: V Low w-lighting penalties p arre re educed by 1D D. Cllimbing Mou unt: When a bolotaur falls, it ca an make m a clim mbing roll tto catch itself with no n

Se emi-translucent skin: ge elagrubs ca an metabolizze UV V-filtering chemicals fro om the natiive plant liffe, co onstantly no ourishing itsself and maintaining m i its na atural sunscrreen. Move: M 9 Siize: 4 meterss long Orneriness: O 1 1D So ource: Galax xy at War (pa age 59)

Gutkurr G

in ncreased diffficulty from m falling. If th he bolotaur is m mounted by a rider with h the beast riding r skill, the b bolotaur alwa ays catches the rider if it catches itself w while falling.  M Move: 13 S Size: About 8 meters long g O Orneriness: 1D S Source: Gala axy at War (p page 58)

G Gelagrub

Type: Gelatin T nous ground beetle larva ae P Planet of Oriigin: Felucia a D DEXTERITY 1D+1 P PERCEPTION N 3D S STRENGTH 5 5D+2 L Lifting 6D+1, stamina 7D D S Special Abiliities: H Hazard Resiistance: The e gelagrub gains a +2 2D b bonus againsst natural ha azards. When mounted by r a rider with the beast riding skill, the rider allso g gains this bon nus against natural n hazarrds.

Ty ype: Carapaced predato or Pllanet of Orig gin: Ryloth DEXTERITY 2D 2 PE ERCEPTION N 3D+2 Se earch 5D+2, search: traccking 6D+2 ST TRENGTH 6D Sp pecial Abilitties: Cllaws: Do STR R+2 damage e. Biite: Does STR R+1D+2 dam mage. Ca arapace: Grrants +2 to resist physsical damage, +2D to resist energy e dama age. Da arkvision: Gu utkurr can se ee up to 20 meters m in tottal da arkness. Move: M 12 Siize: About 2 meters tall So ource: Galax xy at War (pa ages 59-60)

Mastif M Phalo one Ty ype: Flightle ess avian predator Pllanet of Orig gin: Maridun n DEXTERITY 3D+1 3 PE ERCEPTION N 3D+2 Se earch 4D+1, sneak 5D+1 1 ST TRENGTH 5D+1 Sp pecial Abilitties: Cllaws: Do STR R+1 damage e. Be eak: Does ST TR+1D damage. Lo ow-Light Vision: V Low w-lighting re educed by 1D D.

penalties p

arre

Roggwart

Savage Frenz S zy: If the ma astiff phalone is Wounded o worse, it gains a +1D or D bonus on all attack an nd d damage rolls. S Savannah H Hunter: The mastiff pha alone gains a + +1D sneak bonus wh hen stalkin ng inside the g grasslands off the savanna ah.  M Move: 12 S Size: About 2 meters tall S Source: Gala axy at War (p page 60)

N Battle Dog Nek D

Type: Trained T d attack anim mal P Planet of Oriigin: Cyborre ea D DEXTERITY 2 2D P PERCEPTION N 3D S STRENGTH 2 2D+2 B Brawling 4D+ +2 S Special Abiliities: B Body Armor: Add +2D to Strength to resist r damag ge. T Teeth: R+2D+1 dam mage. Do STR C Claws: TR+1D dama age. Do ST M Move: 12 S Size: m long 0.9-1.3 meters S Source: Alien Anthologyy (page 38),, Dark Empiire S Sourcebook (page 60), Galaxy G at War W (pages 606 6 61)

Ty ype: Predato or Pllanet of Orig gin: Vendax xa DEXTERITY 3D 3 PE ERCEPTION N 3D+2 Se earch 4D+2 ST TRENGTH 7D+2 Sp pecial Abilitties: Gore: Does ST TR+2D+2 da amage. Biite: Does STR R+2D+1 dam mage. Cllaws: Do ST TR+2D dama age. Ta ail Slam: Doe es STR+1D+ +2 damage. Pa ack Resistan nt: Once perr round, as a free reactio on when w the ro oggwart rece eives and attack, a it ca an make m a tail sla am attack ag gainst one crreature within itss reach. Lo ow-Light Vision: V Low w-lighting penalties p arre re educed by 1D D. Move: M 12 Siize: Over 3 meters m tall So ource: Galax xy at War (pa age 61)

Watch-Beas W st

Type: Huge forest predator Planet of Origin: Gamorr DEXTERITY 2D+2 PERCEPTION 4D+2 Hide 2D, search 8D, sneak 5D+2 STRENGTH 7D+2 Special Abilities: Bite: Does STR+2D damage. Low-Light Vision: Low-lighting penalties are reduced by 1D. Move: 10 Size: Around 7 meters long Source: Ultimate Adversaries (pages 126-127), Galaxy at War (pages 61-62)

Vehicles Freeco Speeder

Craft: Bespin Motors CK-6 “Freezing Cold” Speeder Bike Type: Arctic speeder bike Scale: Speeder Length: 5.8 meters Skill: Repulsorlift operation: speeder bike Crew: 1 Cargo Capacity: 30 kilograms Cover: Full Altitude Range: Ground level-1 meter Cost: 14,700 (new), 7,400 (used) Maneuverability: 3D Move: 195; 550 kmh Body Strength: 2D+2 Weapons: Dual Laser Cannons Fire Arc: Front Skill: Vehicle blasters Fire Control: 2D+2 Range: 50-300/500/1 Km Damage: 4D Source: Galaxy at War (pages 62-63)

Medical Airspeeder Craft: SoroSuub S-130 “Shelter” Speeder Type: Mobile medical center Scale: Speeder Length: 18 meters Skill: Repulsorlift operation: airspeeder Crew: 2, skeleton: 1/+5 Passengers: 4 plus 2 patients Cargo Capacity: 10 metric tons Cover: Full Altitude Range: Ground level-1 kilometer Cost: 41,000 (new), 26,000 (used) Maneuverability: +1 Move: 100; 280 kmh Body Strength: 2D+2 Carried Craft: 1 speeder bike

Game Note: Characters inside a Sh G helter medic cal speeder are considered to be immune to airborne h hazards and d to radiatio on from outside source es. F Furthermore, , the vehic cle’s interna al atmosphe ere re egulation syystem grants a +2D stam mina bonus to re esist airborn ne diseases and a poisons the characte ers h have not yet been b affecte ed by. S Source: Gala axy at War (p pages 62-63)

W WLO-5 Speeder Tank Craft: Ubrikk C kian Ord Ped drova WLO-5 5 speeder tan nk T Type: Landsp peeder tank S Scale: Walke er L Length: 19 meters m S Skill: Repulso orlift operation: speeder tank C Crew: 1, gunn ners: 2 C Cargo Capaccity: 150 kilo ograms C Cover: Full (1 1/2 for the to op gunner) A Altitude Ran nge: Ground level-1.5 me eters C Cost: 115,000 0 (new), 65,0 000 (used) M Maneuverab bility: 1D M Move: 40; 110 0 kmh B Body Strength: 3D

Weapons: W Heavy H Laser Cannon Fiire Arc: Turre et Crrew: 2 (can be b operated by 1 at 0D Fire F Control) Sk kill: Vehicle blasters b Fiire Control: 2D 2 Ra ange: 50-300 0/500/1 Km Da amage: 6D Game Notes: Any charactter attemptin ng to repair or o modify m a WLO O-5 speederr tank autom matically gain ns a +2D bonuss to repulsorl rlift repair to o perform that ac ction. So ource: Galax xy at War (pa ages 62-63)

T8 8 Loading Vehicle Crraft: T8 Load ding Vehicle e Ty ype: Forklift Sc cale: Speede er Le ength: 3 meters Sk kill: Ground vehicle operation Crrew: 1 Ca argo Capaciity: 50 kilogrrams Co over: 1/2 Co ost: 5,000 (n new), 1,000 ((used) Move: M 30; 90 kmh k Bo ody Strengtth: 2D+2 So ource: Galax xy at War (pa age 179)

S Starships s D Drop Pod

Craft: Vehicle C e Drop Pod A Affiliation: G General E Era: Rise of the t Empire T Type: Orbit-to o-surface ve ehicle deployyment pod S Scale: Starfig ghter L Length: 7 me eters S Skill: Space transports: t d drop pod C Crew: None (droid ( brain)) C Crew Skill: Space S transpo orts 2D+2 P Passengers: None C Cargo Capaccity: 2 metric c tons C Consumable es: 1 day C Cost: 17,000 S Space: 1 A Atmosphere mh (drop) : 210; 600 km H Hull: 2D C Carried Crafft: One vehic cle S Source: Gala axy at War (p pages 63-64)

