Warforged A Player Character Class for Labyrinth Lord and other old-school fantasy role-playing games Written by: Lee Reynoldson Revision by: James M. Spahn Based on information originally found in the Eberron campaign setting*

understanding of their war-born sentience. Warforged may use any weapon, but are incapable of wearing armor. Instead their flesh is formed from a kind of plated metal, which grants them natural armor (AC 3). They may, however, use shields. Warforged do not need to sleep, breathe, eat, or drink. They are also immune to Sleep and mind-affecting spells like Charm Person or Confusion. They are also immune to diseases and poisons. Warforged may be of any alignment, though due to their design as guardians and defenders, the vast majority are Lawful. A warforged with a 13 or higher in both Strength and Constitution receives a 5% bonus to all experience points earned, while a Warforged with a Strength of 13 or higher and a Constitution of 16 receives a 10% bonus. Warforged speak Common and use the Attack Values and Saving Throws of a dwarf of equal level. Requirements: Str 9, Con 9 Prime Requisites: STR and CON Maximum Level: 3rd Warforged are magical constructs created as guardians, defenders and soldiers in a long forgotten war. They are bulky humanoids made of iron plates and stone held together with a fibrous rope like musculature. Each warforged is marked with a a unique rune on their forehead, which for most is their only significant sign of individuality. With no war to fight, and no masters to serve, solitary Warforged roam the known world seeking meaning and an

Components: Warforged can attach or embed tools and weapon components. Attached components include: backpacks, torches, lanterns, shields, crossbows, and any one-handed weapon. Embedded components include: concealed weapons, pouches, purse, tools, and other useful implements. Components cannot be forcibly removed unless the warforged has been subdued and restrained. Warforged may remove, swap, and modify their own components. It takes one turn to swap out a component. Inhuman Anatomy: Because warforged possess no vital organs, they are immune to critical hits.

Level Title

Exp. Points Hit Dice Special Abilities

1

Watcher

0

1d10

2

Defender

2000

2d10

3

Sentinel

4000

3d10

Components, Inhuman Anatomy

*This product is fan-made and is not meant to challenge the copyright of Wizards of the Coast or any other organization. It is designed for personal use only and may not be reproduced for commercial use.

BX-Warforged.pdf

guardians, defenders and soldiers in a long forgotten. war. They are bulky humanoids made of iron plates. and stone held together with a fibrous rope like.

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