Im mperial Landing Forcce Ship Craft: Sienar Fleet System C ms IF-120 Lan nding Craft A Affiliation: E Empire E Era: Rise of the t Empire T Type: Mobile e base of ope erations land ding craft S Scale: Starfig ghter L Length: 38 meters m S Skill: Space transports: t IF F-120 Landin ng Craft C Crew: 4, gunn ners: 4, skele eton: 2/+10 C Crew Skill: Space S transp ports 6D, sta arship gunne ery 5 starship shields 5D, s 5D, se ensors 5D+2 2 P Passengers: 120 (troops)) C Cargo Capaccity: 130 mettric tons C Consumable es: 6 months C Cost: 290,000 0 credits H Hyperdrive M Multiplier: x x1 H Hyperdrive B Backup: x10 0

av Compute er: Yes Na Maneuverabi M ility: 1D Sp pace: 4 Attmosphere: 280; 800 km mh Hull: H 5D+1 Sh hields: 3D Se ensors: Pa assive: 30/1D D Sccan: 90/2D+1 Se earch: 150/3D D+1 Fo ocus: 6/4D+2 2 Weapons: W Double Mediu um Laser Ca annons Fiire Arc: Frontt Sk kill: Starship gunnery Fiire Control: 2D 2 Sp pace Range: 1-3/12/25 00/1.2/2.5 km Attmosphere Range: R 100-30 m Da amage: 5D 4 Antipersonn nel Heavy B Blaster Cann nons Fiire Arc: Turre et Sccale: Speede er Crrew: 1 Sk kill: Vehicle blasters b Fiire Control: 2D 2 Attmosphere Range: R 5-80/2 200/500 Da amage: 6D Ca arried Cra aft: 12 spe eeder bikess, 2 Chario ot Co ommand Sp peeders, 1 Mo obile Comm mand Base So ource: Galax xy at War (pa age 64)

Penumbra Attack Shuttle

Craft: Haor Chall Engineering Penumbra-class Attack Shuttle Affiliation: Separatists / General Era: Rise of the Empire Type: Fast attack shuttle Scale: Starfighter Length: 29 meters Skill: Space transports: Penumbra shuttle Crew: 3, skeleton: 2/+5 Passengers: 10 Cargo Capacity: 20 metric tons Consumables: 1 month Cost: 250,000 (new), 135,000 (used) Maneuverability: 2D+2 Space: 9 Atmosphere: 400; 1,175 kmh Hull: 3D+2 Shields: 1D+1 Sensors: Passive: 20/0D Scan: 30/1D Search: 50/2D Focus: 3/2D+2 Weapons: 2 Medium Laser Cannons (fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D Concussion Missile Launcher (12 missiles) Fire Arc: Turret Crew: Co-pilot Skill: Starship gunnery Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 100/300/700 Damage: 10D Source: Galaxy at War (page 65)

YU-410 Light Freighter

Craft: YU-410 Light Freighter Affiliation: General Era: Rise of the Empire Type: Light freighter Scale: Starfighter Length: 44 meters Skill: Space transports: YU-410 Crew: 4, gunners: 4 Crew Skill: Varies widely Passengers: 12 Cargo Capacity: 250 metric tons Consumables: 2 months Cost: 110,000 (new), 30,000 (used) Hyperdrive Multiplier: x2 Hyperdrive Backup: x12 Nav Computer: Yes Space: 4 Atmosphere: 280; 800 kmh Hull: 4D+2 Sensors: Passive: 10/0D Scan: 25/1D Search: 40/2D Focus: 2/3D Weapons: 4 Double Laser Cannons Fire Arc: 2 turret, 1 front/right, 1 front/left Skill: Starship gunnery Fire Control: 3D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D Source: Gamer Magazine Issue 2, Galaxy at War (page 65)

W Wayfarer M Medium Tra ansport

Ca arried Craftt: 2 starfighte ers So ource: Polyyhedron Issu ue 157, Ga alaxy at Wa ar (p page 66)

Corona Arm med Frigate e

Craft: Kuat Systems C E Engineering W Wayfarer-cla ass Medium Transport A Affiliation: G General E Era: Old Rep public T Type: Space transport S Scale: Starfig ghter L Length: 82 meters m S Skill: Space transports: t W Wayfarer C Crew: 8, gunn ners: 2, skele eton: 2/+5 C Crew Skill: All A appropriatte skills at 3D D P Passengers: 6 C Cargo Capaccity: 220 mettric tons C Consumable es: 3 months C Cost: 140,000 0 (new), 50,0 000 (used) H Hyperdrive M Multiplier: x x2 H Hyperdrive B Backup: x14 4 N Compute Nav er: Yes S Space: 4 A Atmosphere mh : 280; 800 km H Hull: 4D+2 S Shields: 1D+ +2 S Sensors: P Passive: 20/0D S Scan: 40/1D S Search: 50/2D D F Focus: 3/3D W Weapons: Q Quad Laser Cannon F Arc: Left Fire C Crew: 1 S Skill: Starship p gunnery F Control: 2D Fire S Space Range: 1-3/12/25 A Atmosphere R Range: 100-3 300/1.2/2.5 km m D Damage: 6D L Laser Canno on F Arc: Fron Fire nt C Crew: 1 S Skill: Starship p gunnery F Control: 2D Fire S Space Range: 1-3/12/25 A Atmosphere R Range: 100-3 300/1.2/2.5 km m D Damage: 4D

Crraft: Haor Chall C Enginee ering Corona a-class Arme ed Frrigate Afffiliation: Se eparatists / G General Erra: Rise of th he Empire Ty ype: Assault frigate Sc cale: Capitall Le ength: 320 meters m Sk kill: Capital ship s piloting: Corona frig gate Crrew: 64, gun nners: 36 Pa assengers: 200 2 Ca argo Capaciity: 450 metrric tons Co onsumabless: 1 year Co ost: 3.7 milliion (new), 2 million (use ed) Maneuverabi M ility: 2D Sp pace: 5 Attmosphere: 295; 850 km mh Hull: H 2D+2 Sh hields: 1D+1 Se ensors: Pa assive: 25/0D D Sccan: 40/1D Se earch: 90/2D D Fo ocus: 5/2D+2 2 Weapons: W 4 Medium Tu urbolasers Fiire Arc: 1 fron nt, 1 left, 1 rig ght, 1 back Crrew: 2 Sk kill: Capital Ship S Gunneryy Fiire Control: 1D 1 Sp pace Range: 3-15/35/75 Attmosphere Range: R 2-6/24 4/50 km Da amage: 5D 8 Heavy Ion Cannons C Fiire Arc: 2 fron nt, 2 right, 2 lleft, 2 back Crrew: 2 Sk kill: Starship gunnery Fiire Control: 1D 1

Space Range: 3-15/35/75 S A Atmosphere R Range: 6-30//70/150 km D Damage: 4D 8 Medium La aser Cannon ns F Arc: 2 fro Fire ont, 2 right, 2 left, 2 back S Scale: Starfigh hter C Crew: 1 S Skill: Starship p gunnery F Control: 1D Fire S Space Range: 1-3/12/25 A Atmosphere R Range: 100-3 300/1.2/2.5 km m D Damage: 4D T Tractor Beam m Projector F Arc: Venttral Fire C Crew: 4 S Skill: Capital ship gunneryy F Control: 2D Fire S Space Range: 1-5/15/30 A Atmosphere R Range: 1-5/15/30 km D Damage: 5D C Carried Crafft: 6 attack sh huttles, 12 sp peeder tankss S Source: axy at War (p page 65) Gala

Weapons W s Darkstick D

Model: M Kerestian Darkstic ck Ty ype: Exotic melee/throw m wn weapon Sc cale: Charac cter Sk kill: Dexteritty: (A) Darkstick / melee combat Co ost: 1,000 Av vailability: 4 Difficulty: Eassy ange: 5-10/3 30/50 Ra Damage: STR R+1D (melee e), 4D+2 (thrrown) 4 Game Notes: (A) Darksticck has a prerrequisite of 4D n thrown we eapons. All d difficulties arre considere ed in on ne level high her for a pe erson who does d not havve th he (A) Dark kstick skill. The skill starts at th he atttribute levell. If a charac cter exceedss the difficullty byy five or more (whe en throwin ng) then th he ch haracter mayy catch the d darkstick on its return trip p. Th he Kerestian n darkstick may be wielded w rathe er th han thrown, doing so iss an Easy melee m comba at ro oll. A darksstick is held d between the t knuckle es, alllowing morre than one to be wield ded at a time. Wielding W two o or more darksticks in one han nd grrants a +1D bonus to da amage (the bonus b applie es on nly once). Darksticks include webs w of ligh htab bsorbing cellls that, when activated d, shroud th he wielder w in complete c da arkness. Thiis grants th he wielder w +2D D to their sneak skill in low-ligh ht en nvironmentss. Howevver, chara acters witth da arkvision ign nore the wiellder’s bonus. So ource: Galax xy at War (page 36)

Entrenching g tool Ty ype: Multipu urpose tool Sc cale: Charac cter Sk kill: Melee combat c Co ost: 50 Av vailability: 1 Difficulty: Very Easy R+1D Damage: STR

Game Notes: The en G ntrenching tool t may be c configured a a shovel, pickaxe, or makesh as hift h hammer. It may also be b used as an a improvised w weapon, how wever the wielder w sufferrs a -1D mellee c combat pena alty. S Source: Gala axy at War (p page 36)

F Blade Fire

Difficulty: Very Easy Damage: STR R+1 stun dam mage Game Notes: Shockbox xing gloves have variou us po ower setting gs, dealing ffrom a STR+1 light stu un sh hock (for sp parring) to a STR+2D no on-stun leth hal bllow. So ource: Galax xy at War (pa age 37)

Sh hock Stick Ty ype: Stun prrod Sc cale: Charac cter Sk kill: Melee combat: c shoc ck stick Co ost: 400 Av vailability: 2, 2 R Difficulty: Eassy +2 (stun dam mage) Damage: 5D+ may be attac ched to a riffle Game Notes: This item m or use as a bayonet. A Attaching or removing th he fo sh hock stick is an action. So ource: Galax xy at War (page 37)

Piicador’s Sp pear Model: Datho M omirian Fire Blade T Type: Powerred melee weapon S Scale: Character S Skill: Melee combat: c fire blade C Cost: 200 A Availability: 3 D Difficulty: Mo oderate D Damage: STR R+1D+2 (en nergy damag ge) G Game Notes:: Fire blades surround th he blade with ha fiield of energ gy that is ca apable of ca auterizing fle esh a slicing th and hrough most substances. S Source: Gala axy at War (p page 37)

S Shockboxin ng Gloves

Model: M Geono osian Static P Pike Ty ype: Charged spear Sc cale: Charac cter Sk kill: Melee weapon: w spea ar Co ost: 650 Av vailability: 3 Difficulty: Eassy Damage: STR R+1D+2 (ma ax: 4D) and 3D 3 stun Game Notes: Weapon ha as a 4 meters reach. So ource: Geon nosis and the e Outer Rim Worlds (pag ge 60 0), Galaxy at War (page 3 37)

Vibrolance V

Model: Stand M dard Shockboxing Glovess T Type: Powerred brawling weapon S Scale: Character S Skill: Brawlin ng: shockbox xing C Cost: 500-600 0/pair (depen nding on size e) A Availability: 2, R

Model: M Standard vibrolance Ty ype: Powere ed melee we eapon Sc cale: Charac cter Sk kill: Melee combat: c vibro olance Co ost: 500 Av vailability: 2, 2 R Difficulty: Mo oderate R+3D+2 (ma aximum: 7D+ +2) Damage: STR

Gam me Notes: The vibrrolance can be b use ed for piercing or slashing, but b it’s too unwielldy b thrown. to be Sou urce: Gala axy at War W (page 37) 7

S Ascensio S-5 on Gun

Moderate M sta amina chec ck or be paralyzed an nd un nable to movve for 2D min nutes. Ca able: Attach hed to a gra appling dart that clings to t an ny surface, can c be used to climb verrtically or slid de ho orizontally ass a zipline. T The ascensio on system ha as a maximum vertical v lift c capacity of ro oughly 720 kg k an nd pulls the e user at 18 8 meters pe er round. Th he syyntherope can c also be used to ensnare an a op pponent. If a hit his scorred with the cable, roll 4D 4 "d damage" aga ainst the targ get's Dexteriity rating witth th he following results: 0--3: Grazed, -2 - pips to D Dexterity unttil freed, Very Ea asy Strength check to bre eak free; 4--8: Lightly en ntangled, -1D D to Dexteriity until freed, Ea asy Strength check to bre eak free; 9--12: Heavily entangled, e -2 2D to Dexterrity until freed, Moderate M Stre ength check to break free e; 13 3-15: Severe ely entangled, -3D to Dexterity D until fre eed, Very Difficult Streng gth check to break free; 16 6+: Comple etely entanglled, cannot perform an ny ac ctions, Heroiic Strength check to brea ak free. So ource: Secrrets of Nabo oo (page 41 1), Arms an nd Eq quipment Gu uide (page 1 12), Galaxy at a War (page es 37 7-38)

Blaster Pisto ol Sidearm

Model: SoroS M Suub Securitty S-5 Heavy Blaster Pisto ol T Type: Heavy blaster S Scale: Character S Skill: Blaster: S-5 (for bla aster), missille weapons: S5 (for microd darts and cab ble/grappling g dart) A Ammo: 50 blast b chargess, 10 microd darts, and tw wo 4 45-meter long g syntherope e cables C Cost: 1,200 (p power packss: 25) A Availability: 3, F, R, or X F Fire Rate: 2 2R Range: 3-10 0/30/60 (blasster and microdarts), m 8 8/20/45 (cable e) 5D (blaste D Damage: er), Paralyysis (poiso on m microdarts, see below), or o Entanglem ment (cable) G Game Notes: This weap pon can fire normal hea avy b blast chargess, poisoned microdarts, or a length of syntherope cable: M Microdarts: In nflict no dam mage, but if used again nst a unarmore an ed target (or an unarmore ed portion of a ta arget, see th he rules for called c shots on page 91 of th he Rulebook k), they injec ct a paralyzin ng poison. The ta arget of su uch an atta ack must succeed s at a

Model: M BlasTe ech DC-15s Ty ype: Blaster pistol sidearrm Sc cale: Charac cter Sk kill: Blaster: blaster pisto ol Am mmo: 250 Co ost: 400 (pow wer packs: 2 25) Av vailability: 2, 2 R Fiire Rate: 2 Ra ange: 3-10/2 20/120 Damage: 3D+ +2 ource: Galax xy at War (page 38) So

Variable V Bla aster Rifle Model: M BlasTe ech DC-15S C Clone Carbin ne Ty ype: Assaultt blaster carb bine Sc cale: Charac cter Sk kill: Blaster: blaster carb bine Am mmo: 500 Co ost: 1,300 (p power packs: 25)

Repeating Crossbow C

Availability: 2, X A R Range: 3-25/8 80/220 D Damage: Low w: 3D+2, Me edium: 4D+1 1, High: 5D+1 G Game Notes:: The variablle blaster is designed d to let soldiers adjusst the damag ge to conserrve energy. On O he lowest power settting, the rifle uses the th e equivalent o one shot of ammuniition. On the of m medium settting it uses the equivale ent of 5 sho ots. O the hig On ghest setting g, it uses 10 shots of a ammunition. Switching between b mo odes counts as a action. If the retracta an able stock iss used for one ro ound of aiming, a the character receives an a additional +2 2 to blaster. S Source: Gala axy at War (p page 38)

H Heavy Varia able Blaste er Rifle

Model: M Drolan n Plasteel Re epeating Cro ossbow Ty ype: Repeatiing crossbow w Sc cale: Charac cter Sk kill: Projectile weapons: crossbow Am mmo: 10 Co ost: 400, 30 (magazine w with 10 quarrrels) Av vailability: 3 Fiire Rate: 1 Ra ange: 3-12/3 35/130 Damage: 2D+ +2 Game Notes: Repeatiing crossbo ows use a magazine m tha at automatic cally moves the next bo olt in nto position, allowing the e weapon to be fired every ro ound. So ource: Arms and Equip pment Guid de (page 26 6), Galaxy at Warr (page 39)

Fllame Cann non

Model: BlasT M Tech DC-15A A Clone Rifle T Type: Assault blaster rifle e S Scale: Character S Skill: Blaster: blaster rifle e A Ammo: 500 C Cost: 2,250 (p power packss: 25) A Availability: 2, X R Range: 5-50/2 200/400 (bla aster), 2-8/20//45 (cable) D Damage: Low w: 4D+1, Me edium: 5D+1 1, High: 6D G Game Notes: The variab ble blaster riffle is designed to o let soldie ers adjust the t damage e to conserrve e energy. On the t lowest po ower setting g, the rifle usses th he equivalen nt of one sho ot of ammun nition. On the m medium settting it uses the equivale ent of 5 sho ots. O the hig On ghest setting g, it uses 10 shots of a ammunition. This mod del is equip pped with an a ascension-gu un attachme ent. A 45-m meter length of syntherope attached a to a grappling dart d that clin ngs o any surfac ce, can be used u to clim mb vertically or to slide horizon ntally as a zipline. The T ascensio on m vertical liift capacity of system has a maximum oughly 720 kg k and pulls the user at 18 meters per p ro ro ound. S Source: Gala axy at War (p page 38)

Model: M Merr-S Sonn CR-28 F Flame Canno on Ty ype: Flame projector p Sc cale: Charac cter Sk kill: Flame-th hrower Am mmo: 20 Co ost: 3,000 (fu uel tank: 600 0) Av vailability: 4, 4 X Fiire Rate: 1 Ra ange: 3-5/10 0/18 (cone 12 2 meters wid de at the end d) Damage: 7D (first round d, 4D for ne ext 10 round ds un nless extingu uished) Game Notes:: Must be m mounted on a vehicle or o triipod. Chang ging the 20kg g fuel tank takes t one fu ull ro ound. So ource: Galax xy at War (pa age 39)

Radiation Grenade Ty ype: Impact--activated ra adiation gren nade Sc cale: Charac cter Sk kill: Grenade e: radiation g grenade Co ost: 500 Av vailability: 3, 3 X Ra ange: 3-4/7/12 Bllast Radius:: 0-3/6 Damage: 5D+ +2/3D xplodes only on impact. If Game Notes: Grenade ex mage from a radiatio on a character takes dam grrenade, th hey becom me contam minated witth ra adiation and d suffer mod derate radiattion sicknesss.

Every 12 hou E urs after the attack, a the character c mu ust m make a stam mina roll agaiinst radiation n damage. The fiirst roll is aga ainst 1D dam mage, subsequent rolls are a a against a cu umulative +1D increase e (2D, 3D, 4D, 4 e etc). They re emain contaminated unttil treated att a m medical centter with a Moderate M (A) medicine ro oll. C Characters w with radiatio on shielding g or radiatio on suits ignore all a damage frrom radiation n grenades. S Source: Gala axy at War (p page 39)

S Smoke Gren nade

Model: BlasT M Tech Nacht-5 5 Smoke Gre enade T Type: Smoke e grenade S Scale: Character S Skill: Grenad de C Cost: 25 2, R A Availability: R Range: 3-7/20 0/40 S Smoke Radiu us: 0-3 G Game Notess: Releases thick, obsc curing smok ke, w which adds +2 + to blasterr shooter’s diifficulty. S Source: Han n Solo and d the Corp porate Secttor S Sourcebook (page 119),, Rules of Engagement E t – T Rebel Sp The pecForce Ha andbook (pa age 69), Gala axy a War (page at e 39)

In nterchangeable Wea apon System m

e action, the e wielder ma ay Game Notes: As a single wap out one e set of atta achments on n the DC-17M sw IC CWS, chang ging it to one of its other o weapo on modes: m - Blaster B Attacchment Sk kill: Blaster: blaster rifle Am mmo: 60 Ra ange: 3-30/1 100/300 Damage: 5D+ +1 S Rifle e Attachment - Sniper Sk kill: Blaster: blaster rifle Am mmo: 20 Fiire Rate: 1 Fiire Control:: +1D (whe en used for one round of o aiiming), -1D to Point-blan nk shots. Ra ange: 5-50/1 150/500 Damage: 6D A A Attachment - Anti-Armor Sk kill: Missile weapons: w grrenade launc cher Am mmo: 4 Fiire Rate: 1 Ra ange: 3-30/1 100/300 Bllast Radius:: 0-2/4/6 Damage: 5D+ +2/4D+1/3D ource: Galax xy at War (page 39-40) So

Mortar M Laun ncher

Model: M MerrSonn MobileM Mortar-3 Ty ype: Grenad de launcher Sc cale: Charac cter Sk kill: Missile weapons: w Mo ortar Am mmo: 5 Co ost: 2,500 Av vailability: 2, 2 X Ra ange: 10-100 0/400/1 km Damage: By grenade g type e Game Notes: MobileMorta ar has a sma all repulsorliffteq quipped tripod to reduce its weight.. It’s designe ed to o fire C-22 frrag grenadess, though it can c fire othe er tyypes as well. So ource: Arms and Equip pment Guid de (page 34 4), Galaxy at Warr (page 40)

Rotary Blastter Cannon n

Model: BlasT M Tech DC-17m m Interchang geable Comb bat S System T Type: Assault Blaster Rifle S Scale: Character C Cost: 4,500 (a anti-armor ammo: a 400) A Availability: 3, X

Model: M Mer-Sonn Z-6 rota ary blaster ca annon Ty ype: Blaster cannon Sc cale: Charac cter Sk kill: Blaster: repeating bllasters Am mmo: 20 Co ost: 5,500 (p power packs: 50) Av vailability: 3, 3 X Ra ange: 3-60/1 150/400 Damage: 7D nnon will firre Game Notes:: The rotaryy blaster can hots in burrsts, each burst delive ering a hig gh sh co oncentration n of blasterr fire. On nce a hit is esstablished, all followin ng shots ag gainst nearb by (w within 1 me eter) targets are one diffficulty lowe er. Th he blaster iss designed tto be brace ed against th he hiip when firin ng, allowing g for more mobility m whe en

fiiring. Howe ever, when th he blaster iss used witho out b bracing, the character ussing it takes a -1D pena alty to o his blasterss skill roll. The T Z-6 may be attached to a generator fo or extended firing withou ut reloading.. S Source: Gala axy at War (p page 40)

S Scatter Gun n Model: Stand M dard scatter gun g T Type: Shotgu un S Scale: Character S Skill: Firearm ms: shotgun A Ammo: 10 C Cost: 5,500 (sshell: 2) A Availability: 2, F R Range: 3-8/14 4/24 D Damage: (po oint-blank: 5D D+1) 3D+2//2D/0D G Game Notess: The dam mage of a scatter s gun is v variable base ed on rang ge. At long ger range, the a ammunition pellets disp perse and quickly loo ose v velocity, thuss doing less damage. d S Source: Gala axy at War (p page 40)

T Tactical Tra actor Beam

Ra ange: 1-4/8/15 Damage: 9D (lifting) ( al tractor be eam operate es Game Notes:: The tactica arship tracto or beams, tho ough it allow ws similarly to sta he controllerr to move o objects in any a direction. th Th he damage code opera ates as thou ugh it were a liffting skill roll in order to reposition heavy h objectts. It is generally used to quiickly constru uct barricade es an nd other artiificial barrierrs, though itt can be use ed in n desperate situations s ass a weapon by picking up u ne earby objectts and using g the tractor beam to hu url th hem at enem mies. To determine the difficulty an nd da amage, conssult the chartt below: Object O size Lifting Diifficulty Damage Sm mall Easy 4D (a approx 100kg g) 6D Medium M Moderate (a approx 200 kg) k 8D La arge Difficult (a approx 350 kg) k 10D Huge cult Very Diffic approx 600 kg) k (a Th his item requ uires a generator to operrate and mu ust be e tripod- or vehicle-mou v nted. Before e every use of o th he tractor be eam, one cre ewmember must m regulatte th he power generator g b by making a Moderatte Te echnical roll at the same e round the beam b is fired. If this is not done d successsfully, the beam operato or su uffers a -2D penalty. p If on nly one perso on is available to o crew the generator and tractorr beam, that crrewman mu ust do botth (and mu ultiple actio on pe enalties applly). So ource: Galax xy at War (page 42)

Antipersonn A nel Mine Ty ype: Directio onal explosivve mine Sc cale: Charac cter Sk kill: Demolittion Co ost: 500 Av vailability: 2, 2 X Bllast Radius:: 2/4/6/8 Damage: 6D/5 5D/4D/3D nel mines arre directiona al, Game Notes: Antipersonn nd do not co over the sam me area as a normal mine. an Th he blast emiits from the m mine and sp prays shrapnel in n a 60 degre ee arc. The mine can be b rigged by a re emote trigge er, or by a triipwire. Rigg ging the min ne with w a tripwirre requires an Easy dem molitions ro oll. Ad dditional miines can be linked so th hat when on ne mine m detona ates all min nes in thatt series alsso de etonate. Liinking mine es requires an addition nal ea asy demolitio ons roll for e each mine. So ource: Galax xy at War (page 42-43)

Detonite D Co ord Type: Tractor beam T S Scale: Character C Crew: 2 S Skill: Blaster artillery: Tra actor beam C Cost: 8,000 A Availability: 4

Ty ype: Linear explosive e ch harge Sc cale: Charac cter Sk kill: Demolittion Co ost: 1,000 (10 meters) Av vailability: 1, 1 R Bllast Radius:: 1 meter Damage: 4D+ +1

Game Notes: Detonite cord G c is stable e in spools for f e easy transporrtation and requires r a tim mer or manu ual trrigger for detonation. d Once laid, it provides a fo ocused expllosion with little l effect to t surrounding a areas. Severral segmentss of detonate e cord may be spliced togeth her to create e a larger exp plosion. S Source: Gala axy at War (p page 43)

Io on Mine Type: Droid/vvehicle disab T bling explosiive S Scale: Character S Skill: Demoliition C Cost: 800 A Availability: 2, X B Blast Radiuss: 0-2/4/6/10 D Damage: 7D//5D/3D/2D io onization S Source: Gala axy at War (p page 43)

L Limpet Mine Type: Anti-ve T ehicle adhesion mine S Scale: Speed der S Skill: Demoliition C Cost: 300 A Availability: 3, X B Blast Radiuss: 1.5 meters D Damage: 5D G Game Notes: A limpet mine m is desig gned so thatt a c character ma ay place it on the hull of an enem my speeder or ve ery large dro oid. Once th he limpet mine h an Easy de emolitions ro oll, it seals in nto iss placed with p place and setts an electro onic fuse tha at will detona ate a after one rou und, providiing the cha aracter placing th he mine ade equate time e to move out o of its sm mall b blast radius. S Source: Gala axy at War (p page 43)

Fiire Rate: 1/4 4 Ra ange: 1-2/5/10 km Bllast Radius:: 400 meters Damage: 9D Game Notes: The defolliator blast affects livin ng creatures an matter m only (characters, ( nd plant life e), litterally burning them up p, but leavin ng machinery in ntact (droidss, vehicles, b buildings). Only O creature es co ompletely sheltered s w within sealled vehicle es, en nvironmenta al suits or ene ergy shields can avoid th he weapon’s w effe ect. From th he impact po oint, the bla ast ex xpands outw wards in a diisc shape att a rate of 10 00 meters m per ro ound. A crea ature affected d by the bla ast ta akes the dam mage every subsequent round until it eiither dies orr passes thro ough an ene ergy shield or o otther form of biological clleanser. So ource: Galax xy at War (pa age 67)

Automated A Sentry Gun n

G Glowing De efoliator

Model: C.I.S. Glowing De M efoliator T Type: Organiic annihilatio on artillery piiece S Scale: Character S Skill: Missile weapons: arrtillery C Crew: 4 A Ammo: 1 C Cost: 15,000 0 (launcher, must be attached a to a c carrier vehiclle), 3,500 (sh hell) A Availability: 4, X B Body: 5D

Ty ype: Automa ated blaster tturret Sc cale: Charac cter Sk kill: Blaster: repeating bllasters Am mmo: 150 Co ost: 2,500 (n new), 1,000 ((used) Av vailability: 2, 2 R Fiire Rate: 5 Bo ody: 4D Ra ange: 3-30/100/250 Damage: 5D+ +2 Game Notes:: Has blaster 4D, search h 6D (ignore es lo ow-lighting penalties). So ource: Galax xy at War (pa age 98)

Razor Wire Model: Typical razor wire Type: Battlefield terrain hazard Scale: Character Cost: 10 per square meter Availability: 1 Damage: 3D Game Notes: First, razor wire increases the difficulty of any terrain by three difficulty levels. For example, if terrain is Easy, it increases it to Difficult (see Star Wars Roleplaying Game 2nd Edition, Revised and Expanded page 101-103). Second, if a character fails the movement roll, the razor wire inflicts damage and entangles him. With appropriate tools, a character can cut through the wire with an Easy security roll. Source: Galaxy at War (page 98)

Fragmentation Wire Model: Typical fragmentation wire Type: Battlefield terrain hazard Scale: Character Cost: 100 per square meter Availability: 1 Blast Radius: 2 meters Damage: 3D Game Notes: Fragmentation wire looks very similar to razor wire, and is most often intermixed with it on a battlefield. It requires a Difficult search roll to notice the difference between them. Fragmentation wire increases the difficulty of any terrain by three difficulty levels. If a character fails a movement roll when moving into an area with fragmentation wire, then the wire detonates. If a character tries to cut through the wire, it also detonates. Source: Galaxy at War (page 98)

Repulsorlift Inhibitor Type: Repulsorlift disabling mine Scale: Speeder Cost: 500 Availability: 2, X Radius: 3 meters Damage: 3D (ion damage) Game Notes: The device is buried 1-2 meters underground and generates an energy well that disables repulsorlift engines within a 3-meter radius. Any repulsorcraft travelling through the energy well suffers 3D ion damage. The pilot must make a Difficult repulsorlift operation roll to keep the engines running at half speed, instead of shutting down completely and slamming into the ground. Source: Galaxy at War (page 99)

Smart Mine Type: Programmable mine Scale: Character Skill: Demolition Cost: 500 Availability: 2, X

Blast Range: 2/4/6 Damage: 5D+2/4D+1/3D Game Notes: The smart mine comes equipped with a number of sensors that can evaluate thermal emissions, heat or ground vibration. With a Moderate demolitions roll, a character can program the mine to be triggered by a specific set of parameters. The mine may be programmed with a limited blast radius, set to only detonate with the pressure from a being upwards of a certain weight or size, or when there is a specific number of beings within the blast radius. Smart mines are also equipped with an IFF system that allows it to distinguish allied units. Source: Galaxy at War (page 100)

Heavy Artillery Cannon

Type: Heavy indirect fire cannon Scale: Speeder Skill: Artillery Crew: 4 Ammo: 1 Cost: Not available for sale (ammo: 2,000) Availability: 2, X Body: 4D Fire Rate: 1/3 Fire Control: 2D Range: 20-40/100/200 km Blast Radius: 4/8/12/16 Damage: 10D/8D/5D/2D Source: Galaxy at War (pages 100-101)

Light Artillery Cannon

Type: Light indirect fire cannon Scale: Speeder Skill: Artillery Crew: 2 Ammo: 1 Cost: Not available for sale (ammo: 1,000) Availability: 2, X Body: 3D Fire Rate: 1/2 Fire Control: 2D Range: 10-20/50/100 km Blast Radius: 3/6/8/12 Damage: 8D/6D/4D/2D Source: Galaxy at War (pages 100-101)

Field Gun Type: Indirect fire cannon Scale: Speeder Skill: Artillery: Field Gun Crew: 1 Ammo: 1 Cost: Not available for sale (ammo: 500) Availability: 2, X Fire Rate: 1/2 Range: 600-1.2/3/6 km Blast Radius: 1/2/4/6 Damage: 4D/3D/2D/1D Source: Galaxy at War (pages 100-101)

H Howitzer

Sttun Mortarr

Type: Indirec T ct fire cannon S Scale: Speed der S Skill: Artilleryy: Howitzer C Crew: 3 A Ammo: 1 C Cost: Not ava ailable for sa ale (ammo: 750) 7 A Availability: 2, X B Body: 3D+1 F Fire Rate: 1/2 2 F Fire Control:: 1D R Range: 4-10/2 20/40 km B Blast Radiuss: 2/4/6/8 D Damage: 6D//4D/2D/1D S Source: Gala axy at War (p pages 100-10 01)

Ty ype: Portable indirect firre weapon Sc cale: Charac cter Sk kill: Artillery: mortar Crrew: 1 Am mmo: 1 Co ost: Not available for salle (ammo: 45 50) Av vailability: 2, 2 X Fiire Rate: 1/2 2 Ra ange: 350-75 50/2/3.5 km Bllast Radius:: 1/2/4 Damage: 4D+ +1/3D+1/2D ource: Galax xy at War (pages 100-101 1) So

F Frag Mortar

Th hermal Mo ortar

Ty ype: Incendiiary indirect fire weapon n Sc cale: Charac cter Sk kill: Artillery: mortar Crrew: 1 Am mmo: 1 Co ost: Not available for salle (ammo: 45 50) Av vailability: 2, 2 X Fiire Rate: 1/2 2 Ra ange: 350-75 50/2/3.5 km Bllast Radius:: 2/4/8 Damage: 7D/5 5D/3D ource: Galax xy at War (pages 100-101 1) So

Orbital O Turb bolasers

Type: Portab T ble indirect fire weapon S Scale: Character S Skill: Artilleryy: mortar C Crew: 1 A Ammo: 1 C Cost: Not ava ailable for sa ale (ammo: 300) 3 A Availability: 2, X F Fire Rate: 1/2 2 R Range: 350-7 750/2/3.5 km B Blast Radiuss: 1/2/4 D Damage: 4D+2/3D+1/2D D S Source: Gala axy at War (p pages 100-10 01)

Io on Mortar Type: Portab T ble indirect fire weapon S Scale: Character S Skill: Artilleryy: mortar C Crew: 1 A Ammo: 1 C Cost: Not ava ailable for sa ale (ammo: 450) 4 A Availability: 2, X F Fire Rate: 1/2 2 R Range: 350-7 750/2/3.5 km B Blast Radiuss: 1/2/4 D Damage: 4D+2/3D/2D+1 1 S Source: Gala axy at War (p pages 100-10 01)

Ty ype: Orbital turbolaser b bombardmen nt Sc cale: Capitall Sk kill: Capital ship s gunneryy Crrew: 5 Am mmo: Unlim mited (powerr generator) Co ost: Not available for salle Av vailability: 2, 2 X Bo ody: 3D Fiire Rate: 1/4 4 Fiire Control: 1D Ra ange: Orbit--to-surface (a always Long Range) Bllast Radius:: 12 meters Damage: 5D ource: Galax xy at War (page 101) So

E Equipme ent T Targeting L Laser Type: Laser paint T p targetin ng device S Scale: Character S Skill: Targetin ng laser C Cost: 50 A Availability: 2, F F Fire Control:: 2D R Range: 3-30/8 80/350 G Game Notess: If a chara acter makess a successful a attack with a targeting la aser, the tarrget suffers no n d damage, butt anyone who w knows that targeting la aser frequen ncy gains a +1D bon nus to attac cks a against that target with h a missile e or grenade la auncher or vehicle v weap pon for the duration d of th hat ro ound. S Source: Gala axy at War (p page 42)

B Barabel Miccrobe Armo or

Model: Cresh M haldyne Indu ustries B Barabel Micro obe Armor T Type: Biologiical blast vesst C Cost: 30,000 A Availability: 4 G Game Notes:: vest initiallyy g gives +1D to resist damage frrom blaster attacks a to fro ont a back torsso. With eac and ch subsequent hit h by a blasster bolt, the e vest goes up u b one pip (+ by +1D, +1D+1 1, +1D+2, +2D, + etc.) up to a maximum of 3D. The vest drops by b one pip for f e every three minutes m the vest v is not hit h by a blast. If a blast pene etrates the vest v enough h to allow the u user to be wounded, the vest is destroyed. If e exposed to below-zero b te emperaturess for as little as 15 minutes, th he vest is de estroyed. S Source: Ga alladinium’s Fantastic Technolo ogy (pages 85-86), Arms and d Equipmentt Guide (pag ges 4 41-42), Galax xy at War (pa age 44)

Model: M Regalllis Engineering Filtrex Bio o/Chem Suitt Ty ype: Protecttive chemica al and biological filtratio on su uit Sc cale: Charac cter Co ost: 4,000 Av vailability: 2, 2 F Game Notess: This suit provide es complette gainst any attmospheric hazards suc ch prrotection ag ass poisons orr hazardous chemicals. A biohazarrd su uit can provvide one h hour of clea an air beforre re equiring a fillter change. The helmett provides +2 + ph hysical prote ection, but th he suit gives a -1 Dexteriity pe enalty. So ource: Galax xy at War (page 44)

Camo Scoutt Armor Model: M Cresh haldyne Indusstries Sc cout Armor Ty ype: Light sc cout armor Co ost: 1,500 Av vailability: 2 Game Notes: +2 asic Suit: +1D physical, + Ba en nergy for torsso, arms and d legs. Ca amo Field: +1D + to difficu ulty of se earch or Percception rolls for th hose trying to o spot the we earer if the wearer remains r motionless. m So ource: Ga alaxy Guide e 10: Bo ounty Hun nters (page e 87), Gundark’s Fan ntastic Technology pages 49-5 50), Rules (p of En ngagement – The Rebel Sp pecForce Handbook H nd (page 34), Arms an Eq quipment Guide G (page e 43), The Clone Wa ars Ca ampaign Gu uide (page 6 64), Galaxy at War (pag ge 44 4)

Katarn K Com mmando Arm mor

B Biohazard S Suit

Model: M Katarn n-class Commando Bodyy Armor Ty ype: Comma ando armor Sc cale: Charac cter Co ost: 30,000 (Not ( availablle for sale - 250,000 2 in th he bllack market)) Av vailability: 4, 4 X Up pgrade Slotts: 3 Game Notes: Arrmor Protecction: +2D p physical and d energy, -1D De exterity and related skillss.

Comlink: Ton C ngue-activate ed helmet co omlink. R Retractable Vibroblade e: Concealed in rig ght g gauntlet, doe es STR+1D+2 damage e, uses mellee c combat skill. May be set to t automatic cally spring out o e every time the t user punches a tarrget, in which c case it uses th he brawling skill. E Environment Sealed: The e armor’s se eals allow the w wearer to su urvive in exttreme heat or cold, tox xic e environments s, underwatter, or in th he vacuum of space for up to 24 hours. A Auto-Bacta In Injectors: Wh hen the we earer sufferss a W Wounded or worse injury, the syste em a automatically y injects bacta on the affected are ea. T This does nott actually he eal the woun nd, but reduc ces th he injury penalty byy 1D (and d keeps an In ncapacitated d character awake, as if i he was on nly W Wounded T Twice). Unit has a single s charg ge; m multiple bactta injections grant no furtther benefitss. M MFTAS: Mu ulti-Frequenc cy Targeting g Acquisitio on S System; addss +2D to Percception and search chec cks in n low-visibility situationss, +1D to ra anged weapo on skill uses ag gainst targetts moving more m than 10 m meters per round; r polarrized lenses prevent flasshb blinding. V Viewplate: Macrobinoc cular imagiing set (5 50100/200/500 meters ran nge) with UV U nightvisio on (See MFTAS, above). U Utility Belt: High-tension n wire, gra appling hook ks, spare blaster power pack ks, ion flares, concentrated ations, spare e comlink, water packss, 2 medpac cs, ra a additional sup pplies pouch hes. S Source: Gala axy at War (p page 44)

M Marine Arm mor

Liife Support: Provides P pro otection for 24 2 hours in th he va acuum of spa ace or otherr hostile environments. Magnetic M bootts: reduces tthe character’s movemen nt byy -3 but allow ws a charactter to walk along a metallic su urfaces (such h as the outsside hull of a ship). Prropulsion Pa ack: Adds +1D to all sw wimming rollls, an nd allows a character to maneuver withou ut pe enalty in zero o gravity. So ource: Galax xy at War (page 45)

Sttalker Armor

Model: M Salus Corporation n M-10 Stalke er Armor Ty ype: Persona al body armo or Co ost: 8,000 Av vailability: 3, 3 R Game Notes: Arrmor: Provid des +2D to Sttrength forr physical atttacks, +2D to energy atttacks; -2D to t Dexterity an nd related sk kills. Covers he ead, torso, arms and le egs. Heaviness: H D Due to this su uit’s weight,, the skills hiide, snea ak and sw wimming cannot c be ussed while wearing w this arrmor. Ta angle Gun:: 4D stun da amage, use es missile weapons w skilll, ranges: 310 0/30/60, mo ounted on rig ght arm. Du uo-Flechette e Rifle: 5D da amage, use es armor w weapons skill, ranges: 310 0/30/60, mou unted on righ ht forearm arrmor. Re etractable Claws: Cl STR+2 2D damage, concealed in rig ght gauntlet. Se ensors: A sensor s pod and targetiing compute er prrovides +1D D to search, a and +1D to weapons w sk kill ro olls. So ource: Gun ndark’s Fantastic Techn nology (page es 60 0-61), Galaxyy at War (pag ge 45)

Sttun Cloak

Model: Rebe M el Alliance Bo oarding Suit T Type: Pressu ure-suit armo or S Scale: Character C Cost: Not ava ailable for sa ale A Availability: 2, R U Upgrade Slo ots: 1 G Game Notes:: A Armor Protecction: +2D physical p +1D energy, -1D D Dexterity and d related skillls.

Model: M Korom mondain PDS S, Inc. Modell SVT-300 Ty ype: Stun clo oak Sc cale: Charac cter Sk kill: Melee combat c Am mmo: 3 before b pow wer cell iss temporariily de epleted; hold ds a total of 8 charges Co ost: 1,500 Av vailability: 2 Difficulty: Mo oderate (Easyy if target is attacking) a ( damag ge) Damage: 5D (stun m cell that Game Notes: The stun clloak has a micro ecycles in th hree minutess after the initial i charge es re arre used. The e cell can b be powered up from an ny ex xternal gene erator in tw wo rounds. A target mu ust make m a Difficult melee pa arry or braw wling parry ro oll o avoid conta act with the c cloak. to

So ource: Gun ndark’s Fanttastic Techn nology (pag ge 10 06), Rules off Engagemen nt – The Reb bel SpecForc ce Handbook (p page 44), S Shadows off the Empirre ourcebook (pages ( 110-112), Arms an nd Equipmen nt So Guide (page 92), 9 The Clon ne Wars Cam mpaign Guid de page 65), Gallaxy at War ((page 46) (p

Camouflage e Poncho

Source: Gala S axy Guide 10: 1 Bounty Hunters H (pa age 8 86), Gundark k’s Fantastic c Technolog gy (page 12 2), G Galaxy at Wa ar (page 45)

A Anti-Rad Do ose Type: Radiation Inoculatiion T S Skill: First aid d C Cost: 50 A Availability: 2 G Game Notess: If an antti-rad dose is given to a c character be efore enterin ng a high ra adiation zon ne, th hat characte er receives +2D to sta amina rolls to re esist the effe ects of radia ation. The dose d may allso b used to be o treat a character c a after radiatio on e exposure. Iff used after exposure, itt adds +1D to fiirst aid or (A) (A Medicine rolls to trea at a charactter suffering from m radiation sickness. s S Source: Gala axy at War (p page 45)

C Camo-Netti ing

Model: M A/KT Camouflage C Poncho Ty ype: Cloth fa atigues Co ost: 250 Av vailability: 1 Game Notes: Adds +1D o sneak, +2D D at ranges to off more than 35 3 meters. So ource: R Rules of En ngagement – The Rebel Sp pecForce Handbook (p page 33), Arms and Eq quipment Guide G (page 45 5), Ultimate Adversaries A (p page 154), Galaxy at War W (page 46))

Com Scramb bler Ty ype: Comm munications diisruption uniit Sk kill: Commu unications Co ost: 6,000 Av vailability: 2, 2 X Game Notes:: A com scrrambler is mounted m on a ackpack un nit and carrried into enemy e line es, ba co onnected to a power sou urce, and the en left behind. With W an Easy communica ations roll, alll friendly an nd ho ostile comm munication, H HoloNet transsmission, an nd drroid remote receivers w within 20 km m are floode ed with w white noise and jam mmed. Ge etting a sign nal in nto or out off the affected d area requiires a Difficu ult co ommunicatio ons roll. The e roll must be b made every minute, m as th he com scra ambler conttinually scan ns an nd adapts to block signalls it locates. So ource: Galax xy at War (page 46)

Comlink Tig ghtbeam

Model: Fabritech CN-15 Camouflage M C Netting T Type: Camo--netting S Skill: Hide C Cost: 3,500 A Availability: 2, R G Game Notess: Camo-ne etting adds +2D to the d difficulty to detect the camouflaged object with sensor-scann ning equipment at range es greater than 2 250 meters. Camo-nettin ng offers no bonus at a ra ange of lesss than 250 meters. m If mo ore than thrree c camo-nets a eused in ar i tandem, the senso orscanning equ uipment gain ns a +1D to detect d the ne ets b because of th he interferen nce the nets cause. c

Ty ype: Secure communica ation interfac ce Sk kill: Commu unications Co ost: 300 Av vailability: 2, 2 F Game Notes: The tightbea am is a head dset add-on to t omlinks or transceiverss that utilize es a focuse ed co la aser to tra ansmit enc crypted co ommunicatio on be etween two o parties eq quipped with h the device. Th his helps pre event interce eption of com mmunication ns on n the batttlefield. How wever, in order for a tra ansmission to be receivved, the two o parties mu ust ha ave direct lin ne of sight. C Communica ation scanners ca annot pick up u the transsmission un nless they arre lo ocated direc ctly in the path betwe een the tw wo co ommunicatin ng individua als. So ource: Galax xy at War (page 46)

C Comm Scan nner Model: Couriier Commun M nications Sca anner T Type: Comm m detector an nd scanner S Skill: Sensorss and comm munications C Cost: 2,500 A Availability: 2, R G Game Notess: Allows user to detectt and tap in nto c comlink, tran nsceiver, an nd HoloNet transmission ns. B making a Moderate se By ensors roll, a character can d detect the number n and type of communicatio ons b being broadc casted within n a 50 kilom meter radius. A D Difficult senssors roll ind dicates the direction an nd d distance to the broadcasst point. Th his device allso p provides +2 2D to any communica ations roll to d decode an encrypted tra ansmission itt detects. The d device can also reco ord any tra ansmission it in ntercepts. S Source: Rules of Eng gagement – The Reb bel S SpecForce Handbook (page 42)), Arms an nd E Equipment G Guide (page 89), Galaxy at Wars (pa age 4 46)

C Cryogenic P Pouch

Model: Medvvec Cryonex Cryogenic Pouch M P T Type: Cryoge enic stabilizin ng unit C Cost: 300 A Availability: 3 G Game Notess: Cryogeniic pouches are used to stabilize wou unded soldie ers on the fie eld so that th hey m may be tran nsported to medical fa acilities. The p pouch is wo orn as a sm mall canisterr on the be elt. O Once the ca anister is ope ened, it rele eases a pouch la arge enough h to fit most humanoid-si h ized creature es. W When the po ouch is sealed it release es a cryogen nic c compound capable of keeping a creature in suspended animation. a P Placing the pouch aroun nd a unconscio an ous characte er takes one e round. On nce in nside, a Morrtally Wound ded characte er is stabilized in n 2 rounds. The T pouch has h enough power p to keep a character in i suspende ed animation n for 24 hou urs, a although it can c be hook ked up to another a pow wer source with an a Easy Tech hnical roll. S Source: Gala axy at War (p page 46)

So ource: Galla adinium’s Fa antastic Tech hnology (pag ge 26 6), Arms and d Equipmentt Guide (pag ge 96), Galax xy att War (page 46)

Fiield Food Processor P

Ty ype: Food de econtaminattion processsor Co ost: 1,500 Av vailability: 1 Game Notes: The field fo ood processo or takes up to t hree pounds of local florra and fauna a and, after a th minute, m turnss them intto a gray, tasteless yet nu utritious paste that can ssustain an in ndividual for a da ay. It can be b programm med to mak ke appropriate fo ood for up to ten d different spe ecies. If an ny po oisonous, to oxic or rad dioactive ing gredients arre ussed in the mix, m the unit provides a +3D stamin na bo onus againstt their harmfful effects. So ource: Galax xy at War (page 47)

Pe ersonal Fie eld Shelter

Ty ype: Persona al compact ttent Co ost: 500 Av vailability: 2 Game Notes:: The perso onal field te ent allows fo or asy transporttation, and e expands to accommodat a te ea on ne humanoiid-sized cha aracter. Wh hen sealed, it prrovides +3D D to survival rrolls to resistt the effects of o he eat and co old. It also o contains one hour of o brreathable atm mosphere in n cases of airrborne toxin ns. Sp pecial filam ments on th he exterior also provid de lim mited camo ouflage, add ding +1D to o the searcch diifficulty to de etect the she elter. So ource: Galax xy at War (page 47)

Pllasma Bridge

D Droid Diagn nostic Model: M Interstellar D Droid Monito oring, Inc. M Mk-11 Droid Diagnostic D T Type: Droid diagnostic d S Skill: Droid programm ming, droid repair C Cost: 200 G Game Notes:: Very Easy d droid program mming roll re equired forr standard systems ch heck and eadout (ttakes 30 re m minutes). Diiagnostic asssisted repa air procedurres n normally req quire an Easyy droid repa air roll and the d diagnostic’s expertise ad dds +1D to o the skill ro oll. T This bonus iss for mainte enance only and does not n a apply to majo or repairs or modification ns.

Ty ype: Energy retractable w walkway Co ost: 12,500 Av vailability: 3 Game Notes: The plasma a bridge mu ust be hooke ed p to a genera ator or consttant power supply. s Whe en up ac ctivated, a bridge b 10 me eters wide and a up to 20 00 meters m long iss extended from a plasm ma generato or. Th his bridge provides p a su urface for tro oops to crosss ovver difficult or otherwisse impassab ble terrain. If th he generato or is destroyyed or dea activated, th he pllasma bridge e has enoug gh power sttored for tw wo ro ounds. If an nother powe er supply is not provided, th he bridge sh huts down an nd any charracters on th he brridge fall. So ource: Galax xy at War (page 47)

Proximity Flare Type: Early warning flare Cost: 50 Availability: 1 Game Notes: The proximity flare has a spike on one end allowing it to be placed securely on the ground, and the other end contains the flare emitter. Whenever a character or creature as large as a small child or larger steps within 5 meters of the flare’s sensors, they sense the shift in air pressure and launch the flare, casting light in a 15 meter radius and foiling any attempt to sneak into the area. A character can avoid setting off the flare’s sensors by moving extremely slowly and smoothly (Very Difficult sneak roll). The proximity flare can be used as a makeshift weapon if aimed horizontally. Any character hit takes 4D damage. Source: Galaxy at War (page 47)

Radiation Detector

Type: Radiation scanning device Cost: 50 Availability: 1 Game Notes: A radiation detector can pick up radiation within 10 meters. The detector provides a color-coded display that indicates whether the radiation is normal background radiation, very low, low, medium, high, or extreme. The detector also has optional audio and vibration settings. Source: Galaxy at War (page 47)

Targeting Beacon

Type: Portable beacon Cost: 300 Availability: 2 Game Notes: A targeting beacon can be used in a variety of ways. It may be used to signal a target for bombardment or signal for an emergency pickup. The beacon has a magnetic bottom for attachment to vehicles or buildings, plus an extending spike for mounting on the ground. The beacon may be set to produce visible, ultraviolet, or infrared light. The light can be tuned to a specific frequency, so that only allies who know it will detect it. Adjusting the frequency requires a Moderate sensors roll. In clear weather the beacon is visible up to 2 kilometers away. Source: Galaxy at War (page 47)

Triangulation Visor Type: Targeting headgear Cost: 1,400 Availability: 2 Game Notes: Triangulation visors provide 1D+2 fire control to all skill rolls to fire physical rounds or missile weapons. The visor accounts for environmental factors such as wind, barometric pressure, and other factors for precise targeting, thus have no use for energy or sound based weaponry. This item cannot be worn in conjunction with any other headgear. Source: Galaxy at War (page 47)

Vacuum Pouch

Model: Meredex Atmospherics EMS-90 Type: Emergency shelter Cost: 800 Availability: 2 Game Notes: An Easy Dexterity roll is required for removal and inflation within 30 seconds. Puncture and heat resistant, opaque bubble has a Strength of 1D+2 to resist damage and atmosphere loss. It provides sufficient air, heat and pressure to sustain a humanoid in hard vacuum for up to 2 hours. Source: Galladinium’s Fantastic Technology (pages 42-43), Arms and Equipment Guide (page 95), Galaxy at War (page 47)

Optional Rule: Cybernetic Prosthesis and upgrades Most cybernetic replacements are just that, simple replacements of a lost limb, or other body part that is designed to exactly mimic the original. However, in some places of the galaxy characters can find underground surgeons willing to design and install enhancements. Such prosthetic limbs have special features and if you are using the upgrade rules from the Scum and Villainy conversion guide, then you may treat prosthetics as having 1 free upgrade slot. Most cybernetic prosthetics can benefit from the following universal upgrades: cloaked, dual gear, environmental sealing, extra power source, secret compartment, storage capacity, and ion-shielding. Source: Galaxy at War (page 48)

Cyborg Construct Model: BioTech Borg Construct AJ^6 Type: Basic cyborg construct Cost: 80,000 for unit, 70,000 for surgery, 400 cheaper if without cyborg/droid interface Cyber Points: 3 Game Notes: Increases computer programming/ repair by 2D. Increases any Knowledge or Technical skill by 1D. Construct can store up to 8D worth of additional information. Cyborg can read the data in his data banks at any time.

Skeletal Reinforcement

Source: Cracken’s Rebel Field Guide (page 31), Hero’s Guide (page 130), Rebellion Era Campaign Guide (page 149), Galaxy at War (page 49)

Subcutaneous Comlink Model: BioTech Subcutaneous Comlink Type: Embedded comlink system Skill: Medicine: cyborging (to install) Cost: 4,000 (3,000 surgery cost) Availability: 2, R Difficulty: To install: Easy Game Notes: The subcutaneous comlink transmits and receives signals through the character’s auditory and vocal organs. It allows the character to send and receive transmissions with only the slightest of vocalizations. The benefit is that comlink transmission can be made with such slight noise that they cannot be heard by others. Source: Galaxy at War (page 49)

Model: BioTech Superstruct Skeletal Reinforcement Type: Skeleton reinforcement Scale: Character Skill: Medicine: cyborging (to install) Cost: 10,000 (surgery: 50,000) Availability: 2, R Difficulty: To install: Heroic Game Notes: Subject gains +1D to resist physical damage. If the medicine roll to install fails by less than 5 points, subject suffers a -1D penalty to Strength-based actions. This cannot be recovered until the cybernetic component is removed. Source: Hero’s Guide (pages 130-131), Galaxy at War (page 50)

Hifold Sensory Package

Cybernetic Eye Model: Neuro-Saav Hifold Sensory Package Type: Increases Perception attribute/skills Cost: 400 credits per pip Cyber Points: 2 Source: Cracken’s Rebel Field Guide (page 38), Hero’s Guide (page 131), Galaxy at War (page 50)

Type: Prosthetic eye Scale: Character Skill: Medicine: cyborging (to install) Cost: Varies by model Availability: 2, R Difficulty: Moderate (to install) Game Notes: If the medicine roll to install eye fails by less than 5 points, the limb has a side effect (listed below). Item Bonus Price Surgery Side Effect Flare Suppressor Can’t be flash-blinded 250 1,900 -1 on attack rolls IR Sensor Darkvision to 30m 300 2,250 Blinded by nearby heat sources Optical Enhancer +1D to search 450 3,400 -1D to ranged attacks Targeting Eye +1 on ranged attacks 500 3,750 -1D to search Telescopic Eye Reduced search range 500 3,750 -1D to search Source: Hero’s Guide (pages 129-130), Galaxy at War (page 49)

Tremor Sensor Type: Cyber sensor Scale: Character Skill: Medicine: cyborging (to install) Cost: 400 (surgery: 3,750) Availability: 2, R Difficulty: To install: Difficult Game Notes: Foot sensor picks up sonic vibration, allowing the character to detect the presence of anything within 20 meters if it’s moving in contact with the ground. With a search versus sneak opposed roll, the subject can also determine the precise location of the target. Subject must activate sensor and remain motionless to use this ability. If the medicine roll to install fails by less than 5 points, subject suffers a constant -2 penalty to both Strength and Dexterity actions, and can’t move beyond Cruising speed. Source: Hero’s Guide (page 131), Galaxy at War (page 50)

Ion Shielding Type: Prosthesis upgrade Skill: Medicine: Cyborging (to install) Difficulty: To install: Moderate Cost: 1,000 Availability: 2 Upgrade slot cost: 1 Game Notes: The ion shielding protects the prosthetic limb from all ion damage. For a character with prosthetics to be completely protected from ion damage, then all of that character’s cybernetic prosthetics must have the ion shielding. Source: Galaxy at War (page 50)

Total Cybernetic Replacement

Model: Via-Tech Industries Cybernetic Support system Type: Full cybernetic biological replacement Skill: Medicine: cyborging (to install) Cost: 90,000 (15,000 surgery cost) Availability: 2, R Difficulty: To install: Very Difficult

Game Notes: There are some instances where a being has suffered such extensive damage that almost all of the organic components must be replaced. Should a being suffer incredible damage, but the vital organs still remain in sufficient working condition, they may have a series of prosthetic and life-support surgeries that would constitute a total cybernetic replacement. In an instance where a character would normally die, he may have the option of spending a Force Point to stay alive long enough for his companions to transport him to a medical facility to attempt a complete cybernetic replacement. The complete changeover surgery is long and complicated. It requires six separate Very Difficult (A) Medicine or cyborging rolls. If any one of the rolls fails, then the character dies. If all six rolls are successful, then the character has the same stats as before the injuries. However, the character gains the Hybrid Cyborg special ability: Hybrid Cyborg – A cyborg may install any droid upgrade or attachment with the exception of those that would enhance a droid’s heuristic processor. The cyborg chassis contains a life-support system that makes the character immune to atmospheric and inhaled poison hazards. Hybrid Cyborgs are bound by the same rules that govern cybernetic enhancement (see Galladinium’s Fantastic Technology pages 5-6), and the replacement counts as six separate enhancements. Source: Galaxy at War (page 50)   

Chaff Gun Model: Arakyd Caltrop-5 Chaff Gun Type: Flechette-based sensor jamming device Scale: Speeder, walker or starfighter Cost: 2,000 Ammo: 6 canisters (can be expanded to up to 12 at 500 per extra canister) Availability: 2, R Game Notes: A chaff gun shoots a canister packed with thousands of durasteel shrapnel pieces and dozens of tiny scramblers that confuse sensor data, making it difficult to lock onto the vessel with missiles, torpedoes or fire control computers. During the entire round where the chaff gun is fired, all attempts to target the vessel suffer a -2D penalty. Besides, any other vehicle flying through the deployed chaff cloud suffers a -2D piloting penalty. Source: Galaxy at War (page 67)

The above text blocks were converted by the community at the Rancor Pit Forums http://www.rancorpit.com/forums

D6 Conversion Galaxy At War.pdf

Alien Spe. Barabel. Home Planet. Attribute Dic. DEXTERITY 2 .... s get a per. rage. ages 13-14). rmanent +1D. Page 3 of 34. D6 Conversion Galaxy At War.pdf.

11MB Sizes 4 Downloads 240 Views

Recommend Documents

d6 Magic.pdf
Page 2 of 109. Introduction. Vade Mecum of Magic makes the perfect companion to the. magic system presented in the D6 Adventure Rulebook or the.

d6 Magic.pdf
Need more spells? Check out the D6 Bloodshadows world- book! In it, you'll find more than 60 spells, plus an extended. spell failure chart, potions and other magical items, and new. horror-inspired species packages. If you feel like trying your hand

D6 Netball
Attention: The Netball Organiser. League Fixture for 2009. Pool C. Benoni. Wordsworth. Noorderlig. Primrose. 24 APRIL. Vryburger. Petit. Bedfordview.

GRAPHEME-TO-PHONEME CONVERSION ... - Research at Google
model and the performance of the overall system relies on the coverage and quality of .... knowledge is the first such application of LSTMs. 4. LSTM-BASED G2P ...

weg51012OGL-D6-Space.pdf
Wound Levels 76. Chapter 14: Metaphvsics 95. Obtaining Access to Metaphysics 95. Learning and Improving Metaphysics Skills 95. Metaphysics Skills 95.

Taster ITT D6.PDF
Typical Applications. • Automotive. • Video. • Electronic games. • Appliances ... Projection. Page 3 of 4. Taster ITT D6.PDF. Taster ITT D6.PDF. Open. Extract.

MetroBus D5-D6.pdf
There was a problem previewing this document. Retrying... Download. Connect more apps... Try one of the apps below to open or edit this item. MetroBus ...

D6 Martial Arts Revised.pdf
game supplement has been overhauled, as have many different martial arts styles from various net guides and other. West End Games supplements, such as Rodney Thompson's Net.Guide to Martial Arts on swrpgnetworkcom and. the Alien Encounters sourcebook

emBRACE-D6 4_Workshop Van_final.pdf
Nov 30, 2013 - contained therein. Page 3 of 51. emBRACE-D6 4_Workshop Van_final.pdf. emBRACE-D6 4_Workshop Van_final.pdf. Open. Extract. Open with.

Item 10 Exhibit D6 05222017.pdf
Technology – Raptor System, Time Clocks, Costs for computer lab at 8th Grade from. previous year. f. Still need some reconciliation so items are charged to the ...

Nomads of the Galaxy
Jan 12, 2012 - locities find that ∼ 30 − 50% of GK dwarf stars have planets greater than the mass of ... described (for illustration) by a δ-function with a best fit near the Jupiter mass. ..... We draw the impact parame- ter for the source and

Conversion Tracking -
Feb 14, 2013 - Campaign cannot have Advanced Ad Scheduling or Position ... optimizer will determine the best placements/sites and bids to bring you.

ap8lmkasaysayanngdaigdigdraft3-150505011838-conversion-gate01 ...
ap8lmkasaysayanngdaigdigdraft3-150505011838-conversion-gate01.pdf. ap8lmkasaysayanngdaigdigdraft3-150505011838-conversion-gate01.pdf. Open.

modulunmatematikasmp2015yogazsor-141203203817-conversion ...
modulunmatematikasmp2015yogazsor-141203203817-conversion-gate01.pdf. modulunmatematikasmp2015yogazsor-141203203817-conversion-gate01.pdf.

Galaxy s6 features.pdf
Samsung galaxy s6 edge specsand features rumored! the android soul. Samsung galaxy s6 edge reviews full specification price in india. 10. tipsevery samsung ...

the galaxy dual.pdf
Sign in. Loading… Whoops! There was a problem loading more pages. Whoops! There was a problem previewing this document. Retrying... Download. Connect ...

Galaxy Nexus User Guide
Google, Android, YouTube, and other trademarks are property of Google Inc. A list of .... 10. S Rotate the screen: On most screens, the orientation of the screen ...

pdf samsung galaxy
Page 1 of 1. File: Pdf samsung galaxy. Download now. Click here if your download doesn't start automatically. Page 1 of 1. pdf samsung galaxy. pdf samsung ...

Guardian galaxy 1080p
Pdfreader touch. Thecorrs video.Priscilla glen.Indian sprit.Guardian galaxy 1080p.Windows 10 multimsdn.Kitkat 4.4.2 note 2.SketchUp Pro 2015 v15.2.685.The.

Hitchhiker's Guide to the Galaxy
into Earth society - with, it must be said, some success. For instance he had spent those fifteen years pretending to be an out of work actor, which was plausible enough. He had made one careless blunder though, because he had skimped a bit on his pr

The intense starburst HDF 850.1 in a galaxy overdensity at z ... - Nature
The intense starburst HDF 850.1 in a galaxy overdensity at z

SI Conversion Chart.PDF
There was a problem previewing this document. Retrying... Download. Connect more apps... SI Conversion Chart.PDF. SI Conversion Chart.PDF. Open. Extract.

ketreadingandwritingpractice-141006153051-conversion-gate02.pdf
Read the sentences (6–10) about Sam's new computer. ... Sam how to use it. ... They were ............................. because they found some information about rivers on ...